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Use macro to have both aHT1_GetDefaultAngle signatures.
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@@ -93,9 +93,10 @@ static void aHT1_actor_move(ACTOR* actorx, GAME* game) {
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NPC_CLIP->move_proc(actorx, game);
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}
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static s16 aHT1_GetDefaultAngle(NPC_HARVEST_NPC1_ACTOR* actor) {
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static s16 aHT1_GetDefaultAngle() {
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return 0;
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}
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#define aHT1_GetDefaultAngle(...) aHT1_GetDefaultAngle()
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static void aHT1_actor_draw(ACTOR* actorx, GAME* game) {
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NPC_CLIP->draw_proc(actorx, game);
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