snd: move sound actions and AIs to KingSystem/Sound

They link with KingSystem/Sound (0x7100fe8b54-0x7101060ed4) as sorted
Action/AI passes of their own. The three area tag actions keep their
game base AreaTagAction, which links in the Game/Actor/Area block.

(AI assisted using Claude Fable 5.1 and Claude Opus 5.5)
This commit is contained in:
Léo Lam
2026-09-28 03:39:30 +02:00
parent 7bc225838a
commit a168b93bbc
77 changed files with 660 additions and 652 deletions
-6
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@@ -635,8 +635,6 @@ target_sources(uking PRIVATE
aiEnemyWatchKeepingWait.h
aiEnterFromResetSelect.cpp
aiEnterFromResetSelect.h
aiEnvSeEmitPointRootAI.cpp
aiEnvSeEmitPointRootAI.h
aiEquipConditionSelect.cpp
aiEquipConditionSelect.h
aiEquipHaveSelector.cpp
@@ -1889,8 +1887,6 @@ target_sources(uking PRIVATE
aiShootingStarRoot.h
aiShutterFence.cpp
aiShutterFence.h
aiSignaledSpotBgmTrigger.cpp
aiSignaledSpotBgmTrigger.h
aiSignalFlowchartRootAI.cpp
aiSignalFlowchartRootAI.h
aiSignalSendingMagneStickAcceptor.cpp
@@ -2001,8 +1997,6 @@ target_sources(uking PRIVATE
aiSpearWeaponSelect.h
aiSleepNormal.cpp
aiSleepNormal.h
aiSpotBgmTrigger.cpp
aiSpotBgmTrigger.h
aiStalEnemyBlownOff.cpp
aiStalEnemyBlownOff.h
aiStalEnemyChasePart.cpp
@@ -1,26 +0,0 @@
#include "Game/Actor/AI/aiEnvSeEmitPointRootAI.h"
namespace uking::ai {
EnvSeEmitPointRootAI::EnvSeEmitPointRootAI(const InitArg& arg) : ksys::act::ai::Ai(arg) {}
EnvSeEmitPointRootAI::~EnvSeEmitPointRootAI() = default;
bool EnvSeEmitPointRootAI::init_(sead::Heap* heap) {
return ksys::act::ai::Ai::init_(heap);
}
void EnvSeEmitPointRootAI::enter_(ksys::act::ai::InlineParamPack* params) {
ksys::act::ai::Ai::enter_(params);
}
void EnvSeEmitPointRootAI::leave_() {
ksys::act::ai::Ai::leave_();
}
void EnvSeEmitPointRootAI::loadParams_() {
getStaticParam(&mInvalidatePlayDistance_s, "InvalidatePlayDistance");
getStaticParam(&mPlayDistance_s, "PlayDistance");
}
} // namespace uking::ai
@@ -1,25 +0,0 @@
#pragma once
#include "KingSystem/ActorSystem/actAiAi.h"
namespace uking::ai {
class EnvSeEmitPointRootAI : public ksys::act::ai::Ai {
SEAD_RTTI_OVERRIDE(EnvSeEmitPointRootAI, ksys::act::ai::Ai)
public:
explicit EnvSeEmitPointRootAI(const InitArg& arg);
~EnvSeEmitPointRootAI() override;
bool init_(sead::Heap* heap) override;
void enter_(ksys::act::ai::InlineParamPack* params) override;
void leave_() override;
void loadParams_() override;
protected:
// static_param at offset 0x38
const float* mInvalidatePlayDistance_s{};
// static_param at offset 0x40
const float* mPlayDistance_s{};
};
} // namespace uking::ai
@@ -1,26 +0,0 @@
#include "Game/Actor/AI/aiSignaledSpotBgmTrigger.h"
namespace uking::ai {
SignaledSpotBgmTrigger::SignaledSpotBgmTrigger(const InitArg& arg) : ksys::act::ai::Ai(arg) {}
SignaledSpotBgmTrigger::~SignaledSpotBgmTrigger() = default;
bool SignaledSpotBgmTrigger::init_(sead::Heap* heap) {
return ksys::act::ai::Ai::init_(heap);
}
void SignaledSpotBgmTrigger::enter_(ksys::act::ai::InlineParamPack* params) {
ksys::act::ai::Ai::enter_(params);
}
void SignaledSpotBgmTrigger::leave_() {
ksys::act::ai::Ai::leave_();
}
void SignaledSpotBgmTrigger::loadParams_() {
getMapUnitParam(&mIsStopWithoutReductionY_m, "IsStopWithoutReductionY");
getMapUnitParam(&mSound_m, "Sound");
}
} // namespace uking::ai
@@ -1,25 +0,0 @@
