GG! (match m_player_main_get_scoop & all m_player)

This commit is contained in:
Prakxo
2024-09-12 18:29:38 +02:00
parent c45015d209
commit a8fe3cd022
+291
View File
@@ -0,0 +1,291 @@
static int Player_actor_request_main_get_scoop_all(GAME* game, const xyz_t* pos, mActor_name_t item, int priority) {
if (Player_actor_check_request_main_able(game, mPlayer_INDEX_GET_SCOOP, priority)) {
PLAYER_ACTOR* player = GET_PLAYER_ACTOR_GAME(game);
player->requested_main_index_data.get_scoop.dig_pos = *pos;
player->requested_main_index_data.get_scoop.item = item;
Player_actor_request_main_index(game, mPlayer_INDEX_GET_SCOOP, priority);
return TRUE;
}
return FALSE;
}
static void Player_actor_setup_main_Get_scoop(ACTOR* actor, GAME* game) {
PLAYER_ACTOR* player = (PLAYER_ACTOR*)actor;
int free_space;
mActor_name_t item;
mActor_name_t* fg_unit;
mActor_name_t fg_item;
xyz_t* pos;
mPlayer_request_get_scoop_c* req_scoop = &player->requested_main_index_data.get_scoop;
mPlayer_main_get_scoop_c* main_scoop = &player->main_data.get_scoop;
item = req_scoop->item;
pos = &req_scoop->dig_pos;
main_scoop->target_pos = *pos;
main_scoop->scale = 0.0f;
main_scoop->timer = 0.0f;
main_scoop->msg_mode = 0;
main_scoop->submenu_flag = FALSE;
free_space = mPlib_Get_space_putin_item_forTICKET(&item);
fg_unit = mFI_GetUnitFG(req_scoop->dig_pos);
main_scoop->item = item;
fg_item = item;
if (fg_unit != NULL && *fg_unit == SHINE_SPOT) {
fg_item = SHINE_SPOT;
}
Common_Get(clip).bg_item_clip->dig_hole_effect_entry_proc(fg_item, &req_scoop->dig_pos, 12, 40);
if (free_space >= 0) {
Player_actor_putin_item(free_space, item, NULL);
main_scoop->success_flag = TRUE;
} else {
main_scoop->success_flag = FALSE;
}
Player_actor_InitAnimation_Base2(actor, game, mPlayer_ANIM_GET_D1, mPlayer_ANIM_GET_D1, 1.0f, 1.0f, 0.5f, -5.0f, 0,
0);
Player_actor_setup_main_Base(actor, game);
mISL_SetNowPlayerAction(mISL_PLAYER_ACTION_DIG_SCOOP);
}
static void Player_actor_settle_main_Get_scoop(ACTOR* actor, GAME* game) {
PLAYER_ACTOR* player = (PLAYER_ACTOR*)actor;
if (Common_Get(clip).bg_item_clip) {
mPlayer_main_get_scoop_c* main_scoop = &player->main_data.get_scoop;
xyz_t* left_hand = &player->left_hand_pos;
mActor_name_t item = main_scoop->item;
if (!main_scoop->success_flag && !main_scoop->submenu_flag && main_scoop->item) {
Common_Get(clip).bg_item_clip->drop_entry_v1_proc(item, left_hand, &main_scoop->target_pos);
}
}
mBGMPsComp_delete_ps_fanfare(0x28, 0x168);
}
static void Player_actor_Movement_Get_scoop(ACTOR* actor) {
PLAYER_ACTOR* player = (PLAYER_ACTOR*)actor;
mPlayer_main_get_scoop_c* main_scoop = &player->main_data.get_scoop;
f32 timer = main_scoop->timer;
xyz_t* pos = &main_scoop->target_pos;
if (timer < 86.0f) {
Player_actor_Movement_axe_common(actor, pos);
} else {
add_calc_short_angle2(&actor->shape_info.rotation.y, 0, 1.0f - sqrtf(0.5), 2500, 50);
}
actor->world.angle.y = actor->shape_info.rotation.y;
}
