mirror of
https://github.com/ACreTeam/ac-decomp
synced 2026-07-07 12:03:27 -04:00
match kabuto
This commit is contained in:
@@ -93,6 +93,7 @@ extern Gfx** minsect_mdl[40];
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extern xyz_t tonbo_rock_pos[1];
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extern xyz_t tentou_flower_pos[1];
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extern xyz_t hachi_base_pos;
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extern xyz_t kabuto_base_pos[1];
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// ac_museum_insect.c
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int Museum_Insect_GetMsgNo(ACTOR* actorx);
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@@ -219,9 +220,9 @@ void minsect_hachi_mv(MUSEUM_INSECT_PRIVATE_DATA* actor, GAME* game);
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void minsect_hachi_dw(MUSEUM_INSECT_PRIVATE_DATA* actor, GAME* game);
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// ac_museum_insect_kabuto.c_inc
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void minsect_kabuto_ct(void);
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void minsect_kabuto_mv(void);
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void minsect_kabuto_dw(void);
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void minsect_kabuto_ct(MUSEUM_INSECT_PRIVATE_DATA* actor, GAME* game);
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void minsect_kabuto_mv(MUSEUM_INSECT_PRIVATE_DATA* actor, GAME* game);
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void minsect_kabuto_dw(MUSEUM_INSECT_PRIVATE_DATA* actor, GAME* game);
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// ac_museum_insect_kuwagata.c_inc
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void mi_kuwagata_rensa_init(void);
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@@ -1 +1,135 @@
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#include "ac_museum_insect_priv.h"
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void minsect_kabuto_ct(MUSEUM_INSECT_PRIVATE_DATA* actor, GAME* game) {
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switch (actor->_00) {
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case 8:
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actor->_70 = 0;
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break;
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case 0x13:
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case 0x14:
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case 0x15:
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case 0x16:
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case 0x17:
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actor->_70 = actor->_00 - 0x12;
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break;
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case 0x1e:
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case 0x1f:
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default:
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actor->_70 = actor->_00 - 0x17;
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break;
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}
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actor->_1C = kabuto_base_pos[actor->_70];
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actor->_44 = actor->_1C;
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actor->_34 = ZeroVec;
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actor->_40 = 0.05f;
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actor->_68 = ZeroSVec;
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actor->_72 = qrand();
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actor->_6E = (s16)RANDOM_F(120) + 60;
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actor->_78 = (s16)RANDOM_F(60) + 60;
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actor->_7A = 0;
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}
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void minsect_kabuto_mv(MUSEUM_INSECT_PRIVATE_DATA* actor, GAME* game) {
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actor->_8E = get_now_mind_flag(actor, game);
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actor->_6E--;
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if (actor->_8C & 2) {
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actor->_1C.y += actor->_40 * (cos_s(actor->_72) * 0.5f + 0.5f);
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actor->_72 += ((s16)DEG2SHORT_ANGLE(GETREG(TAKREG, 0x14) + 30.0f) >> 1);
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actor->_68.z = DEG2SHORT_ANGLE2(GETREG(TAKREG, 0x15) * 0.1f + 2.0f) * sin_s(actor->_72);
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if (sin_s(actor->_72) <= 0.1 && sin_s(actor->_72) >= -0.1) {
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if (actor->_76) {
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actor->_76 = 0;
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} else {
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actor->_76 = DEG2SHORT_ANGLE(-7);
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}
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}
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if (actor->_6E < 0) {
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actor->_40 = 0.0f;
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actor->_8C &= ~2;
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actor->_76 = DEG2SHORT_ANGLE(-7);
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actor->_6E = (s16)RANDOM_F(300.f) + 60;
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if (actor->_8E == 0) {
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actor->_6E *= 10;
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}
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}
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if (actor->_1C.y > actor->_44.y + 2.0f) {
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actor->_1C.y = actor->_44.y + 2.0f;
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actor->_8C &= ~2;
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actor->_8C |= 8;
