Merge pull request #487 from Norgesnerd/master

Implement & link ef_turi_hamon, ef_turi_hane0, ef_turi_hane1
This commit is contained in:
Cuyler36
2025-06-05 15:11:40 -04:00
committed by GitHub
4 changed files with 189 additions and 15 deletions
+3 -3
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@@ -1343,9 +1343,9 @@ config.libs = [
Object(NonMatching, "effect/ef_tumble.c"),
Object(NonMatching, "effect/ef_tumble_bodyprint.c"),
Object(NonMatching, "effect/ef_tumble_dust.c"),
Object(NonMatching, "effect/ef_turi_hamon.c"),
Object(NonMatching, "effect/ef_turi_hane0.c"),
Object(NonMatching, "effect/ef_turi_hane1.c"),
Object(Matching, "effect/ef_turi_hamon.c"),
Object(Matching, "effect/ef_turi_hane0.c"),
Object(Matching, "effect/ef_turi_hane1.c"),
Object(Matching, "effect/ef_turi_mizu.c"),
Object(Matching, "effect/ef_turi_suiteki.c"),
Object(NonMatching, "effect/ef_turn_asimoto.c"),
+88 -4
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@@ -1,5 +1,12 @@
#include "ef_effect_control.h"
#include "m_common_data.h"
#include "m_debug.h"
#include "m_rcp.h"
#include "sys_matrix.h"
extern Gfx ef_turi_hamon01_00_modelT[];
static void eTH_init(xyz_t pos, int prio, s16 angle, GAME* game, u16 item_name, s16 arg0, s16 arg1);
static void eTH_ct(eEC_Effect_c* effect, GAME* game, void* ct_arg);
static void eTH_mv(eEC_Effect_c* effect, GAME* game);
@@ -18,17 +25,94 @@ eEC_PROFILE_c iam_ef_turi_hamon = {
};
static void eTH_init(xyz_t pos, int prio, s16 angle, GAME* game, u16 item_name, s16 arg0, s16 arg1) {
// TODO
eEC_CLIP->make_effect_proc(eEC_EFFECT_TURI_HAMON, pos, NULL, game, &angle, item_name, prio, arg0, arg1);
}
static void eTH_ct(eEC_Effect_c* effect, GAME* game, void* ct_arg) {
// TODO
effect->effect_specific[2] = *(s16*)ct_arg;
switch (effect->arg0) {
case 0:
effect->velocity.x = 0.036f;
break;
case 1:
effect->velocity.x = 0.032f;
break;
case 2:
effect->velocity.x = 0.024f;
break;
case 3:
effect->velocity.x = 0.02f;
break;
case 4:
effect->velocity.x = 0.014f;
break;
default:
effect->velocity.x = ((effect->arg1 / 100.0f) * 0.06f) + 0.02f;
break;
}
if (effect->velocity.x > 0.03f) {
effect->effect_specific[0] = DEG2SHORT_ANGLE(1.1f);
effect->effect_specific[3] = DEG2SHORT_ANGLE(1.1f);
} else {
effect->effect_specific[0] = DEG2SHORT_ANGLE(0.825f);
effect->effect_specific[3] = DEG2SHORT_ANGLE(0.825f);
}
if (effect->arg0 == 7) {
effect->timer = 32;
effect->scale.x = 0.001f;
effect->velocity.y = (GETREG(TAKREG, 0x39) * 0.1f + 3.0f) * 0.5f;
effect->velocity.z = 1.0f / 32.0f;
}
if (effect->arg0 == 6) {
effect->timer = 52;
effect->scale.x = 0.001f;
effect->velocity.y = 0.05f;
effect->velocity.z = 1.0f / 52.0f;
} else if (effect->arg0 != 4) {
effect->timer = 32;
effect->scale.x = 0.001f;
effect->velocity.y = 0.125f;
