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https://github.com/ACreTeam/ac-decomp
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GG! (match m_player_main_get_scoop & all m_player)
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@@ -0,0 +1,291 @@
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static int Player_actor_request_main_get_scoop_all(GAME* game, const xyz_t* pos, mActor_name_t item, int priority) {
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if (Player_actor_check_request_main_able(game, mPlayer_INDEX_GET_SCOOP, priority)) {
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PLAYER_ACTOR* player = GET_PLAYER_ACTOR_GAME(game);
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player->requested_main_index_data.get_scoop.dig_pos = *pos;
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player->requested_main_index_data.get_scoop.item = item;
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Player_actor_request_main_index(game, mPlayer_INDEX_GET_SCOOP, priority);
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return TRUE;
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}
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return FALSE;
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}
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static void Player_actor_setup_main_Get_scoop(ACTOR* actor, GAME* game) {
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PLAYER_ACTOR* player = (PLAYER_ACTOR*)actor;
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int free_space;
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mActor_name_t item;
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mActor_name_t* fg_unit;
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mActor_name_t fg_item;
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xyz_t* pos;
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mPlayer_request_get_scoop_c* req_scoop = &player->requested_main_index_data.get_scoop;
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mPlayer_main_get_scoop_c* main_scoop = &player->main_data.get_scoop;
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item = req_scoop->item;
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pos = &req_scoop->dig_pos;
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main_scoop->target_pos = *pos;
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main_scoop->scale = 0.0f;
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main_scoop->timer = 0.0f;
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main_scoop->msg_mode = 0;
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main_scoop->submenu_flag = FALSE;
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free_space = mPlib_Get_space_putin_item_forTICKET(&item);
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fg_unit = mFI_GetUnitFG(req_scoop->dig_pos);
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main_scoop->item = item;
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fg_item = item;
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if (fg_unit != NULL && *fg_unit == SHINE_SPOT) {
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fg_item = SHINE_SPOT;
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}
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Common_Get(clip).bg_item_clip->dig_hole_effect_entry_proc(fg_item, &req_scoop->dig_pos, 12, 40);
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if (free_space >= 0) {
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Player_actor_putin_item(free_space, item, NULL);
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main_scoop->success_flag = TRUE;
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} else {
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main_scoop->success_flag = FALSE;
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}
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Player_actor_InitAnimation_Base2(actor, game, mPlayer_ANIM_GET_D1, mPlayer_ANIM_GET_D1, 1.0f, 1.0f, 0.5f, -5.0f, 0,
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0);
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Player_actor_setup_main_Base(actor, game);
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mISL_SetNowPlayerAction(mISL_PLAYER_ACTION_DIG_SCOOP);
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}
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static void Player_actor_settle_main_Get_scoop(ACTOR* actor, GAME* game) {
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PLAYER_ACTOR* player = (PLAYER_ACTOR*)actor;
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if (Common_Get(clip).bg_item_clip) {
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mPlayer_main_get_scoop_c* main_scoop = &player->main_data.get_scoop;
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xyz_t* left_hand = &player->left_hand_pos;
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mActor_name_t item = main_scoop->item;
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if (!main_scoop->success_flag && !main_scoop->submenu_flag && main_scoop->item) {
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Common_Get(clip).bg_item_clip->drop_entry_v1_proc(item, left_hand, &main_scoop->target_pos);
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}
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}
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mBGMPsComp_delete_ps_fanfare(0x28, 0x168);
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}
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static void Player_actor_Movement_Get_scoop(ACTOR* actor) {
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PLAYER_ACTOR* player = (PLAYER_ACTOR*)actor;
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mPlayer_main_get_scoop_c* main_scoop = &player->main_data.get_scoop;
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f32 timer = main_scoop->timer;
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xyz_t* pos = &main_scoop->target_pos;
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if (timer < 86.0f) {
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Player_actor_Movement_axe_common(actor, pos);
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} else {
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add_calc_short_angle2(&actor->shape_info.rotation.y, 0, 1.0f - sqrtf(0.5), 2500, 50);
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}
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actor->world.angle.y = actor->shape_info.rotation.y;
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}
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static int Player_actor_CulcAnimation_Get_scoop(ACTOR* actor, f32* frame_calc) {
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return Player_actor_CulcAnimation_Base2(actor, frame_calc);
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}
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static void Player_actor_SetEffect_Get_scoop(ACTOR* actor, GAME* game) {
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PLAYER_ACTOR* player = (PLAYER_ACTOR*)actor;