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actor->_76 = DEG2SHORT_ANGLE(-7);
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actor->_6E = (s16)RANDOM_F(300.f) + 60;
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if (actor->_8E == 0) {
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actor->_6E *= 10;
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}
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} else if (actor->_1C.y < actor->_44.y - 2.0f) {
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actor->_1C.y = actor->_44.y - 2.0f;
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actor->_8C &= ~2;
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actor->_8C |= 4;
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actor->_76 = DEG2SHORT_ANGLE(-7);
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actor->_6E = (s16)RANDOM_F(300.f) + 60;
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if (actor->_8E == 0) {
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actor->_6E *= 10;
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}
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}
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} else {
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if (actor->_6E < 0) {
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if (actor->_8C & 4) {
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actor->_40 = 0.05f;
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} else if (actor->_8C & 8 || RANDOM_F(1.0f) > 0.5f) {
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actor->_40 = -0.05f;
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} else {
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actor->_40 = 0.05f;
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}
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actor->_8C &= ~0xc;
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actor->_76 = DEG2SHORT_ANGLE(-7);
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actor->_6E = (s16)RANDOM_F(120.f) + 60;
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actor->_8C |= 2;
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}
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actor->_78--;
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if (actor->_78 < 0) {
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actor->_7A++;
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actor->_76 = DEG2SHORT_ANGLE(-7);
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actor->_78 = (s16)RANDOM_F(60.f) + 60;
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actor->_7C = DEG2SHORT_ANGLE(RANDOM2_F(30.f));
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if (actor->_7A > (s16)(1.0f + RANDOM_F(3.0f))) {
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actor->_7A = 0;
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actor->_78 = (s16)((s16)RANDOM_F(60.0f) + 60) * 5;
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if (actor->_8E == 0) {
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actor->_78 *= 2;
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}
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actor->_7C = 0;
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}
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}
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if (actor->_74 == actor->_76) {
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actor->_76 = 0;
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}
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add_calc_short_angle2(&actor->_68.z, actor->_7C, CALC_EASE2(0.4f),
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(s16)(DEG2SHORT_ANGLE(GETREG(NMREG, 3) * 0.01f + 5.0f) >> 1) >> 1,
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DEG2SHORT_ANGLE(0.25f));
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}
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add_calc_short_angle2(&actor->_74, actor->_76, CALC_EASE2(0.4f), DEG2SHORT_ANGLE(0.75f), DEG2SHORT_ANGLE(0.25f));
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}
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void minsect_kabuto_dw(MUSEUM_INSECT_PRIVATE_DATA* actor, GAME* game) {
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_texture_z_light_fog_prim(game->graph);
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OPEN_DISP(game->graph);
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Matrix_translate(actor->_1C.x, actor->_1C.y, actor->_1C.z, FALSE);
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Matrix_rotateXYZ(0, 0, actor->_68.z, TRUE);
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Matrix_rotateXYZ(actor->_74, 0, 0, TRUE);
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Matrix_scale(actor->_14, actor->_14, actor->_14, TRUE);
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Matrix_rotateXYZ(DEG2SHORT_ANGLE(90), 0, DEG2SHORT_ANGLE2(180), TRUE);
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gSPMatrix(NEXT_POLY_OPA_DISP, _Matrix_to_Mtx_new(game->graph), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
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gDPSetEnvColor(NEXT_POLY_OPA_DISP, 0, 0xff, 0x9b, 0xff);
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gSPDisplayList(NEXT_POLY_OPA_DISP, minsect_mdl[actor->_00][0]);
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CLOSE_DISP(game->graph);
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if (actor->_00 == 8) {
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OPEN_POLY_XLU_DISP(game->graph);
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gDPSetEnvColor(POLY_XLU_DISP++, 0xff, 0xff, 0xff, 0xff);
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gSPMatrix(POLY_XLU_DISP++, _Matrix_to_Mtx_new(game->graph), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
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gSPDisplayList(POLY_XLU_DISP++, minsect_mdl[actor->_00][1]);
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CLOSE_POLY_XLU_DISP(game->graph);
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}
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}
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