Use macro to have both aHT1_GetDefaultAngle signatures.

This commit is contained in:
tk
2026-04-23 22:25:16 -04:00
parent f9123b206d
commit 9435592380
+2 -1
View File
@@ -93,9 +93,10 @@ static void aHT1_actor_move(ACTOR* actorx, GAME* game) {
NPC_CLIP->move_proc(actorx, game);
}
static s16 aHT1_GetDefaultAngle(NPC_HARVEST_NPC1_ACTOR* actor) {
static s16 aHT1_GetDefaultAngle() {
return 0;
}
#define aHT1_GetDefaultAngle(...) aHT1_GetDefaultAngle()
static void aHT1_actor_draw(ACTOR* actorx, GAME* game) {
NPC_CLIP->draw_proc(actorx, game);