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https://github.com/ACreTeam/ac-decomp
synced 2026-06-01 09:17:16 -04:00
Implement & link ef_hirameki_den
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+1
-1
@@ -1268,7 +1268,7 @@ config.libs = [
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Object(NonMatching, "effect/ef_hanabi_yanagi.c"),
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Object(NonMatching, "effect/ef_hanabira.c"),
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Object(Matching, "effect/ef_hanatiri.c"),
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Object(NonMatching, "effect/ef_hirameki_den.c"),
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Object(Matching, "effect/ef_hirameki_den.c"),
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Object(Matching, "effect/ef_hirameki_hikari.c"),
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Object(Matching, "effect/ef_ikigire.c"),
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Object(Matching, "effect/ef_impact_star.c"),
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@@ -1,5 +1,9 @@
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#include "ef_effect_control.h"
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#include "m_common_data.h"
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extern Gfx ef_hirameki01_den_modelT[];
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static void eHiramekiD_init(xyz_t pos, int prio, s16 angle, GAME* game, u16 item_name, s16 arg0, s16 arg1);
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static void eHiramekiD_ct(eEC_Effect_c* effect, GAME* game, void* ct_arg);
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static void eHiramekiD_mv(eEC_Effect_c* effect, GAME* game);
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@@ -17,18 +21,71 @@ eEC_PROFILE_c iam_ef_hirameki_den = {
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// clang-format on
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};
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static u8 eHiramekiD_01f_primR_envRG[2] = { 0, 255 };
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static u8 eHiramekiD_01f_primGB[2] = { 100, 255 };
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static void eHiramekiD_init(xyz_t pos, int prio, s16 angle, GAME* game, u16 item_name, s16 arg0, s16 arg1) {
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// TODO
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if (eEC_CLIP != NULL) {
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eEC_CLIP->effect_make_proc(eEC_EFFECT_HIRAMEKI_HIKARI, pos, prio, angle, game, item_name, arg0, arg1);
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}
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pos.y += 24.0f;
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eEC_CLIP->make_effect_proc(eEC_EFFECT_HIRAMEKI_DEN, pos, NULL, game, NULL, item_name, prio, 0, 0);
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}
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static void eHiramekiD_ct(eEC_Effect_c* effect, GAME* game, void* ct_arg) {
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// TODO
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effect->timer = 72;
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effect->offset.x = effect->offset.y = effect->offset.z = 0.0f;
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effect->scale.x = effect->scale.y = effect->scale.z = 0.007f;
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}
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static void eHiramekiD_mv(eEC_Effect_c* effect, GAME* game) {
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// TODO
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s16 timer = 72 - effect->timer;
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if (timer == 0) {
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sAdo_OngenTrgStart(0x2E, &effect->position);
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}
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}
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static void eHiramekiD_dw(eEC_Effect_c* effect, GAME* game) {
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// TODO
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xyz_t* position = &effect->position;
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xyz_t* offset = &effect->offset;
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xyz_t* scale = &effect->scale;
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s16 timer;
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u8 prim_r;
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u8 prim_g;
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u8 prim_b;
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u8 prim_a;
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u8 env_r;
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u8 env_g;
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timer = 72 - effect->timer;
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prim_a = (int)eEC_CLIP->calc_adjust_proc(timer, 64, 72, 255.0f, 0.0f);
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if (timer < 4) {
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s16 val = timer >> 1;
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s16 idx = val > 0 ? val : 0;
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u8 p_r = eHiramekiD_01f_primR_envRG[idx];
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u8 p_gb = eHiramekiD_01f_primGB[idx];
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prim_r = p_r;
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env_r = p_r;
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prim_g = p_gb;
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prim_b = p_gb;
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env_g = p_r;
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} else {
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prim_r = 255;
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prim_g = 255;
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prim_b = 100;
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env_r = 100;
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env_g = 50;
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}
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OPEN_DISP(game->graph);
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eEC_CLIP->auto_matrix_xlu_offset_proc(game, position, scale, offset);
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gDPSetPrimColor(NEXT_POLY_XLU_DISP, 0, 255, prim_r, prim_g, prim_b, prim_a);
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gDPSetEnvColor(NEXT_POLY_XLU_DISP, env_r, env_g, 0, 255);
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gSPDisplayList(NEXT_POLY_XLU_DISP, ef_hirameki01_den_modelT);
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CLOSE_DISP(game->graph);
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}
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