Remove aHT1_GetDefaultAngle macro and remove parameters from aHT1_GetDefaultAngle call sites.

This commit is contained in:
tk
2026-04-24 01:40:54 -04:00
parent 7f5cc03b1d
commit f07b64e466
2 changed files with 2 additions and 3 deletions
-1
View File
@@ -96,7 +96,6 @@ static void aHT1_actor_move(ACTOR* actorx, GAME* game) {
static s16 aHT1_GetDefaultAngle() {
return 0;
}
#define aHT1_GetDefaultAngle(...) aHT1_GetDefaultAngle()
static void aHT1_actor_draw(ACTOR* actorx, GAME* game) {
NPC_CLIP->draw_proc(actorx, game);
+2 -2
View File
@@ -17,7 +17,7 @@ static void aHT1_wait(NPC_HARVEST_NPC1_ACTOR* actor, GAME_PLAY* play) {
}
static void aHT1_to_default(NPC_HARVEST_NPC1_ACTOR* actor, GAME_PLAY* play) {
if (actor->actor.actor_class.shape_info.rotation.y == aHT1_GetDefaultAngle(actor)) {
if (actor->actor.actor_class.shape_info.rotation.y == aHT1_GetDefaultAngle()) {
actor->_998 = 0;
actor->actor.action.step = -1;
}
@@ -64,7 +64,7 @@ static void aHT1_think_main_proc(NPC_HARVEST_NPC1_ACTOR* actor, GAME_PLAY* play)
actor->actor.collision.check_kind = aNPC_BG_CHECK_TYPE_ONLY_GROUND;
} break;
case aNPC_ACT_TALK: {
actor->actor.movement.mv_angl = aHT1_GetDefaultAngle(actor);
actor->actor.movement.mv_angl = aHT1_GetDefaultAngle();
aHT1_set_request_act(&actor->actor);
actor->actor.condition_info.demo_flg =
aNPC_COND_DEMO_SKIP_MOVE_RANGE_CHECK | aNPC_COND_DEMO_SKIP_MOVE_CIRCLE_REV;