Merge pull request #489 from Norgesnerd/master

Implement & link ef_kisha_kemuri, ef_muka, ef_neboke
This commit is contained in:
Cuyler36
2025-06-10 23:02:51 -04:00
committed by GitHub
4 changed files with 114 additions and 15 deletions
+3 -3
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@@ -1284,7 +1284,7 @@ config.libs = [
Object(Matching, "effect/ef_kigae_light.c"),
Object(Matching, "effect/ef_kikuzu.c"),
Object(Matching, "effect/ef_killer.c"),
Object(NonMatching, "effect/ef_kisha_kemuri.c"),
Object(Matching, "effect/ef_kisha_kemuri.c"),
Object(NonMatching, "effect/ef_konpu.c"),
Object(NonMatching, "effect/ef_kpun.c"),
Object(Matching, "effect/ef_kyousou_onpu.c"),
@@ -1295,10 +1295,10 @@ config.libs = [
Object(Matching, "effect/ef_make_hem.c"),
Object(NonMatching, "effect/ef_mizutama.c"),
Object(NonMatching, "effect/ef_motiyuge.c"),
Object(NonMatching, "effect/ef_muka.c"),
Object(Matching, "effect/ef_muka.c"),
Object(Matching, "effect/ef_naku.c"),
Object(NonMatching, "effect/ef_namida.c"),
Object(NonMatching, "effect/ef_neboke.c"),
Object(Matching, "effect/ef_neboke.c"),
Object(NonMatching, "effect/ef_neboke_akubi.c"),
Object(NonMatching, "effect/ef_neboke_awa.c"),
Object(Matching, "effect/ef_night13_moon.c"),
+44 -4
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@@ -1,5 +1,9 @@
#include "ef_effect_control.h"
#include "m_common_data.h"
extern Gfx ef_kisha_kemuri01_modelT[];
static void eKishaK_init(xyz_t pos, int prio, s16 angle, GAME* game, u16 item_name, s16 arg0, s16 arg1);
static void eKishaK_ct(eEC_Effect_c* effect, GAME* game, void* ct_arg);
static void eKishaK_mv(eEC_Effect_c* effect, GAME* game);
@@ -18,17 +22,53 @@ eEC_PROFILE_c iam_ef_kisha_kemuri = {
};
static void eKishaK_init(xyz_t pos, int prio, s16 angle, GAME* game, u16 item_name, s16 arg0, s16 arg1) {
// TODO
eEC_CLIP->make_effect_proc(eEC_EFFECT_KISHA_KEMURI, pos, NULL, game, NULL, item_name, prio, arg0, angle);
}
static void eKishaK_ct(eEC_Effect_c* effect, GAME* game, void* ct_arg) {
// TODO
f32 x, y;
effect->scale.x = 0.0f;
effect->scale.y = 0.0f;
effect->scale.z = 0.0f;
effect->timer = 80;
x = RANDOM_F(5.0f) - 2.5f;
y = RANDOM_F(5.0f) - 2.5f;
effect->position.x += x;
effect->position.z += y;
if (effect->arg0 == 1) {
effect->acceleration.x = sin_s(effect->arg1) * 0.2f;
effect->acceleration.z = cos_s(effect->arg1) * 0.2f;
}
}
static void eKishaK_mv(eEC_Effect_c* effect, GAME* game) {
// TODO
effect->position.y += eEC_CLIP->calc_adjust_proc(80 - effect->timer, 0, 20, 2.2f, 0.5f);
if (effect->arg0 == 1) {
effect->position.x += effect->acceleration.x;
effect->position.z += effect->acceleration.z;
}
}
static void eKishaK_dw(eEC_Effect_c* effect, GAME* game) {
// TODO
s16 timer = 80 - effect->timer;
xyz_t* scale = &effect->scale;
u8 alpha = (int)eEC_CLIP->calc_adjust_proc(timer, 40, 80, 200.0f, 4.0f);
f32 new_scale = eEC_CLIP->calc_adjust_proc(timer, 0, 40, 0.003f, 0.027f);
scale->x = new_scale;
scale->y = new_scale;
scale->z = new_scale;
OPEN_DISP(game->graph);
eEC_CLIP->auto_matrix_xlu_proc(game, &effect->position, scale);
gDPSetPrimColor(NEXT_POLY_XLU_DISP, 0, 128, 30, 30, 30, alpha);
gSPDisplayList(NEXT_POLY_XLU_DISP, ef_kisha_kemuri01_modelT);
CLOSE_DISP(game->graph);
}
+39 -4
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@@ -1,5 +1,9 @@
#include "ef_effect_control.h"
#include "m_common_data.h"
extern Gfx ef_muka01_00_modelT[];
