link ef_lamp_light

This commit is contained in:
Prakxo
2023-10-06 21:54:52 +02:00
parent a19e919b2b
commit a4ab44bd66
6 changed files with 150 additions and 5 deletions
+4
View File
@@ -385,6 +385,10 @@ ac_train_window.c:
.text: [0x804AC510, 0x804AD428]
.rodata: [0x80645FA8, 0x80645FF8]
.data: [0x8068F600, 0x8068F830]
ef_lamp_light.c:
.text: [0x804CEC5C, 0x804CEF2C]
.rodata: [0x806463C8, 0x806463D8]
.data: [0x8069BFD0, 0x8069C028]
m_huusui_room_ovl.c:
.text: [0x804D1BBC, 0x804D2164]
.rodata: [0x80646558, 0x806465C8]
+7
View File
@@ -10,6 +10,13 @@ extern "C" {
extern ACTOR_PROFILE Lamp_Light_Profile;
typedef struct ef_lamp_light_s{
ACTOR actor_class;
int switch_type;
Lights lights;
LightNode* node_p;
}LAMPLIGHT_ACTOR;
#ifdef __cplusplus
}
#endif
+4 -1
View File
@@ -38,9 +38,12 @@ typedef struct nature_s {
void* arg;
} Nature;
typedef struct kankyo_s {
/* 0x00 */ Lights sun_light;
/* 0x0E */ u8 pad[0x9A - 0x0E];
/* 0x0E */ u8 pad[0x1C - 0x0E];
/* 0x1C */ Lights* lights_p;
/* 0x20 */ u8 pad3[0x9A - 0x20];
/* 0x9A */ u8 ambientColor[3];
/* 0x9E */ u8 pad2[0xC0 - 0x9E];
/* 0xC0 */ f32 unkC0;
+2 -2
View File
@@ -74,8 +74,8 @@ extern void LightsN_disp(LightsN* lights, GRAPH* graph);
extern void LightsN_list_check(LightsN* lights, LightNode* node, xyz_t* pos);
extern void Global_light_ct(Global_light* glight);
extern LightsN* Global_light_read(Global_light* glight, GRAPH* graph);
extern void Global_light_list_new(GAME_PLAY*, Global_light* glight, Lights* light);
extern void Global_light_list_delete(Global_light* glight, LightNode* light);
extern void* Global_light_list_new(GAME_PLAY*, Global_light* glight, Lights* light);
extern void* Global_light_list_delete(Global_light* glight, LightNode* light);
extern void Light_list_point_draw(GAME_PLAY* play);
#ifdef __cplusplus
+131
View File
@@ -0,0 +1,131 @@
#include "ef_lamp_light.h"
#include "m_field_info.h"
#include "m_lights.h"
#include "m_common_data.h"
#include "m_name_table.h"
static void Ef_Lamp_Light_actor_ct(ACTOR* actor, GAME_PLAY* game);
static void Ef_Lamp_Light_actor_dt(ACTOR* actor, GAME_PLAY* game);
static void Ef_Lamp_Light_actor_move(ACTOR* actor, GAME_PLAY* game);
ACTOR_PROFILE Lamp_Light_Profile = {
mAc_PROFILE_LAMP_LIGHT,
ACTOR_PART_EFFECT,
ACTOR_STATE_NO_MOVE_WHILE_CULLED | ACTOR_STATE_NO_DRAW_WHILE_CULLED,
EMPTY_NO,
ACTOR_OBJ_BANK_3,
sizeof(LAMPLIGHT_ACTOR),
(mActor_proc)Ef_Lamp_Light_actor_ct,
(mActor_proc)Ef_Lamp_Light_actor_dt,
(mActor_proc)Ef_Lamp_Light_actor_move,
NONE_ACTOR_PROC,
NULL,
};
static void Ef_Lamp_Light_actor_ct(ACTOR* actor, GAME_PLAY* play) {
LAMPLIGHT_ACTOR* lamp = (LAMPLIGHT_ACTOR*)actor;
play->kankyo.lights_p = &lamp->lights;
Light_diffuse_ct(&lamp->lights, 0, 0x50, 0, 0, 0, 0);
