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https://github.com/ACreTeam/ac-decomp
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link ef_lamp_light
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@@ -10,6 +10,13 @@ extern "C" {
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extern ACTOR_PROFILE Lamp_Light_Profile;
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typedef struct ef_lamp_light_s{
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ACTOR actor_class;
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int switch_type;
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Lights lights;
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LightNode* node_p;
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}LAMPLIGHT_ACTOR;
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#ifdef __cplusplus
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}
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#endif
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+4
-1
@@ -38,9 +38,12 @@ typedef struct nature_s {
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void* arg;
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} Nature;
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typedef struct kankyo_s {
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/* 0x00 */ Lights sun_light;
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/* 0x0E */ u8 pad[0x9A - 0x0E];
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/* 0x0E */ u8 pad[0x1C - 0x0E];
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/* 0x1C */ Lights* lights_p;
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/* 0x20 */ u8 pad3[0x9A - 0x20];
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/* 0x9A */ u8 ambientColor[3];
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/* 0x9E */ u8 pad2[0xC0 - 0x9E];
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/* 0xC0 */ f32 unkC0;
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+2
-2
@@ -74,8 +74,8 @@ extern void LightsN_disp(LightsN* lights, GRAPH* graph);
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extern void LightsN_list_check(LightsN* lights, LightNode* node, xyz_t* pos);
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extern void Global_light_ct(Global_light* glight);
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extern LightsN* Global_light_read(Global_light* glight, GRAPH* graph);
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extern void Global_light_list_new(GAME_PLAY*, Global_light* glight, Lights* light);
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extern void Global_light_list_delete(Global_light* glight, LightNode* light);
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extern void* Global_light_list_new(GAME_PLAY*, Global_light* glight, Lights* light);
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extern void* Global_light_list_delete(Global_light* glight, LightNode* light);
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extern void Light_list_point_draw(GAME_PLAY* play);
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#ifdef __cplusplus
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