Implement & link ef_siawase_hikari

This commit is contained in:
Norgesnerd
2025-06-14 15:20:26 +02:00
parent 1b5186e1c4
commit a74209ff03
2 changed files with 51 additions and 5 deletions
+1 -1
View File
@@ -1322,7 +1322,7 @@ config.libs = [
Object(Matching, "effect/ef_shooting_set.c"),
Object(Matching, "effect/ef_siawase_hana.c"),
Object(Matching, "effect/ef_siawase_hana_ch.c"),
Object(NonMatching, "effect/ef_siawase_hikari.c"),
Object(Matching, "effect/ef_siawase_hikari.c"),
Object(NonMatching, "effect/ef_sibuki.c"),
Object(NonMatching, "effect/ef_situren.c"),
Object(NonMatching, "effect/ef_slip.c"),
+50 -4
View File
@@ -1,5 +1,10 @@
#include "ef_effect_control.h"
#include "m_common_data.h"
extern Gfx ef_siawase01_00_modelT[];
extern EVW_ANIME_DATA ef_siawase01_00_evw_anime;
static void eSSHKR_init(xyz_t pos, int prio, s16 angle, GAME* game, u16 item_name, s16 arg0, s16 arg1);
static void eSSHKR_ct(eEC_Effect_c* effect, GAME* game, void* ct_arg);
static void eSSHKR_mv(eEC_Effect_c* effect, GAME* game);
@@ -18,17 +23,58 @@ eEC_PROFILE_c iam_ef_siawase_hikari = {
};
static void eSSHKR_init(xyz_t pos, int prio, s16 angle, GAME* game, u16 item_name, s16 arg0, s16 arg1) {
// TODO
xyz_t ofs;
eEC_CLIP->effect_make_proc(eEC_EFFECT_SIAWASE_HANA, pos, prio, angle, game, item_name, 0, 0);
ofs = ZeroVec;
ofs.z = -22.0f;
eEC_CLIP->make_effect_proc(eEC_EFFECT_SIAWASE_HIKARI, pos, &ofs, game, NULL, item_name, prio, 0, 0);
}
static void eSSHKR_ct(eEC_Effect_c* effect, GAME* game, void* ct_arg) {
// TODO
effect->scale.x = 0.0f;
effect->scale.y = 0.0f;
effect->scale.z = 0.0f;
effect->effect_specific[0] = 150;
effect->timer = 22;
}
static void eSSHKR_mv(eEC_Effect_c* effect, GAME* game) {
// TODO
f32 scale;
sAdo_OngenPos((u32)effect, 14, &effect->position);
eEC_CLIP->set_continious_env_proc(effect, 22, 122);
if (effect->state == eEC_STATE_NORMAL) {
scale = eEC_CLIP->calc_adjust_proc(22 - effect->timer, 0, 21, 0.0f, 0.015f);
effect->scale.x = scale;
effect->scale.y = scale;
effect->scale.z = scale;
effect->effect_specific[0] = 150;
} else if (effect->state == eEC_STATE_CONTINUOUS) {
effect->scale.x = 0.015f;
effect->scale.y = 0.015f;
effect->scale.z = 0.015f;
effect->effect_specific[0] = 150;
} else if (effect->state == eEC_STATE_FINISHED) {
effect->effect_specific[0] = eEC_CLIP->calc_adjust_proc(72 - effect->timer, 0, 72, 150.0f, 0.0f);
}
}
static void eSSHKR_dw(eEC_Effect_c* effect, GAME* game) {
// TODO
u8 alpha = effect->effect_specific[0];
OPEN_DISP(game->graph);
eEC_CLIP->auto_matrix_xlu_offset_proc(game, &effect->position, &effect->scale, &effect->offset);
Evw_Anime_Set((GAME_PLAY*)game, &ef_siawase01_00_evw_anime);
gDPSetPrimColor(NEXT_POLY_XLU_DISP, 0, 50, 255, 255, 200, alpha);
gSPDisplayList(NEXT_POLY_XLU_DISP, ef_siawase01_00_modelT);
CLOSE_DISP(game->graph);
}