mirror of
https://github.com/ACreTeam/ac-decomp
synced 2026-05-23 06:34:18 -04:00
Match m_player_sound.c_inc
This commit is contained in:
+3
-3
@@ -54,8 +54,8 @@ extern void sAdo_BgmStart(u8 id);
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extern void sAdo_BgmStop(u16 id);
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extern void sAdo_SysTrgStart(u16 id);
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extern void sAdo_PlyWalkSe(int walk, const xyz_t* pos);
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extern void sAdo_PlyWalkSeRoom(int walk, const xyz_t* pos);
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extern void sAdo_PlyWalkSe(u16 walk, const xyz_t* pos);
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extern void sAdo_PlyWalkSeRoom(u8 walk, const xyz_t* pos);
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extern void sAdo_NpcWalkSe(int walk, const xyz_t* pos);
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extern void sAdo_NpcWalkSeRoom(int walk, const xyz_t* pos);
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@@ -132,7 +132,7 @@ extern void sAdo_Museum(u8 type);
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extern void sAdo_SoftReset();
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extern u16 sAdo_Get_WalkLabel(int type);
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extern int sAdo_Get_KokeruLabel(int type);
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extern u16 sAdo_Get_KokeruLabel(int type);
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extern void sAdo_SceneMode(u8 mode);
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extern u8 sAdo_RoomIncectPos(u32 f, u16 u, const xyz_t* pos);
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@@ -45,8 +45,7 @@ typedef enum audio_sound_effects {
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NA_SE_DRAWER_SHUT = 0x3A,
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NA_SE_ITEM_GET = 0x40,
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NA_SE_ITEM_HORIDASHI = 0x47,
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NA_SE_47 = 0x47,
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NA_SE_MONEY0 = 0x49,
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NA_SE_MONEY1,
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NA_SE_MONEY2,
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@@ -54,7 +53,7 @@ typedef enum audio_sound_effects {
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NA_SE_52 = 0x52,
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NA_SE_BIRTH_FTR = 0x57,
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NA_SE_ITEM_HORIDASHI = 0x57,
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NA_SE_CLEAN_UP_FTR = 0x58,
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NA_SE_TOOL_FURI = 0x5A, // swing?
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@@ -14,8 +14,8 @@ extern void Na_BgmStart(u8);
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extern void Na_BgmCrossfadeStart(u8);
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extern void Na_BgmStop(u16);
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extern void Na_SysTrgStart(u16);
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extern void Na_PlyWalkSe(int, u16, f32);
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extern void Na_PlyWalkSeRoom(int, u16, f32);
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extern void Na_PlyWalkSe(u16, u16, f32);
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extern void Na_PlyWalkSeRoom(u8, u16, f32);
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extern void Na_NpcWalkSe(int, u16, f32);
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extern void Na_NpcWalkSeRoom(int, u16, f32);
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extern void Na_PlayerStatusLevel(f32, int);
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@@ -2354,7 +2354,7 @@ static void aMR_BirthWait(FTR_ACTOR* ftr_actor, GAME* game, MY_ROOM_ACTOR* my_ro
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if (ftr_actor->id == my_room->rsv_ftr[i].free_no) {
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if (my_room->rsv_ftr[i].frames <= 0) {
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ftr_actor->state = aFTR_STATE_BIRTH;
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sAdo_OngenTrgStart(NA_SE_BIRTH_FTR, &ftr_actor->position);
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sAdo_OngenTrgStart(NA_SE_ITEM_HORIDASHI, &ftr_actor->position);
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}
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break;
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@@ -370,12 +370,12 @@ static int aSEN_get_msg_no(NPC_SENDO_ACTOR* sendo, int msg_no) {
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static void aSEN_agb_trans_se_proc(NPC_SENDO_ACTOR* sendo, int enable) {
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if (enable == TRUE) {
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if (sendo->agb_trans_se == FALSE) {
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sAdo_SysLevStart(NA_SE_ITEM_HORIDASHI);
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sAdo_SysLevStart(NA_SE_47);
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sendo->agb_trans_se = TRUE;
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}
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} else {
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if (sendo->agb_trans_se == TRUE) {
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sAdo_SysLevStop(NA_SE_ITEM_HORIDASHI);
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sAdo_SysLevStop(NA_SE_47);
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sendo->agb_trans_se = FALSE;
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}
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}
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+4
-4
@@ -60,7 +60,7 @@ extern void sAdo_SysTrgStart(u16 id) {
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Na_SysTrgStart(id);
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}
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extern void sAdo_PlyWalkSe(int walk, const xyz_t* pos) {
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extern void sAdo_PlyWalkSe(u16 walk, const xyz_t* pos) {
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f32 fcalc;
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u16 scalc;
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@@ -69,7 +69,7 @@ extern void sAdo_PlyWalkSe(int walk, const xyz_t* pos) {
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Na_PlyWalkSe(walk, scalc, fcalc);
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}
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extern void sAdo_PlyWalkSeRoom(int walk, const xyz_t* pos) {
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extern void sAdo_PlyWalkSeRoom(u8 walk, const xyz_t* pos) {
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f32 fcalc;
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u16 scalc;
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@@ -400,10 +400,10 @@ u16 sAdo_Get_WalkLabel(int type) {
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return ret;
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}