static int Player_actor_CulcAnimation_Get_scoop(ACTOR* actor, f32* frame_calc) {
return Player_actor_CulcAnimation_Base2(actor, frame_calc);
}
static void Player_actor_SetEffect_Get_scoop(ACTOR* actor, GAME* game) {
PLAYER_ACTOR* player = (PLAYER_ACTOR*)actor;
mPlayer_main_get_scoop_c* main_scoop = &player->main_data.get_scoop;
Player_actor_SetEffectHit_Dig_scoop(actor, game, &main_scoop->target_pos, player->now_main_index);
}
static void Player_actor_Put_Hole_Get_scoop(ACTOR* actor) {
PLAYER_ACTOR* player = (PLAYER_ACTOR*)actor;
cKF_FrameControl_c* fc = &player->keyframe0.frame_control;
if (Player_actor_Check_AnimationFrame(fc, 20.0f) && Common_Get(clip).bg_item_clip) {
mPlayer_main_get_scoop_c* main_scoop = &player->main_data.get_scoop;
mCoBG_RegistDecalCircle(&main_scoop->target_pos, 0.0f, 19.0f, 12);
}
}
static void Player_actor_SearchAnimation_Get_scoop(ACTOR* actor, GAME* game, f32 frame) {
if (!Player_actor_Check_AnimationFrame_PerfectEquel(actor, frame)) {
Player_actor_SetEffect_Get_scoop(actor, game);
Player_actor_Put_Hole_Get_scoop(actor);
Player_actor_SetSound_Dig_scoop(actor);
Player_actor_Set_FootMark_Base1(actor, game, FALSE, FALSE);
}
}
static void Player_actor_set_eye_pattern_Get_scoop(ACTOR* actor, int end_flag) {
if (end_flag) {
Player_actor_set_eye_pattern_normal(actor);
} else {
Player_actor_set_tex_anime_pattern(actor);
}
}
static void Player_actor_ObjCheck_Get_scoop(ACTOR* actor, GAME* game) {
Player_actor_Excute_Corect_forStand(actor, game);
}
static void Player_actor_BGcheck_Get_scoop(ACTOR* actor) {
Player_actor_BGcheck_common_type1(actor);
}
static int Player_actor_lean_angle_Get_scoop(ACTOR* actor) {
PLAYER_ACTOR* player = (PLAYER_ACTOR*)actor;
s16 ang = 0;
mPlayer_main_get_scoop_c* main_scoop = &player->main_data.get_scoop;
if (player->keyframe0.frame_control.current_frame < 21.0f) {
f32 x;
f32 y;
f32 z;
x = main_scoop->target_pos.x - actor->world.position.x;
y = main_scoop->target_pos.y - actor->world.position.y;
z = main_scoop->target_pos.z - actor->world.position.z;
if (x != 0.0f || z != 0.0f) {
ang = atans_table(Math3DVecLength2D(x, z), -y);
}
}
add_calc_short_angle2(&actor->shape_info.rotation.x, ang, 1.0f - sqrtf(0.5), 273, 0);
}
static void Player_actor_Get_scoop_demo_ct(ACTOR* actor) {
rgba_t color;
mMsg_Window_c* win = mMsg_Get_base_window_p();
PLAYER_ACTOR* player = (PLAYER_ACTOR*)actor;
mPlayer_main_get_scoop_c* main_scoop = &player->main_data.get_scoop;
u8 str[16];
mActor_name_t item = main_scoop->item;
mIN_copy_name_str(str, item);
mMsg_Set_item_str_art(win, 0, str, sizeof(str), mIN_get_item_article(item));
mDemo_Set_msg_num(0x17AF);
mDemo_Set_talk_display_name(FALSE);
mDemo_Set_camera(CAMERA2_PROCESS_ITEM);
mDemo_Set_ListenAble();
mMsg_Set_LockContinue(win);
color.r = 185;
color.g = 245;
color.b = 80;
color.a = 255;
mDemo_Set_talk_window_color(&color);
mChoice_Clear_ChoseNum(mChoice_Get_base_window_p());
mBGMPsComp_make_ps_fanfare(0x28, 0x168);