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mPlayer_main_get_scoop_c* main_scoop = &player->main_data.get_scoop;
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Player_actor_SetEffectHit_Dig_scoop(actor, game, &main_scoop->target_pos, player->now_main_index);
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}
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static void Player_actor_Put_Hole_Get_scoop(ACTOR* actor) {
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PLAYER_ACTOR* player = (PLAYER_ACTOR*)actor;
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cKF_FrameControl_c* fc = &player->keyframe0.frame_control;
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if (Player_actor_Check_AnimationFrame(fc, 20.0f) && Common_Get(clip).bg_item_clip) {
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mPlayer_main_get_scoop_c* main_scoop = &player->main_data.get_scoop;
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mCoBG_RegistDecalCircle(&main_scoop->target_pos, 0.0f, 19.0f, 12);
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}
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}
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static void Player_actor_SearchAnimation_Get_scoop(ACTOR* actor, GAME* game, f32 frame) {
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if (!Player_actor_Check_AnimationFrame_PerfectEquel(actor, frame)) {
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Player_actor_SetEffect_Get_scoop(actor, game);
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Player_actor_Put_Hole_Get_scoop(actor);
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Player_actor_SetSound_Dig_scoop(actor);
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Player_actor_Set_FootMark_Base1(actor, game, FALSE, FALSE);
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}
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}
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static void Player_actor_set_eye_pattern_Get_scoop(ACTOR* actor, int end_flag) {
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if (end_flag) {
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Player_actor_set_eye_pattern_normal(actor);
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} else {
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Player_actor_set_tex_anime_pattern(actor);
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}
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}
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static void Player_actor_ObjCheck_Get_scoop(ACTOR* actor, GAME* game) {
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Player_actor_Excute_Corect_forStand(actor, game);
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}
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static void Player_actor_BGcheck_Get_scoop(ACTOR* actor) {
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Player_actor_BGcheck_common_type1(actor);
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}
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static int Player_actor_lean_angle_Get_scoop(ACTOR* actor) {
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PLAYER_ACTOR* player = (PLAYER_ACTOR*)actor;
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s16 ang = 0;
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mPlayer_main_get_scoop_c* main_scoop = &player->main_data.get_scoop;
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if (player->keyframe0.frame_control.current_frame < 21.0f) {
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f32 x;
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f32 y;
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f32 z;
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x = main_scoop->target_pos.x - actor->world.position.x;
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y = main_scoop->target_pos.y - actor->world.position.y;
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z = main_scoop->target_pos.z - actor->world.position.z;
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if (x != 0.0f || z != 0.0f) {
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ang = atans_table(Math3DVecLength2D(x, z), -y);
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}
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}
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add_calc_short_angle2(&actor->shape_info.rotation.x, ang, 1.0f - sqrtf(0.5), 273, 0);
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}
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static void Player_actor_Get_scoop_demo_ct(ACTOR* actor) {
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rgba_t color;
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mMsg_Window_c* win = mMsg_Get_base_window_p();
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PLAYER_ACTOR* player = (PLAYER_ACTOR*)actor;
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mPlayer_main_get_scoop_c* main_scoop = &player->main_data.get_scoop;
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u8 str[16];
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mActor_name_t item = main_scoop->item;
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mIN_copy_name_str(str, item);
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mMsg_Set_item_str_art(win, 0, str, sizeof(str), mIN_get_item_article(item));
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mDemo_Set_msg_num(0x17AF);
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mDemo_Set_talk_display_name(FALSE);
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mDemo_Set_camera(CAMERA2_PROCESS_ITEM);
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mDemo_Set_ListenAble();
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mMsg_Set_LockContinue(win);
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color.r = 185;
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color.g = 245;
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color.b = 80;
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color.a = 255;
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mDemo_Set_talk_window_color(&color);
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mChoice_Clear_ChoseNum(mChoice_Get_base_window_p());
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mBGMPsComp_make_ps_fanfare(0x28, 0x168);
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}
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static int Player_actor_MessageControl_Get_scoop(ACTOR* actor, int end_flag) {
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mMsg_Window_c* win = mMsg_Get_base_window_p();
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PLAYER_ACTOR* player = (PLAYER_ACTOR*)actor;
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mPlayer_main_get_scoop_c* main_scoop = &player->main_data.get_scoop;
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int choice;
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if (main_scoop->timer < 86.0f) {
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main_scoop->timer += 1.0f;
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return -1;
