mirror of
https://github.com/ACreTeam/ac-decomp
synced 2026-06-02 09:39:50 -04:00
@@ -62,7 +62,7 @@ static void bit_cmn_single_draw(GAME* game, mActor_name_t fg_no, xyz_t* pos, f32
|
||||
bIT_DRAW_AF_PROC draw_af, rgba_t* col);
|
||||
static int bIT_actor_player_drop_entry(GAME* game, mActor_name_t fg_item, int ut_x, int ut_z, s16 layer);
|
||||
static int BIT_actor_tree_cutcount_check(GAME* game, int ut_x, int ut_z);
|
||||
static void bIT_actor_dig_hole_effect_entry(mActor_name_t fg_item, xyz_t* pos, u16 frames, u16 wait_frames);
|
||||
static int bIT_actor_dig_hole_effect_entry(mActor_name_t fg_item, xyz_t* pos, u16 frames, u16 wait_frames);
|
||||
static void bIT_actor_bury_hole_effect_entry(mActor_name_t fg_item, xyz_t* pos, u16 frames);
|
||||
static void bIT_actor_fly_entry(mActor_name_t fg_item, xyz_t* pos, s16 angle_y);
|
||||
static int bIT_drop_entry_v1(mActor_name_t fg_item, xyz_t* pos, xyz_t* target_pos);
|
||||
|
||||
Reference in New Issue
Block a user