}
static int Player_actor_MessageControl_Get_scoop(ACTOR* actor, int end_flag) {
mMsg_Window_c* win = mMsg_Get_base_window_p();
PLAYER_ACTOR* player = (PLAYER_ACTOR*)actor;
mPlayer_main_get_scoop_c* main_scoop = &player->main_data.get_scoop;
int choice;
if (main_scoop->timer < 86.0f) {
main_scoop->timer += 1.0f;
return -1;
}
switch (main_scoop->msg_mode) {
case 0:
if (!mDemo_Check(mDemo_TYPE_REPORT, actor)) {
mDemo_Request(mDemo_TYPE_REPORT, actor, Player_actor_Get_scoop_demo_ct);
} else {
main_scoop->msg_mode = 1;
}
return -1;
case 1:
if (end_flag) {
if (main_scoop->success_flag) {
mMsg_Set_CancelNormalContinue(win);
main_scoop->msg_mode = 3;
} else {
mMsg_Set_continue_msg_num(win, 0x17B3);
main_scoop->msg_mode = 2;
}
mMsg_Unset_LockContinue(win);
}
return -1;
case 2:
choice = mChoice_Get_ChoseNum(mChoice_Get_base_window_p());
if (choice == mChoice_CHOICE0) {
main_scoop->submenu_flag = TRUE;
main_scoop->msg_mode = 3;
} else if (choice == mChoice_CHOICE1) {
main_scoop->submenu_flag = FALSE;
main_scoop->msg_mode = 3;
}
return -1;
default:
if (!mDemo_Check(mDemo_TYPE_REPORT, actor)) {
if (main_scoop->success_flag) {
return 0x3F;
} else {
return !main_scoop->submenu_flag + 0x3F;
}
}
return -1;
}
}
static void Player_actor_Set_Item_Get_scoop(ACTOR* actor) {
PLAYER_ACTOR* player = (PLAYER_ACTOR*)actor;
cKF_FrameControl_c* fc = &player->keyframe0.frame_control;
mPlayer_main_get_scoop_c* main_scoop = &player->main_data.get_scoop;
if (fc->current_frame <= 21.0f) {
main_scoop->scale = 0.0f;
} else if (fc->current_frame < 27.0f) {
main_scoop->scale = (0.0017f * (fc->current_frame - 21.0f));
} else {
main_scoop->scale = 0.01f;
}
}
static void Player_actor_request_proc_index_fromGet_scoop(ACTOR* actor, GAME* game, int cntrl) {
PLAYER_ACTOR* player = (PLAYER_ACTOR*)actor;
mPlayer_main_get_scoop_c* main_scoop = &player->main_data.get_scoop;
switch (cntrl) {
case 0x3F:
Player_actor_request_main_putaway_scoop_all(game, &main_scoop->target_pos, main_scoop->item,
main_scoop->submenu_flag, mPlayer_REQUEST_PRIORITY_21);
break;
case 0x40:
Player_actor_request_main_putin_scoop_all(game, &main_scoop->target_pos, EMPTY_NO, FALSE,
mPlayer_REQUEST_PRIORITY_21);
break;
}
}
static void Player_actor_main_Pull_net(ACTOR* actor, GAME* game) {
int end_flag;
f32 frame_calc;
int cntrl;
Player_actor_Movement_Get_scoop(actor);
Player_actor_Reinput_force_position_angle(actor, game);
end_flag = Player_actor_CulcAnimation_Get_scoop(actor, &frame_calc);
Player_actor_SearchAnimation_Get_scoop(actor, game, frame_calc);
Player_actor_set_eye_pattern_Get_scoop(actor, end_flag);
Player_actor_ObjCheck_Get_scoop(actor, game);
Player_actor_BGcheck_Get_scoop(actor);
Player_actor_lean_angle_Get_scoop(actor);
Player_actor_Set_Item_Get_scoop(actor);
cntrl = Player_actor_MessageControl_Get_scoop(actor, end_flag);
Player_actor_Item_main(actor, game);
Player_actor_request_proc_index_fromGet_scoop(actor, game, cntrl);
}