match m_player_main_putin_scoop

This commit is contained in:
Prakxo
2024-09-12 18:26:55 +02:00
parent 662a956ac3
commit abdd118c2d
+125
View File
@@ -0,0 +1,125 @@
static int Player_actor_request_main_putin_scoop_all(GAME* game, const xyz_t* pos, mActor_name_t item, int golden_scoop,
int priority) {
if (Player_actor_check_request_main_able(game, mPlayer_INDEX_PUTIN_SCOOP, priority)) {
PLAYER_ACTOR* player = GET_PLAYER_ACTOR_GAME(game);
player->requested_main_index_data.putin_scoop.dig_pos = *pos;
player->requested_main_index_data.putin_scoop.item = item;
player->requested_main_index_data.putin_scoop.get_gold_scoop_flag = golden_scoop;
Player_actor_request_main_index(game, mPlayer_INDEX_PUTIN_SCOOP, priority);
return TRUE;
}
return FALSE;
}
static void Player_actor_request_main_putin_scoop_from_submenu(ACTOR* actor, GAME* game) {
mPlayer_request_main_data* data = &(mPlib_Get_change_data_from_submenu_p()->request_main_data);
Player_actor_request_main_putin_scoop_all(
game, &data->putin_scoop_from_submenu.wpos, data->putin_scoop_from_submenu.item,
data->putin_scoop_from_submenu.got_gold_scoop, mPlayer_REQUEST_PRIORITY_31);
}
static void Player_actor_setup_main_Putin_scoop(ACTOR* actor, GAME* game) {
PLAYER_ACTOR* player = (PLAYER_ACTOR*)actor;
mPlayer_main_putin_scoop_c* main_scoop = &player->main_data.putin_scoop;
mPlayer_request_putin_scoop_c* req_scoop = &player->requested_main_index_data.putin_scoop;
int anim_idx;
int part_table;
main_scoop->target_pos = req_scoop->dig_pos;
main_scoop->item = req_scoop->item;
main_scoop->get_gold_scoop_flag = req_scoop->get_gold_scoop_flag;
Player_actor_SetupItem_Base1(actor, mPlayer_ANIM_FILL_UP_I1, 5.0f, &anim_idx, &part_table);
Player_actor_InitAnimation_Base2(actor, game, mPlayer_ANIM_FILL_UP_I1, mPlayer_ANIM_FILL_UP_I1, 1.0f, 1.0f, 0.5f,
-5.0f, 0, 0);
if (Common_Get(clip).bg_item_clip) {
int ut_x;
int ut_z;
mActor_name_t item = main_scoop->item;
mFI_Wpos2UtNum(&ut_x, &ut_z, main_scoop->target_pos);
if (item) {
Common_Get(clip).bg_item_clip->player_drop_entry_proc(game, item, ut_x, ut_z, 0);
}
}
Player_actor_setup_main_Base(actor, game);
}
static void Player_actor_Movement_Putin_scoop(ACTOR* actor) {
PLAYER_ACTOR* player = (PLAYER_ACTOR*)actor;
mPlayer_main_putin_scoop_c* main_scoop = &player->main_data.putin_scoop;
Player_actor_Movement_axe_common(actor, &main_scoop->target_pos);
actor->world.angle.y = actor->shape_info.rotation.y;
}
static int Player_actor_CulcAnimation_Putin_scoop(ACTOR* actor, f32* frame_calc) {
return Player_actor_CulcAnimation_Base2(actor, frame_calc);
}
static void Player_actor_SetEffect_Putin_scoop(ACTOR* actor, GAME* game) {
PLAYER_ACTOR* player = (PLAYER_ACTOR*)actor;
mPlayer_main_putin_scoop_c* main_scoop = &player->main_data.putin_scoop;
Player_actor_SetEffectHit_Fill_scoop(actor, game, &main_scoop->target_pos);
}
static void Player_actor_SearchAnimation_Putin_scoop(ACTOR* actor, GAME* game, f32 frame) {
if (!Player_actor_Check_AnimationFrame_PerfectEquel(actor, frame)) {
Player_actor_SetEffect_Putin_scoop(actor, game);
Player_actor_SetSound_Fill_scoop(actor);
Player_actor_Set_FootMark_Base1(actor, game, FALSE, FALSE);
}
}
static void Player_actor_ObjCheck_Putin_scoop(ACTOR* actor, GAME* game) {
Player_actor_ObjCheck_Fill_scoop(actor, game);
}
static void Player_actor_BGcheck_Putin_scoop(ACTOR* actor) {
Player_actor_BGcheck_Fill_scoop(actor);
}
static void Player_actor_lean_angle_Putin_scoop(ACTOR* actor) {
PLAYER_ACTOR* player = (PLAYER_ACTOR*)actor;
mPlayer_main_putin_scoop_c* main_scoop = &player->main_data.putin_scoop;
Player_actor_lean_angle_scoop_common(actor, &main_scoop->target_pos, 49.0f);
}
static void Player_actor_request_proc_index_fromPutin_scoop(ACTOR* actor, GAME* game, int end_flag) {
PLAYER_ACTOR* player = (PLAYER_ACTOR*)actor;
mPlayer_main_putin_scoop_c* main_scoop = &player->main_data.putin_scoop;
if (!main_scoop->get_gold_scoop_flag) {
Player_actor_request_proc_index_fromFill_scoop(actor);
} else if (end_flag) {
Player_actor_SettleRequestMainIndexPriority(actor);
Player_actor_request_main_demo_get_golden_item_all(game, mPlayer_GOLDEN_ITEM_TYPE_SHOVEL,
mPlayer_REQUEST_PRIORITY_34);
}
}
static void Player_actor_main_Putin_scoop(ACTOR* actor, GAME* game) {
f32 frame_calc;
int end_flag;
Player_actor_Movement_Putin_scoop(actor);
Player_actor_Reinput_force_position_angle(actor, game);
end_flag = Player_actor_CulcAnimation_Putin_scoop(actor, &frame_calc);
Player_actor_SearchAnimation_Putin_scoop(actor, game, frame_calc);
Player_actor_recover_lean_angle(actor);
Player_actor_set_eye_pattern_normal(actor);
Player_actor_ObjCheck_Putin_scoop(actor, game);
Player_actor_BGcheck_Putin_scoop(actor);
Player_actor_lean_angle_Putin_scoop(actor);
Player_actor_Item_main(actor, game);
Player_actor_request_proc_index_fromPutin_scoop(actor, game, end_flag);
}