effect->velocity.z = 1.0f / 32.0f;
} else {
effect->timer = 52;
effect->scale.x = 0.003f;
effect->velocity.y = 0.35f;
effect->velocity.z = 1.0f / 52.0f;
}
effect->effect_specific[1] = effect->timer;
effect->scale.y = effect->scale.x;
effect->scale.z = effect->scale.x;
}
static void eTH_mv(eEC_Effect_c* effect, GAME* game) {
// TODO
add_calc2(&effect->scale.x, effect->velocity.x, 1.0f - sqrtf(1.0f - effect->velocity.z), 0.005f);
effect->effect_specific[0] =
eEC_CLIP->calc_adjust_proc(effect->timer, 0, effect->effect_specific[1], 0.0f, effect->effect_specific[3]);
effect->scale.y = effect->scale.x;
effect->scale.z = effect->scale.x;
effect->position.x += effect->velocity.y * sin_s(effect->effect_specific[2]);
effect->position.z += effect->velocity.y * cos_s(effect->effect_specific[2]);
}
static void eTH_dw(eEC_Effect_c* effect, GAME* game) {
// TODO
xyz_t scale = effect->scale;
OPEN_DISP(game->graph);
_texture_z_light_fog_prim_xlu(game->graph);
Matrix_translate(effect->position.x, effect->position.y, effect->position.z, FALSE);
Matrix_scale(scale.x, scale.y, scale.z, TRUE);
gSPMatrix(NEXT_POLY_XLU_DISP, _Matrix_to_Mtx_new(game->graph), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
gDPSetPrimColor(NEXT_POLY_XLU_DISP, 0, 255, 255, 255, 255, effect->effect_specific[0]);
gSPDisplayList(NEXT_POLY_XLU_DISP, ef_turi_hamon01_00_modelT);
CLOSE_DISP(game->graph);
}
+59 -4
View File
@@ -1,5 +1,16 @@
#include "ef_effect_control.h"
#include "m_common_data.h"
#include "m_rcp.h"
#include "sys_matrix.h"
extern Gfx ef_turi_hane01_00_modelT[];
extern u8 ef_turi_hane01_0_int_i4[];
extern u8 ef_turi_hane01_1_int_i4[];
extern u8 ef_turi_hane01_2_int_i4[];
extern u8 ef_turi_hane01_3_int_i4[];
static void eTH0_init(xyz_t pos, int prio, s16 angle, GAME* game, u16 item_name, s16 arg0, s16 arg1);
static void eTH0_ct(eEC_Effect_c* effect, GAME* game, void* ct_arg);
static void eTH0_mv(eEC_Effect_c* effect, GAME* game);
@@ -17,18 +28,62 @@ eEC_PROFILE_c iam_ef_turi_hane0 = {
// clang-format on
};
static u8* eTuri_Hane0Ptn[] = {
ef_turi_hane01_0_int_i4, ef_turi_hane01_0_int_i4, ef_turi_hane01_1_int_i4, ef_turi_hane01_1_int_i4,
ef_turi_hane01_2_int_i4, ef_turi_hane01_2_int_i4, ef_turi_hane01_3_int_i4, ef_turi_hane01_3_int_i4,
};
static void eTH0_init(xyz_t pos, int prio, s16 angle, GAME* game, u16 item_name, s16 arg0, s16 arg1) {
// TODO
eEC_CLIP->make_effect_proc(eEC_EFFECT_TURI_HANE0, pos, NULL, game, NULL, item_name, prio, 0, 0);
}
static void eTH0_ct(eEC_Effect_c* effect, GAME* game, void* ct_arg) {
// TODO
f32 scale;
effect->timer = 16;
switch (effect->arg0) {
case 1:
scale = 0.013f;
break;
case 2:
scale = 0.014f;
break;
case 3:
scale = 0.009f;
break;
case 4:
scale = 0.007f;
break;
default:
scale = 0.01f;
break;
}
effect->scale.x = scale;
effect->scale.y = scale;
