Correctly typecast aNPC_SCHEDULE_PROC variable.

This commit is contained in:
tk
2026-04-23 23:08:19 -04:00
parent 9435592380
commit 7f5cc03b1d
+1 -1
View File
@@ -61,7 +61,7 @@ static void aNTT_actor_ct(ACTOR *actorx, GAME *game) {
xyz_t wpos;
NPC_TOTAKEKE_ACTOR *totakeke = (NPC_TOTAKEKE_ACTOR *)actorx;
totakeke->npc_class.schedule.schedule_proc = aNTT_schedule_proc;
totakeke->npc_class.schedule.schedule_proc = (aNPC_SCHEDULE_PROC)aNTT_schedule_proc;
CLIP(npc_clip)->ct_proc(actorx, game, &ct_data);
totakeke->npc_class.palActorIgnoreTimer = -1;
totakeke->npc_class.condition_info.hide_flg = FALSE;