match m_player_main_putaway_scoop

This commit is contained in:
Prakxo
2024-09-12 18:27:51 +02:00
parent abdd118c2d
commit c45015d209
+102
View File
@@ -0,0 +1,102 @@
static int Player_actor_request_main_putaway_scoop_all(GAME* game, const xyz_t* pos, mActor_name_t item, int _10,
int priority) {
if (Player_actor_check_request_main_able(game, mPlayer_INDEX_PUTAWAY_SCOOP, priority)) {
PLAYER_ACTOR* player = GET_PLAYER_ACTOR_GAME(game);
player->requested_main_index_data.putaway_scoop.dig_pos = *pos;
player->requested_main_index_data.putaway_scoop.item = item;
player->requested_main_index_data.putaway_scoop._10 = _10;
Player_actor_request_main_index(game, mPlayer_INDEX_PUTAWAY_SCOOP, priority);
return TRUE;
}
return FALSE;
}
static void Player_actor_setup_main_Putaway_scoop(ACTOR* actor, GAME* game) {
PLAYER_ACTOR* player = (PLAYER_ACTOR*)actor;
mPlayer_main_putaway_scoop_c* main_scoop = &player->main_data.putaway_scoop;
mPlayer_request_putaway_scoop_c* req_scoop = &player->requested_main_index_data.putaway_scoop;
main_scoop->target_pos = req_scoop->dig_pos;
main_scoop->item = req_scoop->item;
main_scoop->scale = 0.01f;
main_scoop->submenu_flag = req_scoop->_10;
Player_actor_InitAnimation_Base2(actor, game, mPlayer_ANIM_PUTAWAY_D1, mPlayer_ANIM_PUTAWAY_D1, 1.0f, 1.0f, 0.5f,
-5.0f, 0, 0);
Player_actor_setup_main_Base(actor, game);
Player_actor_sound_GASAGOSO(actor);
}
static void Player_actor_Movement_Putaway_scoop(ACTOR* actor) {
Player_actor_Movement_Base_Braking_common(actor, 0.32625002f);
}
static int Player_actor_CulcAnimation_Putaway_scoop(ACTOR* actor, f32* frame_calc) {
return Player_actor_CulcAnimation_Base2(actor, frame_calc);
}
static void Player_actor_ObjCheck_Putaway_scoop(ACTOR* actor, GAME* game) {
Player_actor_Excute_Corect_forStand(actor, game);
}
static void Player_actor_BGcheck_Putaway_scoop(ACTOR* actor) {
Player_actor_BGcheck_common_type1(actor);
}
static void Player_actor_SearchAnimation_Putaway_scoop(ACTOR* actor, GAME* game, f32 frame) {
if (!Player_actor_Check_AnimationFrame_PerfectEquel(actor, frame)) {
Player_actor_Set_FootMark_Base1(actor, game, FALSE, FALSE);
}
}
void Player_actor_Set_Item_Putaway_scoop(ACTOR* actor) {
PLAYER_ACTOR* player = (PLAYER_ACTOR*)actor;
mPlayer_main_putaway_scoop_c* main_scoop = &player->main_data.putaway_scoop;
main_scoop->scale *= 0.89125f;
}
static void Player_actor_request_proc_index_fromPutaway_scoop(ACTOR* actor, GAME* game, int end_flag) {
PLAYER_ACTOR* player = (PLAYER_ACTOR*)actor;
GAME_PLAY* play = (GAME_PLAY*)game;
if (end_flag) {
mPlayer_main_putaway_scoop_c* main_scoop = &player->main_data.putaway_scoop;
if (main_scoop->submenu_flag) {
mSM_open_submenu_new2(&play->submenu, mSM_OVL_INVENTORY, mSM_IV_OPEN_EXCHANGE, main_scoop->item,
&main_scoop->target_pos, actor->shape_info.rotation.y);
} else {
Player_actor_SettleRequestMainIndexPriority(actor);
if (main_scoop->item == ITM_GOLDEN_SHOVEL &&
!mPlib_Check_golden_item_get_demo_end(mPlayer_GOLDEN_ITEM_TYPE_SHOVEL)) {
Player_actor_request_main_demo_get_golden_item_all(game, mPlayer_GOLDEN_ITEM_TYPE_SHOVEL,
mPlayer_REQUEST_PRIORITY_34);
} else {
Player_actor_request_main_wait_all(game, -5.0f, 0.0f, 0, mPlayer_REQUEST_PRIORITY_1);
}
}
}
}
static void Player_actor_main_Putaway_scoop(ACTOR* actor, GAME* game) {
f32 frame_calc;
int end_flag;
Player_actor_Movement_Putaway_scoop(actor);
Player_actor_Reinput_force_position_angle(actor, game);
end_flag = Player_actor_CulcAnimation_Putaway_scoop(actor, &frame_calc);
Player_actor_SearchAnimation_Putaway_scoop(actor, game, frame_calc);
Player_actor_recover_lean_angle(actor);
Player_actor_set_tex_anime_pattern(actor);
Player_actor_ObjCheck_Putaway_scoop(actor, game);
Player_actor_BGcheck_Putaway_scoop(actor);
Player_actor_Set_Item_Putaway_scoop(actor);
Player_actor_Item_main(actor, game);
Player_actor_request_proc_index_fromPutaway_scoop(actor, game, end_flag);
}