effect->scale.z = scale;
}
static void eTH0_mv(eEC_Effect_c* effect, GAME* game) {
// TODO
return;
}
static void eTH0_dw(eEC_Effect_c* effect, GAME* game) {
// TODO
xyz_t scale = effect->scale;
s16 counter = (s16)(16 - effect->timer) >> 1;
counter = CLAMP(counter, 0, 8);
OPEN_DISP(game->graph);
_texture_z_light_fog_prim_xlu(game->graph);
Matrix_translate(effect->position.x, effect->position.y, effect->position.z, FALSE);
Matrix_scale(scale.x, scale.y, scale.z, TRUE);
gSPMatrix(NEXT_POLY_XLU_DISP, _Matrix_to_Mtx_new(game->graph), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
gSPSegment(NEXT_POLY_XLU_DISP, G_MWO_SEGMENT_8, eTuri_Hane0Ptn[counter]);
gSPDisplayList(NEXT_POLY_XLU_DISP, ef_turi_hane01_00_modelT);
CLOSE_DISP(game->graph);
}
+39 -4
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@@ -1,5 +1,16 @@
#include "ef_effect_control.h"
#include "m_common_data.h"
#include "m_rcp.h"
#include "sys_matrix.h"
extern Gfx ef_turi_hane02_00_modelT[];
extern u8 ef_turi_hane02_0_int_i4[];
extern u8 ef_turi_hane02_1_int_i4[];
extern u8 ef_turi_hane02_2_int_i4[];
extern u8 ef_turi_hane02_3_int_i4[];
static void eTH0_init(xyz_t pos, int prio, s16 angle, GAME* game, u16 item_name, s16 arg0, s16 arg1);
static void eTH0_ct(eEC_Effect_c* effect, GAME* game, void* ct_arg);
static void eTH0_mv(eEC_Effect_c* effect, GAME* game);
@@ -17,18 +28,42 @@ eEC_PROFILE_c iam_ef_turi_hane1 = {
// clang-format on
};
static u8* eTuri_Hane1Ptn[] = {
ef_turi_hane02_0_int_i4, ef_turi_hane02_0_int_i4, ef_turi_hane02_1_int_i4, ef_turi_hane02_1_int_i4,
ef_turi_hane02_2_int_i4, ef_turi_hane02_2_int_i4, ef_turi_hane02_3_int_i4, ef_turi_hane02_3_int_i4,
};
static void eTH0_init(xyz_t pos, int prio, s16 angle, GAME* game, u16 item_name, s16 arg0, s16 arg1) {
// TODO
eEC_CLIP->make_effect_proc(eEC_EFFECT_TURI_HANE1, pos, NULL, game, NULL, item_name, prio, 0, 0);
}
static void eTH0_ct(eEC_Effect_c* effect, GAME* game, void* ct_arg) {
// TODO
effect->timer = 16;
effect->scale.x = 0.01f;
effect->scale.y = 0.01f;
effect->scale.z = 0.01f;
}
static void eTH0_mv(eEC_Effect_c* effect, GAME* game) {
// TODO
return;
}
static void eTH0_dw(eEC_Effect_c* effect, GAME* game) {
// TODO
xyz_t scale = effect->scale;
s16 counter = (s16)(16 - effect->timer) >> 1;
counter = CLAMP(counter, 0, 7);
OPEN_DISP(game->graph);
_texture_z_light_fog_prim_xlu(game->graph);
Matrix_translate(effect->position.x, effect->position.y, effect->position.z, FALSE);
Matrix_scale(scale.x, scale.y, scale.z, TRUE);
gSPMatrix(NEXT_POLY_XLU_DISP, _Matrix_to_Mtx_new(game->graph), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
gSPSegment(NEXT_POLY_XLU_DISP, G_MWO_SEGMENT_8, eTuri_Hane1Ptn[counter]);
gSPDisplayList(NEXT_POLY_XLU_DISP, ef_turi_hane02_00_modelT);
CLOSE_DISP(game->graph);
}