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}
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switch (main_scoop->msg_mode) {
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case 0:
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if (!mDemo_Check(mDemo_TYPE_REPORT, actor)) {
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mDemo_Request(mDemo_TYPE_REPORT, actor, Player_actor_Get_scoop_demo_ct);
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} else {
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main_scoop->msg_mode = 1;
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}
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return -1;
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case 1:
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if (end_flag) {
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if (main_scoop->success_flag) {
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mMsg_Set_CancelNormalContinue(win);
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main_scoop->msg_mode = 3;
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} else {
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mMsg_Set_continue_msg_num(win, 0x17B3);
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main_scoop->msg_mode = 2;
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}
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mMsg_Unset_LockContinue(win);
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}
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return -1;
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case 2:
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choice = mChoice_Get_ChoseNum(mChoice_Get_base_window_p());
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if (choice == mChoice_CHOICE0) {
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main_scoop->submenu_flag = TRUE;
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main_scoop->msg_mode = 3;
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} else if (choice == mChoice_CHOICE1) {
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main_scoop->submenu_flag = FALSE;
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main_scoop->msg_mode = 3;
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}
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return -1;
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default:
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if (!mDemo_Check(mDemo_TYPE_REPORT, actor)) {
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if (main_scoop->success_flag) {
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return 0x3F;
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} else {
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return !main_scoop->submenu_flag + 0x3F;
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}
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}
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return -1;
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}
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}
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static void Player_actor_Set_Item_Get_scoop(ACTOR* actor) {
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PLAYER_ACTOR* player = (PLAYER_ACTOR*)actor;
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cKF_FrameControl_c* fc = &player->keyframe0.frame_control;
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mPlayer_main_get_scoop_c* main_scoop = &player->main_data.get_scoop;
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if (fc->current_frame <= 21.0f) {
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main_scoop->scale = 0.0f;
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} else if (fc->current_frame < 27.0f) {
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main_scoop->scale = (0.0017f * (fc->current_frame - 21.0f));
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} else {
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main_scoop->scale = 0.01f;
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}
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}
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static void Player_actor_request_proc_index_fromGet_scoop(ACTOR* actor, GAME* game, int cntrl) {
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PLAYER_ACTOR* player = (PLAYER_ACTOR*)actor;
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mPlayer_main_get_scoop_c* main_scoop = &player->main_data.get_scoop;
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switch (cntrl) {
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case 0x3F:
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Player_actor_request_main_putaway_scoop_all(game, &main_scoop->target_pos, main_scoop->item,
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main_scoop->submenu_flag, mPlayer_REQUEST_PRIORITY_21);
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break;
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case 0x40:
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Player_actor_request_main_putin_scoop_all(game, &main_scoop->target_pos, EMPTY_NO, FALSE,
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mPlayer_REQUEST_PRIORITY_21);
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break;
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}
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}
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static void Player_actor_main_Pull_net(ACTOR* actor, GAME* game) {
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int end_flag;
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f32 frame_calc;
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int cntrl;
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Player_actor_Movement_Get_scoop(actor);
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Player_actor_Reinput_force_position_angle(actor, game);
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end_flag = Player_actor_CulcAnimation_Get_scoop(actor, &frame_calc);
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Player_actor_SearchAnimation_Get_scoop(actor, game, frame_calc);
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Player_actor_set_eye_pattern_Get_scoop(actor, end_flag);
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Player_actor_ObjCheck_Get_scoop(actor, game);
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Player_actor_BGcheck_Get_scoop(actor);
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Player_actor_lean_angle_Get_scoop(actor);
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Player_actor_Set_Item_Get_scoop(actor);
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cntrl = Player_actor_MessageControl_Get_scoop(actor, end_flag);
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Player_actor_Item_main(actor, game);
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Player_actor_request_proc_index_fromGet_scoop(actor, game, cntrl);
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}
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