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int sAdo_Get_KokeruLabel(int type) {
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u16 sAdo_Get_KokeruLabel(int type) {
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u16 label = sAdo_Get_WalkLabel(type);
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int ret;
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u16 ret;
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switch (label) {
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case 0x4201:
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@@ -0,0 +1,342 @@
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typedef enum player_status_level_s {
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mPlayer_WAIT,
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mPlayer_WALK,
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mPlayer_RUN,
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mPlayer_DASH,
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}mPlayer_STATUS_LEVEL;
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void Player_actor_sound_SetStatus(ACTOR* actor) {
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PLAYER_ACTOR* player = (PLAYER_ACTOR*)actor;
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int status;
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f32 speed;
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status = player->now_main_index;
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speed = player->keyframe0.frame_control.speed / 0.6f;
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switch (status) {
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case mPlayer_INDEX_READY_WALK_NET:
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case mPlayer_INDEX_DEMO_WALK:
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case mPlayer_INDEX_WALK:
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status = mPlayer_WALK;
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break;
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case mPlayer_INDEX_RUN:
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status = mPlayer_RUN;
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break;
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case mPlayer_INDEX_DASH:
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status = mPlayer_DASH;
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break;
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default:
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status = 0;
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break;
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}
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if (speed > 1.0f) {
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speed = 1.0f;
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} else if (speed < 0.0f) {
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speed = 0.0f;
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}
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sAdo_PlayerStatusLevel(speed, status);
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}
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void Player_actor_set_sound_common1(xyz_t* pos, u16 id) {
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sAdo_OngenTrgStart(id, pos);
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}
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void Player_actor_set_sound_common2(ACTOR* actor, u16 id) {
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Player_actor_set_sound_common1(&actor->world.position,id);
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}
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void Player_actor_sound_FootStep1(ACTOR* actor, u16 id){
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xyz_t* pos = &actor->world.position;
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xyz_t apos;
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int check;
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u32 attr;
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apos = *pos;
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attr = mCoBG_Wpos2Attribute(apos,0);
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if(sAdo_CheckOnPlussBridge(pos,attr)){
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id = 0x420A;
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}
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sAdo_PlyWalkSe(id, pos);
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}
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void Player_actor_sound_FootStep2(ACTOR* actor) {
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int floorId;
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floorId = Common_Get(floor_idx);
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if (floorId >= 0) {
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if (mRmTp_SoundStepWalkSE(&actor->world.position) != 0) {
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sAdo_PlyWalkSeRoom(0xFF, &actor->world.position);
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}
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else if (floorId < 0x56) {
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sAdo_PlyWalkSeRoom(floorId, &actor->world.position);
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}
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} else {
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u16 label = sAdo_Get_WalkLabel(actor->bg_collision_check.result.unit_attribute);
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Player_actor_sound_FootStep1(actor, label);
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}
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}
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void Player_actor_sound_Tumble(ACTOR* actor) {
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u16 label = sAdo_Get_KokeruLabel(actor->bg_collision_check.result.unit_attribute);
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Player_actor_set_sound_common2(actor, label);
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}
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void Player_actor_sound_AMI_FURI(ACTOR* actor) {
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PLAYER_ACTOR* player = (PLAYER_ACTOR*)actor;
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Player_actor_set_sound_common1(&player->net_pos, NA_SE_TOOL_FURI);
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}
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void Player_actor_sound_AMI_HIT(ACTOR* actor) {
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PLAYER_ACTOR* player = (PLAYER_ACTOR*)actor;
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Player_actor_set_sound_common1(&player->net_pos, NA_SE_AMI_HIT);
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}
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void Player_actor_sound_AMI_GET(ACTOR* actor) {
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PLAYER_ACTOR* player = (PLAYER_ACTOR*)actor;
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Player_actor_set_sound_common1(&player->net_pos, NA_SE_TOOL_GET);
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}
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void Player_actor_sound_GASAGOSO(ACTOR* actor) {
