mirror of
https://github.com/ACreTeam/ac-decomp
synced 2026-05-23 06:34:18 -04:00
Merge branch 'master' of https://github.com/Prakxo/ac-decomp
This commit is contained in:
@@ -18,17 +18,84 @@ eEC_PROFILE_c iam_ef_halloween_smoke = {
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};
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static void eHalloween_Smoke_init(xyz_t pos, int prio, s16 angle, GAME* game, u16 item_name, s16 arg0, s16 arg1) {
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// TODO
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eEC_CLIP->make_effect_proc(eEC_EFFECT_HALLOWEEN_SMOKE, pos, NULL, game, &angle, item_name, prio, arg0, arg1);
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}
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static void eHalloween_Smoke_ct(eEC_Effect_c* effect, GAME* game, void* ct_arg) {
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// TODO
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s16 angle = *(s16*)ct_arg;
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effect->timer = 18;
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(effect->scale).x= (effect->scale).y= (effect->scale).z = 0.01f;
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(effect->velocity).y = 0.25f;
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(effect->velocity).x = 0.0f * sin_s(angle);
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(effect->velocity).z = 0.0f * cos_s(angle);
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(effect->acceleration).y = 0.075f;
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(effect->acceleration).x = (effect->acceleration).z = 0.0f;
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}
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static void eHalloween_Smoke_mv(eEC_Effect_c* effect, GAME* game) {
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// TODO
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xyz_t_add (&effect->velocity, &effect->acceleration, &effect->velocity);
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xyz_t_add (&effect->position, &effect->velocity, &effect->position);
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}
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extern Gfx ef_haro01_00_modelT[];
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extern u8 ef_dust01_0[];
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extern u8 ef_dust01_1[];
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extern u8 ef_dust01_2[];
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extern u8 ef_dust01_3[];
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static u8* eHalloween_texture_table[] = {
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ef_dust01_0,
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ef_dust01_1,
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ef_dust01_2,
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ef_dust01_3,
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};
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// clang-format off
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static u8 eHalloween_2tile_texture_idx[][2] = {
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{0, 0},
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{0, 1},
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{1, 1},
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{1, 2},
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{2, 2},
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{2, 3},
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{3, 3},
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{3, 3},
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{3, 3},
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};
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// clang-format on
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// clang-format off
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static u8 eHalloween_prim_f[] = {
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0,
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128,
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255,
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128,
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0,
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128,
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255,
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128,
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0,
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};
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// clang-format on
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static void eHalloween_Smoke_dw(eEC_Effect_c* effect, GAME* game) {
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// TODO
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s16 frame = 18 - effect->timer;
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int tex_idx = frame >> 1;
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int tile_idx0 = eHalloween_2tile_texture_idx[tex_idx][0];
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int tile_idx1 = eHalloween_2tile_texture_idx[tex_idx][1];
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OPEN_DISP(game->graph);
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eEC_CLIP->auto_matrix_xlu_proc(game, &effect->position, &effect->scale);
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gSPSegment(NEXT_POLY_XLU_DISP, G_MWO_SEGMENT_8, eHalloween_texture_table[tile_idx0]);
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gSPSegment(NEXT_POLY_XLU_DISP, G_MWO_SEGMENT_9, eHalloween_texture_table[tile_idx1]);
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gDPSetPrimColor(NEXT_POLY_XLU_DISP, 0, eHalloween_prim_f[tex_idx], 200, 0, 255, 120);
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gSPDisplayList(NEXT_POLY_XLU_DISP, ef_haro01_00_modelT);
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CLOSE_DISP(game->graph);
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}
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+67
-4
@@ -1,5 +1,9 @@
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#include "ef_effect_control.h"
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#include "m_common_data.h"
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extern Gfx ef_star01_00_modelT[];