lamp->node_p = Global_light_list_new(play, &play->global_light, &lamp->lights);
}
static void Ef_Lamp_Light_actor_dt(ACTOR* actor, GAME_PLAY* play) {
LAMPLIGHT_ACTOR* lamp = (LAMPLIGHT_ACTOR*)actor;
play->kankyo.lights_p = NULL;
Global_light_list_delete(&play->global_light, lamp->node_p);
}
static int eLL_get_light_sw_other_room(){
int ret = 0;
//Not before 6 p.m or past 6 a.m
if((Common_Get(time.now_sec) < 21600) || (Common_Get(time.now_sec) >= 64800)){
ret = 1;
}
return ret;
}
static int eLL_get_light_sw_player_room(){
//6 p.m to 11 p.m
if((Common_Get(time.now_sec) >= 64800 ) && (Common_Get(time.now_sec) < 82800)){
return 1;
}
return 0;
}
static int eLL_get_light_sw_start_demo(){
int ret = 1;
if(Common_Get(sunlight_flag) == 1){
ret = 0;
}
return ret;
}
static void eLL_ctrl_light_sw(LAMPLIGHT_ACTOR* lamp) {
int ret = 0;
switch (Common_Get(field_type)) {
case 2:
case 3:
switch (mFI_GetFieldId()) {
case mFI_FIELD_PLAYER0_ROOM:
case mFI_FIELD_PLAYER1_ROOM:
case mFI_FIELD_PLAYER2_ROOM:
case mFI_FIELD_PLAYER3_ROOM:
ret = eLL_get_light_sw_player_room(lamp);
break;
case mFI_FIELD_DEMO_STARTDEMO:
case mFI_FIELD_DEMO_STARTDEMO2:
ret = eLL_get_light_sw_start_demo();
break;
default:
ret = eLL_get_light_sw_other_room();
break;
}
break;
case 1:
ret = eLL_get_light_sw_player_room(lamp);
break;
}
lamp->switch_type = ret;
}
static void Ef_Lamp_Light_actor_move(ACTOR* actor, GAME_PLAY* play) {
static s16 add_data_off[] = {2, 2, 1, 0};
static s16 add_data_on[] = {16, 16, 8, 0};
static s16* add_data[] = { add_data_off, add_data_on};
static s16 cmp_data_off[] = { 0, 0, 0, 0 };
static s16 cmp_data_on[] = { 0xC8, 0xC8, 0x96, 0 };
static s16* cmp_data[] = { cmp_data_off, cmp_data_on};
LAMPLIGHT_ACTOR* lamp = (LAMPLIGHT_ACTOR*)actor;
s16 val;
u8* color;
s16* add;
int type;
s16* cmp;
int i;
eLL_ctrl_light_sw(lamp);
color = lamp->lights.lights.diffuse.color;
type = lamp->switch_type;
add = add_data[type];
cmp = cmp_data[type];
for (i = 0; i < 3; i++, add++, cmp++, color++) {
val = *color;
chase_s(&val, *cmp, (0.5f * *add));
*color = val;
}
}
+2 -2
View File
@@ -312,7 +312,7 @@ static void Global_light_list_ct(Global_light* glight){
glight->list = NULL;
}
extern void Global_light_list_new(GAME_PLAY* play, Global_light* glight, Lights* light){
extern void* Global_light_list_new(GAME_PLAY* play, Global_light* glight, Lights* light){
LightNode* clight;
@@ -331,7 +331,7 @@ extern void Global_light_list_new(GAME_PLAY* play, Global_light* glight, Lights*
}
}
extern void Global_light_list_delete(Global_light* glight, LightNode* light){
extern void* Global_light_list_delete(Global_light* glight, LightNode* light){
if(light != NULL){
if(light->prev != NULL){