Fix minor issues in m_camera2, ac_npc_ctrl

This commit is contained in:
Cuyler36
2026-04-23 13:03:38 -04:00
parent 7030f2ee93
commit c6d5d8f999
2 changed files with 2 additions and 2 deletions
+1 -1
View File
@@ -516,7 +516,7 @@ static int aNPC_setupActor_proc(GAME_PLAY* play, mActor_name_t name, s8 idx, int
pos.y = mCoBG_GetBgY_OnlyCenter_FromWpos(pos, 0.0f);
}
aNPC_setupActor_sub(play, idx, name, profile, &pos, mvlist_no, arg);
return aNPC_setupActor_sub(play, idx, name, profile, &pos, mvlist_no, arg);
}
#ifndef aNPC_NPC2
+1 -1
View File
@@ -223,7 +223,7 @@ static void Camera2_SetView(GAME_PLAY* play) {
setLookAtView(view, &final_eye, &final_center, &camera->lookat.up);
}
static f32 Camera2_BorderSize() {
static f32 Camera2_BorderSize(GAME_PLAY* play) {
int type = mFI_GET_TYPE(mFI_GetFieldId());
f32 size = 110.0f;