static void eMK_init(xyz_t pos, int prio, s16 angle, GAME* game, u16 item_name, s16 arg0, s16 arg1);
static void eMK_ct(eEC_Effect_c* effect, GAME* game, void* ct_arg);
static void eMK_mv(eEC_Effect_c* effect, GAME* game);
@@ -18,17 +22,48 @@ eEC_PROFILE_c iam_ef_muka = {
};
static void eMK_init(xyz_t pos, int prio, s16 angle, GAME* game, u16 item_name, s16 arg0, s16 arg1) {
// TODO
eEC_CLIP->make_effect_proc(eEC_EFFECT_MUKA, pos, NULL, game, &angle, item_name, prio, 0, 0);
}
static void eMK_ct(eEC_Effect_c* effect, GAME* game, void* ct_arg) {
// TODO
s16 angle, angle_y;
effect->scale.x = 0.0075f;
effect->scale.y = 0.0075f;
effect->scale.z = 0.0075f;
angle_y = (s16)getCamera2AngleY((GAME_PLAY*)game);
angle = *(s16*)ct_arg;
if (DIFF_USHORT_ANGLE(angle, (s16)(angle_y + DEG2SHORT_ANGLE(180.0f))) > DEG2SHORT_ANGLE2(180.0f)) {
effect->offset.x = -10.0f;
} else {
effect->offset.x = 10.0f;
}
effect->offset.y = 9.0f;
effect->offset.z = 23.0f;
effect->timer = 40;
sAdo_OngenTrgStart(0x137, &effect->position);
}
static void eMK_mv(eEC_Effect_c* effect, GAME* game) {
// TODO
return;
}
static void eMK_dw(eEC_Effect_c* effect, GAME* game) {
// TODO
s16 timer = 40 - effect->timer;
u8 prim_g = (int)eEC_CLIP->calc_adjust_proc(timer, 0, 20, 255.0f, 50.0f);
u8 prim_a = (int)eEC_CLIP->calc_adjust_proc(timer, 20, 41, 255.0f, 0.0f);
u8 env_r = (int)eEC_CLIP->calc_adjust_proc(timer, 0, 20, 255.0f, 100.0f);
OPEN_DISP(game->graph);
eEC_CLIP->auto_matrix_xlu_offset_proc(game, &effect->position, &effect->scale, &effect->offset);
gDPSetPrimColor(NEXT_POLY_XLU_DISP, 0, 128, 255, prim_g, 50, prim_a);
gDPSetEnvColor(NEXT_POLY_XLU_DISP, env_r, 30, 30, 255);
gSPDisplayList(NEXT_POLY_XLU_DISP, ef_muka01_00_modelT);
CLOSE_DISP(game->graph);
}
+28 -4
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@@ -1,5 +1,7 @@
#include "ef_effect_control.h"
#include "m_common_data.h"
static void eNebo_init(xyz_t pos, int prio, s16 angle, GAME* game, u16 item_name, s16 arg0, s16 arg1);
static void eNebo_ct(eEC_Effect_c* effect, GAME* game, void* ct_arg);
static void eNebo_mv(eEC_Effect_c* effect, GAME* game);
@@ -18,17 +20,39 @@ eEC_PROFILE_c iam_ef_neboke = {
};
static void eNebo_init(xyz_t pos, int prio, s16 angle, GAME* game, u16 item_name, s16 arg0, s16 arg1) {
// TODO
eEC_CLIP->make_effect_proc(eEC_EFFECT_NEBOKE, pos, NULL, game, &angle, item_name, prio, 0, 0);
}
static void eNebo_ct(eEC_Effect_c* effect, GAME* game, void* ct_arg) {
// TODO
effect->timer = 112;
effect->effect_specific[0] = *(s16*)ct_arg;
}
static void eNebo_mv(eEC_Effect_c* effect, GAME* game) {
// TODO
s16 timer;
eEC_CLIP->set_continious_env_proc(effect, 112, 120);
if (effect->state == eEC_STATE_NORMAL) {
timer = 112 - effect->timer;
if (timer == 16) {
eEC_CLIP->effect_make_proc(eEC_EFFECT_NEBOKE_AKUBI, effect->position, effect->prio,
effect->effect_specific[0], game, (u16)effect->item_name, 0, 0);
} else if (timer == 44) {
eEC_CLIP->effect_make_proc(eEC_EFFECT_NEBOKE_AKUBI, effect->position, effect->prio,
effect->effect_specific[0], game, (u16)effect->item_name, 1, 0);
}
} else if (effect->state == eEC_STATE_CONTINUOUS) {
timer = 120 - effect->timer;
switch (timer) {
case 46:
case 74:
eEC_CLIP->effect_make_proc(eEC_EFFECT_NEBOKE_AWA, effect->position, effect->prio,
effect->effect_specific[0], game, (u16)effect->item_name, 1, 0);
}
}
}
static void eNebo_dw(eEC_Effect_c* effect, GAME* game) {
// TODO
return;
}