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static void eImpact_Star_init(xyz_t pos, int prio, s16 angle, GAME* game, u16 item_name, s16 arg0, s16 arg1);
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static void eImpact_Star_ct(eEC_Effect_c* effect, GAME* game, void* ct_arg);
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static void eImpact_Star_mv(eEC_Effect_c* effect, GAME* game);
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@@ -18,17 +22,76 @@ eEC_PROFILE_c iam_ef_impact_star = {
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};
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static void eImpact_Star_init(xyz_t pos, int prio, s16 angle, GAME* game, u16 item_name, s16 arg0, s16 arg1) {
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// TODO
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eEC_CLIP->make_effect_proc(eEC_EFFECT_IMPACT_STAR, pos, NULL, game, &angle, item_name, prio, arg0, arg1);
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}
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static void eImpact_Star_ct(eEC_Effect_c* effect, GAME* game, void* ct_arg) {
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// TODO
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f32 mul;
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s16* angle_y_p = (s16*)ct_arg;
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if (effect->arg1 == 0) {
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s16 angle_y = *angle_y_p;
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s16 angle_x = DEG2SHORT_ANGLE2(-70.0f);
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mul = 6.0f + (f32)RANDOM_F(0.0f);
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angle_y += DEG2SHORT_ANGLE2(RANDOM_F(20.0f));
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angle_x += DEG2SHORT_ANGLE2(RANDOM_F(20.0f));
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effect->scale.x = 0.01f;
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effect->offset.x = 0.01f;
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effect->offset.y = 0.004f;
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effect->velocity.y = mul * cos_s(angle_x);
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effect->velocity.x = mul * sin_s(angle_x) * sin_s(angle_y);
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effect->velocity.z = mul * sin_s(angle_x) * cos_s(angle_y);
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} else {
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s16 angle_y = *angle_y_p + DEG2SHORT_ANGLE2(10.0f);
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s16 angle_x = DEG2SHORT_ANGLE2(-60.0f);
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mul = 6.0f + (f32)RANDOM_F(0.0f);
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angle_y += -DEG2SHORT_ANGLE2(RANDOM_F(20.0f));
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angle_x += -DEG2SHORT_ANGLE2(RANDOM_F(20.0f));
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effect->scale.x = 0.012f;
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effect->offset.x = 0.012f;
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effect->offset.y = 0.006f;
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effect->velocity.y = mul * cos_s(angle_x);
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effect->velocity.x = mul * sin_s(angle_x) * sin_s(angle_y);
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effect->velocity.z = mul * sin_s(angle_x) * cos_s(angle_y);
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}
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effect->effect_specific[0] = qrand();
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effect->timer = 40;
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}
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static void eImpact_Star_mv(eEC_Effect_c* effect, GAME* game) {
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// TODO
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xyz_t_add(&effect->velocity, &effect->acceleration, &effect->velocity);
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xyz_t_add(&effect->position, &effect->velocity, &effect->position);
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effect->velocity.x *= sqrtf(0.85f);
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effect->velocity.y *= sqrtf(0.85f);
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effect->velocity.z *= sqrtf(0.85f);
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}
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static void eImpact_Star_dw(eEC_Effect_c* effect, GAME* game) {
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// TODO
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GAME_PLAY* play = (GAME_PLAY*)game;
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u8 alpha = (int)eEC_CLIP->calc_adjust_proc(effect->timer,0,10, 0.0f, 255.0f);
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effect->scale.x = eEC_CLIP->calc_adjust_proc(effect->timer, 26, 40, effect->offset.y, effect->offset.x);
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effect->scale.y= effect->scale.z= effect->scale.x;
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OPEN_DISP(game->graph);
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_texture_z_light_fog_prim_xlu (game->graph);
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Matrix_translate(effect->position.x, effect->position.y, effect->position.z, 0);
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Matrix_mult(&play->billboard_matrix, 1);
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Matrix_RotateZ(effect->effect_specific[0], 1);
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Matrix_scale(effect->scale.x, effect->scale.y, effect->scale.z, 1);
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gSPMatrix(NEXT_POLY_XLU_DISP, _Matrix_to_Mtx_new(game->graph), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
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gDPSetPrimColor(NEXT_POLY_XLU_DISP, 0, 255, 255, 255, 100, alpha);
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gSPDisplayList(NEXT_POLY_XLU_DISP, ef_star01_00_modelT);
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CLOSE_DISP(game->graph);
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}
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