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Player_actor_set_sound_common2(actor,0x69);
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}
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void Player_actor_sound_AXE_FURI(ACTOR* actor) {
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Player_actor_set_sound_common2(actor,NA_SE_TOOL_FURI);
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}
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void Player_actor_sound_AXE_HIT(ACTOR* actor,xyz_t* pos) {
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xyz_t posA;
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posA.x = pos->x;
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posA.z = pos->z;
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posA.y = actor->world.position.y + 20.0f;
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Player_actor_set_sound_common1(&posA, 0x41D);
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}
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void Player_actor_sound_AXE_CUT(ACTOR* actor,xyz_t* pos) {
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xyz_t posA;
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posA.x = pos->x;
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posA.z = pos->z;
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posA.y = actor->world.position.y + 20.0f;
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Player_actor_set_sound_common1(&posA, 0x41E);
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}
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void Player_actor_sound_SIT(ACTOR* actor, int ftr_idx){
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int id = mRmTp_GetFtrActionSE(ftr_idx, mRmTp_CHAIR_ACTION_SIT);
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if(id >= 0){
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Player_actor_set_sound_common2(actor,id);
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}
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else{
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Player_actor_set_sound_common2(actor,NA_SE_HARD_CHAIR_SIT);
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}
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}
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void Player_actor_sound_STANDUP(ACTOR* actor, int ftr_idx){
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int id = mRmTp_GetFtrActionSE(ftr_idx,1);
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if(id >= 0){
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Player_actor_set_sound_common2(actor,id);
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}
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else{
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Player_actor_set_sound_common2(actor,NA_SE_HARD_CHAIR_STANDUP);
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}
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}
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void Player_actor_sound_JUMP(ACTOR* actor) {
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Player_actor_set_sound_common2(actor,NA_SE_JUMP);
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}
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void Player_actor_sound_LANDING(ACTOR* actor) {
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Player_actor_set_sound_common2(actor,NA_SE_LANDING);
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}
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void Player_actor_sound_ITEM_GET(ACTOR* actor) {
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Player_actor_set_sound_common2(actor,NA_SE_ITEM_GET);
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}
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void Player_actor_sound_BED_IN(ACTOR* actor) {
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Player_actor_set_sound_common2(actor,NA_SE_BED_IN);
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}
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void Player_actor_sound_BED_NEGAERI(ACTOR* actor) {
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Player_actor_set_sound_common2(actor,NA_SE_BED_NEGAERI);
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}
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void Player_actor_sound_BED_OUT(ACTOR* actor) {
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Player_actor_set_sound_common2(actor,NA_SE_BED_OUT);
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}
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void Player_actor_sound_ROD_STROKE(ACTOR* actor) {
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Player_actor_set_sound_common2(actor,NA_SE_ROD_STROKE);
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}
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void Player_actor_sound_ROD_STROKE_small(ACTOR* actor) {
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Player_actor_set_sound_common2(actor,NA_SE_ROD_STROKE_SMALL);
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}
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void Player_actor_sound_ROD_BACK(ACTOR* actor) {
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Player_actor_set_sound_common2(actor,NA_SE_ROD_BACK);
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}
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void Player_actor_sound_scoop1(ACTOR* actor) {
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Player_actor_set_sound_common2(actor,NA_SE_SCOOP1);
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}
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void Player_actor_sound_scoop_umeru(ACTOR* actor) {
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Player_actor_set_sound_common2(actor,NA_SE_SCOOP_UMERU);
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}
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void Player_actor_sound_scoop_hit(ACTOR* actor) {
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Player_actor_set_sound_common2(actor,NA_SE_SCOOP_HIT);
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}
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void Player_actor_sound_scoop_shigemi(ACTOR* actor) {
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Player_actor_set_sound_common2(actor,NA_SE_SCOOP_SHIGEMI);
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}
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void Player_actor_sound_ITEM_HORIDASHI(ACTOR* actor){
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Player_actor_set_sound_common2(actor,NA_SE_ITEM_HORIDASHI);
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}
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void Player_actor_sound_slip(ACTOR* actor){
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Player_actor_set_sound_common2(actor,0x4129);
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}
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void Player_actor_sound_tree_touch(xyz_t* pos){
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sAdo_OngenTrgStart(NA_SE_TREE_TOUCH,pos);
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}
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void Player_actor_sound_tree_yurasu(xyz_t* pos){
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sAdo_OngenTrgStart(NA_SE_TREE_YURASU,pos);
