match m_player_main_reflect_scoop

This commit is contained in:
Prakxo
2024-09-12 18:24:52 +02:00
parent 6fa429b530
commit b855cb926b
3 changed files with 294 additions and 4 deletions
+2 -2
View File
@@ -41,9 +41,9 @@ static void Player_actor_setup_main_Dig_scoop(ACTOR* actor, GAME* game) {
static void Player_actor_Movement_Dig_scoop(ACTOR* actor) {
PLAYER_ACTOR* player = (PLAYER_ACTOR*)actor;
mPlayer_main_swing_axe_c* main_axe = &player->main_data.swing_axe;
mPlayer_main_fill_scoop_c* main_scoop = &player->main_data.fill_scoop;
Player_actor_Movement_axe_common(actor, &main_axe->axe_common.target_pos);
Player_actor_Movement_axe_common(actor, &main_scoop->target_pos);
actor->world.angle.y = actor->shape_info.rotation.y;
}
+2 -2
View File
@@ -26,9 +26,9 @@ static void Player_actor_setup_main_Fill_scoop(ACTOR* actor, GAME* game) {
static void Player_actor_Movement_Fill_scoop(ACTOR* actor) {
PLAYER_ACTOR* player = (PLAYER_ACTOR*)actor;
mPlayer_main_swing_axe_c* main_axe = &player->main_data.swing_axe;
mPlayer_main_fill_scoop_c* main_scoop = &player->main_data.fill_scoop;
Player_actor_Movement_axe_common(actor, &main_axe->axe_common.target_pos);
Player_actor_Movement_axe_common(actor, &main_scoop->target_pos);
actor->world.angle.y = actor->shape_info.rotation.y;
}
+290
View File
@@ -0,0 +1,290 @@
static int Player_actor_request_main_reflect_scoop_all(GAME* game, const xyz_t* pos, mActor_name_t item,
ACTOR* hit_actor, int priority) {
if (Player_actor_check_request_main_able(game, mPlayer_INDEX_REFLECT_SCOOP, priority)) {
PLAYER_ACTOR* player = GET_PLAYER_ACTOR_GAME(game);
player->requested_main_index_data.reflect_scoop.dig_pos = *pos;
player->requested_main_index_data.reflect_scoop.item = item;
player->requested_main_index_data.reflect_scoop.hit_actor = hit_actor;
Player_actor_request_main_index(game, mPlayer_INDEX_REFLECT_SCOOP, priority);
return TRUE;
}
return FALSE;
}
static void Player_actor_setup_main_Reflect_scoop(ACTOR* actor, GAME* game) {
PLAYER_ACTOR* player = (PLAYER_ACTOR*)actor;
mPlayer_main_reflect_scoop_c* main_scoop = &player->main_data.reflect_scoop;
mPlayer_request_reflect_scoop_c* req_scoop = &player->requested_main_index_data.reflect_scoop;
main_scoop->target_pos = req_scoop->dig_pos;
main_scoop->item = req_scoop->item;
main_scoop->reflect_actor_p = req_scoop->hit_actor;
Player_actor_InitAnimation_Base2(actor, game, mPlayer_ANIM_NOT_DIG1, mPlayer_ANIM_NOT_DIG1, 1.0f, 1.0f, 0.5f, -5.0f,
0, 0);
Player_actor_setup_main_Base(actor, game);
}
static Player_actor_settle_main_Reflect_scoop(ACTOR* actor, GAME* game) {
actor->speed = 0.0f;
actor->world.angle.y = actor->shape_info.rotation.y;
}
static int Player_actor_Movement_Reflect_scoop(ACTOR* actor) {
PLAYER_ACTOR* player = (PLAYER_ACTOR*)actor;
mPlayer_main_swing_axe_c* main_axe = &player->main_data.swing_axe;
cKF_FrameControl_c* fc = &player->keyframe0.frame_control;
f32 cur_frame = fc->current_frame;
Player_actor_Movement_axe_common(actor, &main_axe->axe_common.target_pos);
if (cur_frame < 13.0f) {
actor->world.angle.y = actor->shape_info.rotation.y;
}
}
static int Player_actor_CulcAnimation_Reflect_scoop(ACTOR* actor, f32* frame_calc) {
return Player_actor_CulcAnimation_Base2(actor, frame_calc);
}
