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https://github.com/ACreTeam/ac-decomp
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Fix minor issues in m_camera2, ac_npc_ctrl
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@@ -516,7 +516,7 @@ static int aNPC_setupActor_proc(GAME_PLAY* play, mActor_name_t name, s8 idx, int
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pos.y = mCoBG_GetBgY_OnlyCenter_FromWpos(pos, 0.0f);
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}
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aNPC_setupActor_sub(play, idx, name, profile, &pos, mvlist_no, arg);
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return aNPC_setupActor_sub(play, idx, name, profile, &pos, mvlist_no, arg);
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}
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#ifndef aNPC_NPC2
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@@ -223,7 +223,7 @@ static void Camera2_SetView(GAME_PLAY* play) {
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setLookAtView(view, &final_eye, &final_center, &camera->lookat.up);
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}
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static f32 Camera2_BorderSize() {
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static f32 Camera2_BorderSize(GAME_PLAY* play) {
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int type = mFI_GET_TYPE(mFI_GetFieldId());
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f32 size = 110.0f;
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