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https://github.com/ACreTeam/ac-decomp
synced 2026-05-23 06:34:18 -04:00
match m_player_main_putaway_scoop
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@@ -0,0 +1,102 @@
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static int Player_actor_request_main_putaway_scoop_all(GAME* game, const xyz_t* pos, mActor_name_t item, int _10,
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int priority) {
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if (Player_actor_check_request_main_able(game, mPlayer_INDEX_PUTAWAY_SCOOP, priority)) {
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PLAYER_ACTOR* player = GET_PLAYER_ACTOR_GAME(game);
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player->requested_main_index_data.putaway_scoop.dig_pos = *pos;
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player->requested_main_index_data.putaway_scoop.item = item;
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player->requested_main_index_data.putaway_scoop._10 = _10;
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Player_actor_request_main_index(game, mPlayer_INDEX_PUTAWAY_SCOOP, priority);
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return TRUE;
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}
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return FALSE;
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}
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static void Player_actor_setup_main_Putaway_scoop(ACTOR* actor, GAME* game) {
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PLAYER_ACTOR* player = (PLAYER_ACTOR*)actor;
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mPlayer_main_putaway_scoop_c* main_scoop = &player->main_data.putaway_scoop;
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mPlayer_request_putaway_scoop_c* req_scoop = &player->requested_main_index_data.putaway_scoop;
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main_scoop->target_pos = req_scoop->dig_pos;
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main_scoop->item = req_scoop->item;
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main_scoop->scale = 0.01f;
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main_scoop->submenu_flag = req_scoop->_10;
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Player_actor_InitAnimation_Base2(actor, game, mPlayer_ANIM_PUTAWAY_D1, mPlayer_ANIM_PUTAWAY_D1, 1.0f, 1.0f, 0.5f,
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-5.0f, 0, 0);
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Player_actor_setup_main_Base(actor, game);
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Player_actor_sound_GASAGOSO(actor);
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}
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static void Player_actor_Movement_Putaway_scoop(ACTOR* actor) {
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Player_actor_Movement_Base_Braking_common(actor, 0.32625002f);
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}
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static int Player_actor_CulcAnimation_Putaway_scoop(ACTOR* actor, f32* frame_calc) {
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return Player_actor_CulcAnimation_Base2(actor, frame_calc);
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}
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static void Player_actor_ObjCheck_Putaway_scoop(ACTOR* actor, GAME* game) {
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Player_actor_Excute_Corect_forStand(actor, game);
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}
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static void Player_actor_BGcheck_Putaway_scoop(ACTOR* actor) {
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Player_actor_BGcheck_common_type1(actor);
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}
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static void Player_actor_SearchAnimation_Putaway_scoop(ACTOR* actor, GAME* game, f32 frame) {
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if (!Player_actor_Check_AnimationFrame_PerfectEquel(actor, frame)) {
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Player_actor_Set_FootMark_Base1(actor, game, FALSE, FALSE);
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}
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}
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void Player_actor_Set_Item_Putaway_scoop(ACTOR* actor) {
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PLAYER_ACTOR* player = (PLAYER_ACTOR*)actor;
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mPlayer_main_putaway_scoop_c* main_scoop = &player->main_data.putaway_scoop;
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main_scoop->scale *= 0.89125f;
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}
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static void Player_actor_request_proc_index_fromPutaway_scoop(ACTOR* actor, GAME* game, int end_flag) {
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PLAYER_ACTOR* player = (PLAYER_ACTOR*)actor;
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GAME_PLAY* play = (GAME_PLAY*)game;
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if (end_flag) {
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mPlayer_main_putaway_scoop_c* main_scoop = &player->main_data.putaway_scoop;
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if (main_scoop->submenu_flag) {
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mSM_open_submenu_new2(&play->submenu, mSM_OVL_INVENTORY, mSM_IV_OPEN_EXCHANGE, main_scoop->item,
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&main_scoop->target_pos, actor->shape_info.rotation.y);
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} else {
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Player_actor_SettleRequestMainIndexPriority(actor);
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if (main_scoop->item == ITM_GOLDEN_SHOVEL &&
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!mPlib_Check_golden_item_get_demo_end(mPlayer_GOLDEN_ITEM_TYPE_SHOVEL)) {
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Player_actor_request_main_demo_get_golden_item_all(game, mPlayer_GOLDEN_ITEM_TYPE_SHOVEL,
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mPlayer_REQUEST_PRIORITY_34);
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} else {
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Player_actor_request_main_wait_all(game, -5.0f, 0.0f, 0, mPlayer_REQUEST_PRIORITY_1);
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}
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}
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}
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}
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static void Player_actor_main_Putaway_scoop(ACTOR* actor, GAME* game) {
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f32 frame_calc;
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int end_flag;
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Player_actor_Movement_Putaway_scoop(actor);
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Player_actor_Reinput_force_position_angle(actor, game);
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end_flag = Player_actor_CulcAnimation_Putaway_scoop(actor, &frame_calc);
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Player_actor_SearchAnimation_Putaway_scoop(actor, game, frame_calc);
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Player_actor_recover_lean_angle(actor);
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Player_actor_set_tex_anime_pattern(actor);
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Player_actor_ObjCheck_Putaway_scoop(actor, game);
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Player_actor_BGcheck_Putaway_scoop(actor);
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Player_actor_Set_Item_Putaway_scoop(actor);
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Player_actor_Item_main(actor, game);
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Player_actor_request_proc_index_fromPutaway_scoop(actor, game, end_flag);
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}
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