static void Player_actor_SetEffectHit_Reflect_scoop(ACTOR* actor, GAME* game) {
PLAYER_ACTOR* player = (PLAYER_ACTOR*)actor;
cKF_FrameControl_c* fc = &player->keyframe0.frame_control;
if (Player_actor_Check_AnimationFrame(fc, 13.0f)) {
u32 item;
s16 attr;
f32 sin;
f32 cos;
xyz_t* pos;
int check;
s16 rot;
int stone;
xyz_t ac_pos;
mPlayer_main_reflect_scoop_c* main_scoop;
ACTOR* reflected;
int col_tree;
main_scoop = &player->main_data.reflect_scoop;
pos = &main_scoop->target_pos;
item = main_scoop->item;
reflected = main_scoop->reflect_actor_p;
attr = -1;
check = IS_ITEM_COLLIDEABLE_TREE(item);
if (check) {
int ut_x;
int ut_z;
if (mFI_Wpos2UtNum(&ut_x, &ut_z, *pos)) {
Player_actor_Set_EffectBgTree(game, item, 3, ut_x, ut_z);
}
attr = 7;
}
stone = FALSE;
if (IS_ITEM_STONE_TC(item)) {
stone = TRUE;
}
if (stone) {
Player_actor_Search_STONE_TC(actor, pos);
if (attr < 0) {
attr = 7;
}
}
if (reflected) {
switch (reflected->id) {
case mAc_PROFILE_SNOWMAN:
((SNOWMAN_ACTOR*)reflected)->unk_1F8 |= 2;
break;
case mAc_PROFILE_BALL:
((BALL_ACTOR*)reflected)->unk208 |= 4;
break;
}
}
rot = actor->shape_info.rotation.y;
ac_pos = actor->world.position;
sin = sin_s(rot);
cos = cos_s(rot);
ac_pos.x += (37.0f * sin) + (2.0f * cos);
ac_pos.z += (37.0f * cos) - (2.0f * sin);
if (attr < 0 && (ITEM_NAME_GET_TYPE((u16)item) >= 4 || ITEM_NAME_GET_TYPE((u16)item) < 1)) {
attr = mCoBG_Wpos2Attribute(ac_pos, NULL);
}
if (attr >= 0) {
Common_Get(clip).effect_clip->effect_make_proc(eEC_EFFECT_DIG_SCOOP, ac_pos, 2, rot, game, RSV_NO, attr, 1);
}
}
}
static void Player_actor_SetEffect_Reflect_scoop(ACTOR* actor, GAME* game) {
Player_actor_SetEffectHit_Reflect_scoop(actor, game);
}
static void Player_actor_SetAngleSpeedF_Reflect_scoop(ACTOR* actor) {
PLAYER_ACTOR* player = (PLAYER_ACTOR*)actor;
if (Player_actor_Check_AnimationFrame(&player->keyframe0.frame_control, 13.0f)) {
actor->speed = 4.8f;
actor->world.angle.y = actor->shape_info.rotation.y + 0x8000;
}
}
static void Player_actor_SetOrderNPC_Reflect_scoop(ACTOR* actor) {
PLAYER_ACTOR* player = (PLAYER_ACTOR*)actor;
mPlayer_main_reflect_scoop_c* main_scoop = &player->main_data.reflect_scoop;
if (Player_actor_Check_AnimationFrame(&player->keyframe0.frame_control, 13.0f)) {
Player_actor_CheckAndSet_UZAI_forNpc(main_scoop->reflect_actor_p);
}
}
static void Player_actor_SetSound_Reflect_scoop(ACTOR* actor) {
PLAYER_ACTOR* player = (PLAYER_ACTOR*)actor;
if (Player_actor_Check_AnimationFrame(&player->keyframe0.frame_control, 13.0f)) {
mPlayer_main_reflect_scoop_c* main_scoop;
ACTOR* reflected;
u32 item;
xyz_t* pos;
int check;
main_scoop = &player->main_data.reflect_scoop;
pos = &main_scoop->target_pos;
item = main_scoop->item;
reflected = main_scoop->reflect_actor_p;
if (reflected == NULL) {
if (mCoBG_Wpos2Attribute(*pos, NULL) == mCoBG_ATTRIBUTE_BUSH) {
Player_actor_sound_scoop_shigemi(actor);
Player_actor_set_viblation_Reflect_scoop_soft();
return;
}
} else {
Player_actor_set_viblation_Reflect_scoop_soft();
switch (reflected->id) {
case mAc_PROFILE_SNOWMAN:
return;
default:
Player_actor_sound_scoop_item_hit(actor);
break;
}
return;
}
check = IS_ITEM_COLLIDEABLE_TREE(item) ? TRUE : FALSE;
if (check || item == DUMMY_RESERVE) {
Player_actor_sound_scoop_tree_hit(actor);