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}
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void Player_actor_sound_kirikabu_scoop(ACTOR* actor){
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Player_actor_set_sound_common2(actor,NA_SE_KIRIBASU_SCOOP);
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}
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void Player_actor_sound_kirikabu_out(ACTOR* actor){
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Player_actor_set_sound_common2(actor,NA_SE_KIRIBASU_OUT);
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}
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void Player_actor_sound_knock(ACTOR* actor){
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Player_actor_set_sound_common2(actor,NA_SE_SOUND_KNOCK);
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}
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void Player_actor_sound_coin_gasagoso(ACTOR* actor){
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Player_actor_set_sound_common2(actor,NA_SE_COIN_GASAGOSO);
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}
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void Player_actor_sound_araiiki(ACTOR* actor){
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s8 gender = Common_Get(now_private)->gender;
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Player_actor_set_sound_common2(actor,(gender == 0) ? (u16)NA_SE_ARAIIKI_BOY : (u16)NA_SE_ARAIIKI_GIRL);
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}
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void Player_actor_sound_zassou_nuku(xyz_t* pos) {
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sAdo_OngenTrgStart(NA_SE_ZASSOU_NUKU,pos);
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}
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void Player_actor_sound_hachi_sasareru(ACTOR* actor){
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Player_actor_set_sound_common2(actor,NA_SE_HACHI_SASARERU);
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}
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void Player_actor_sound_wear(ACTOR* actor){
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Player_actor_set_sound_common2(actor,NA_SE_WEAR);
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}
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void Player_actor_sound_dai_ue_kakunou(ACTOR* actor){
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Player_actor_set_sound_common2(actor,NA_SE_DAI_UE_KAKUNOU);
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}
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void Player_actor_sound_umbrella_rotate(ACTOR* actor){
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Player_actor_set_sound_common2(actor,NA_SE_UMBRELLA_ROTATE);
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}
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u16 Player_actor_sound_Get_bgm_num_forCompletePayment() {
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switch(Common_Get(complete_payment_type)){
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case 1:
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return NA_SE_MONEY0;
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default:
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return NA_SE_MONEY1;
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}
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}
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u16 Player_actor_sound_Get_bgm_num_forDemoGetGoldenItem(int type) {
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switch (type) {
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case 0:
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return NA_SE_MONEY0;
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case 1:
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return NA_SE_MONEY2;
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case 2:
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return NA_SE_COIN;
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default:
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return NA_SE_MONEY1;
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}
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}
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void Player_actor_sound_camera_move1(void) {
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sAdo_SysTrgStart(NA_SE_CAMERA_MOVE1);
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}
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void Player_actor_sound_camera_move2() {
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sAdo_SysTrgStart(NA_SE_CAMERA_MOVE2);
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}
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void Player_actor_sound_karaburi(ACTOR* actor) {
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Player_actor_set_sound_common2(actor,NA_SE_KARABURI);
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}
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void Player_actor_sound_scoop_tree_hit(ACTOR* actor) {
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Player_actor_set_sound_common2(actor,NA_SE_SCOOP_TREE_HIT);
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}
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void Player_actor_sound_scoop_item_hit(ACTOR* actor) {
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Player_actor_set_sound_common2(actor,NA_SE_SCOOP_ITEM_HIT);
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}
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void Player_actor_sound_axe_ball_hit(ACTOR* actor) {
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Player_actor_set_sound_common2(actor,NA_SE_SCOOP_ITEM_HIT);
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}
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void Player_actor_sound_axe_broken1(ACTOR* actor) {
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Player_actor_set_sound_common2(actor,NA_SE_TOOL_BROKEN1);
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}
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void Player_actor_sound_axe_broken2(ACTOR* actor) {
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Player_actor_set_sound_common2(actor,NA_SE_TOOL_BROKEN2);
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}
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void Player_actor_sound_axe_broken3(ACTOR* actor) {
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Player_actor_set_sound_common2(actor,NA_SE_TOOL_BROKEN3);
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}
|
||||
|
||||
void Player_actor_sound_uchiwa(ACTOR* actor) {
|
||||
Player_actor_set_sound_common2(actor,NA_SE_UCHIWA);
|
||||
}
|
||||
|
||||
void Player_actor_sound_move_temochi_kazaguruma(ACTOR* actor) {
|
||||
PLAYER_ACTOR* player = (PLAYER_ACTOR*)actor;
|
||||
f32 speed;
|
||||
|
||||
speed = ABS(player->item_keyframe.frame_control.speed / 44.0f);
|
||||
|
||||
if (speed > 1.0f) {
|
||||
speed = 1.0f;
|
||||
} else if (speed < 0.0f) {
|
||||
speed = 0.0f;
|
||||
}
|
||||
if (speed != 0.0f) {
|
||||
sAdo_kazagurumaLevel(speed);
|
||||
sAdo_OngenPos((u32) player, NA_SE_TEMOCHI_KAZAGURUMA, &actor->world.position);
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user