Player_actor_set_viblation_Reflect_scoop_hard();
} else {
int type = ITEM_NAME_GET_TYPE(item);
switch (type) {
case NAME_TYPE_FTR0:
case NAME_TYPE_ITEM1:
case NAME_TYPE_FTR1:
Player_actor_sound_scoop_item_hit(actor);
Player_actor_set_viblation_Reflect_scoop_soft();
break;
default:
if (mCoBG_WoodSoundEffect(pos)) {
Player_actor_sound_scoop_tree_hit(actor);
Player_actor_set_viblation_Reflect_scoop_hard();
} else {
Player_actor_sound_scoop_hit(actor);
Player_actor_set_viblation_Reflect_scoop_hard();
}
break;
}
}
}
}
static void Player_actor_informed_insects_Reflect_scoop(ACTOR* actor) {
PLAYER_ACTOR* player = (PLAYER_ACTOR*)actor;
if (Player_actor_Check_AnimationFrame(&player->keyframe0.frame_control, 13.0f) &&
Common_Get(clip).insect_clip != NULL && Common_Get(clip).insect_clip->set_pl_act_tim_proc != NULL) {
int ut_x;
int ut_z;
mPlayer_main_reflect_scoop_c* main_scoop = &player->main_data.reflect_scoop;
xyz_t pos = main_scoop->target_pos;
mFI_Wpos2UtNum(&ut_x, &ut_z, pos);
Common_Get(clip).insect_clip->set_pl_act_tim_proc(2, ut_x, ut_z);
}
}
static void Player_actor_SearchAnimation_Reflect_scoop(ACTOR* actor, GAME* game, f32 frame) {
if (!Player_actor_Check_AnimationFrame_PerfectEquel(actor, frame)) {
Player_actor_SetEffect_Reflect_scoop(actor, game);
Player_actor_SetAngleSpeedF_Reflect_scoop(actor);
Player_actor_SetOrderNPC_Reflect_scoop(actor);
Player_actor_SetSound_Reflect_scoop(actor);
Player_actor_Set_FootMark_Base1(actor, game, FALSE, FALSE);
Player_actor_informed_insects_Reflect_scoop(actor);
}
}
static void Player_actor_ObjCheck_Reflect_scoop(ACTOR* actor, GAME* game) {
Player_actor_Excute_Corect_forStand(actor, game);
}
static void Player_actor_BGcheck_Reflect_scoop(ACTOR* actor) {
Player_actor_BGcheck_common_type1(actor);
}
static void Player_actor_request_proc_index_fromReflect_scoop(ACTOR* actor, GAME* game, int end_flag) {
PLAYER_ACTOR* player = (PLAYER_ACTOR*)actor;
if (end_flag != 0) {
Player_actor_SettleRequestMainIndexPriority(actor);
Player_actor_request_main_wait_all(game, -5.0f, 0.0f, 0, mPlayer_REQUEST_PRIORITY_1);
} else {
cKF_FrameControl_c* fc = &player->keyframe0.frame_control;
if (Player_actor_Check_AnimationFrame(fc, 29.0f)) {
Player_actor_SettleRequestMainIndexPriority(actor);
Player_actor_Set_status_for_bee(actor, TRUE);
} else {
f32 cur_frame = fc->current_frame;
if (cur_frame >= 30.0f && !Player_actor_CheckAndRequest_main_scoop_all(game, 4) &&
(Player_actor_GetController_move_percentX() || Player_actor_GetController_move_percentY())) {
Player_actor_request_main_walk_all(game, NULL, -5.0f, 0, mPlayer_REQUEST_PRIORITY_1);
}
}
}
}
static void Player_actor_main_Reflect_scoop(ACTOR* actor, GAME* game) {
f32 frame_calc;
int end_flag;
Player_actor_Movement_Reflect_scoop(actor);
Player_actor_Reinput_force_position_angle(actor, game);
end_flag = Player_actor_CulcAnimation_Reflect_scoop(actor, &frame_calc);
Player_actor_SearchAnimation_Reflect_scoop(actor, game, frame_calc);
Player_actor_recover_lean_angle(actor);
Player_actor_set_tex_anime_pattern(actor);
Player_actor_ObjCheck_Reflect_scoop(actor, game);
Player_actor_BGcheck_Reflect_scoop(actor);
Player_actor_Item_main(actor, game);
Player_actor_request_proc_index_fromReflect_scoop(actor, game, end_flag);
}