#pragma once
#include "KingSystem/ActorSystem/actAiAi.h"
namespace uking::ai {
class SignaledSpotBgmTrigger : public ksys::act::ai::Ai {
SEAD_RTTI_OVERRIDE(SignaledSpotBgmTrigger, ksys::act::ai::Ai)
public:
explicit SignaledSpotBgmTrigger(const InitArg& arg);
~SignaledSpotBgmTrigger() override;
bool init_(sead::Heap* heap) override;
void enter_(ksys::act::ai::InlineParamPack* params) override;
void leave_() override;
void loadParams_() override;
protected:
// map_unit_param at offset 0x38
const bool* mIsStopWithoutReductionY_m{};
// map_unit_param at offset 0x40
sead::SafeString mSound_m{};
};
} // namespace uking::ai
-26
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@@ -1,26 +0,0 @@
#include "Game/Actor/AI/aiSpotBgmTrigger.h"
namespace uking::ai {
SpotBgmTrigger::SpotBgmTrigger(const InitArg& arg) : ksys::act::ai::Ai(arg) {}
SpotBgmTrigger::~SpotBgmTrigger() = default;
bool SpotBgmTrigger::init_(sead::Heap* heap) {
return ksys::act::ai::Ai::init_(heap);
}
void SpotBgmTrigger::enter_(ksys::act::ai::InlineParamPack* params) {
ksys::act::ai::Ai::enter_(params);
}
void SpotBgmTrigger::leave_() {
ksys::act::ai::Ai::leave_();
}
void SpotBgmTrigger::loadParams_() {
getMapUnitParam(&mIsStopWithoutReductionY_m, "IsStopWithoutReductionY");
getMapUnitParam(&mSound_m, "Sound");
}
} // namespace uking::ai
-25
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@@ -1,25 +0,0 @@
#pragma once
#include "KingSystem/ActorSystem/actAiAi.h"
namespace uking::ai {
class SpotBgmTrigger : public ksys::act::ai::Ai {
SEAD_RTTI_OVERRIDE(SpotBgmTrigger, ksys::act::ai::Ai)
public:
explicit SpotBgmTrigger(const InitArg& arg);
~SpotBgmTrigger() override;
bool init_(sead::Heap* heap) override;
void enter_(ksys::act::ai::InlineParamPack* params) override;
void leave_() override;
void loadParams_() override;
protected:
// map_unit_param at offset 0x38
const bool* mIsStopWithoutReductionY_m{};
// map_unit_param at offset 0x40
sead::SafeString mSound_m{};
};
} // namespace uking::ai
-62
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@@ -285,8 +285,6 @@ target_sources(uking PRIVATE
actionBattleCloseSlippedWalk.h
actionBattleCloseWalk.cpp
actionBattleCloseWalk.h
actionBattleDungeonBGMAction.cpp
actionBattleDungeonBGMAction.h
actionBattleHover.cpp
actionBattleHover.h
actionBattleLevelFlyMoveBase.cpp
@@ -483,10 +481,6 @@ target_sources(uking PRIVATE
actionCreateObjectsOfOwnedHorse.h
actionCurseRRematchCount.cpp
actionCurseRRematchCount.h
actionCustomDuckingEndAction.cpp
actionCustomDuckingEndAction.h
actionCustomDuckingStartAction.cpp
actionCustomDuckingStartAction.h
actionDamagedTurn.cpp
actionDamagedTurn.h
actionDamageField.cpp
@@ -719,10 +713,6 @@ target_sources(uking PRIVATE
actionEnemyRigidBodySpinDie.h
actionEnemyRushAttack.cpp
actionEnemyRushAttack.h
actionEnvSeEmitPointBirdPlayAction.cpp
actionEnvSeEmitPointBirdPlayAction.h
actionEnvSeEmitPointInsectPlayAction.cpp
actionEnvSeEmitPointInsectPlayAction.h
actionEquipDisplay.cpp
actionEquipDisplayCreate.cpp
actionEquipDisplayCreate.h
@@ -767,14 +757,6 @@ target_sources(uking PRIVATE
actionEventAppearRaceResult.h
actionEventAutoSaveAtGameClear.cpp
actionEventAutoSaveAtGameClear.h
actionEventBgmCtrlAction.cpp
actionEventBgmCtrlAction.h
actionEventBgmStartAction.cpp
actionEventBgmStartAction.h
actionEventBgmStartAndKeepAction.cpp
actionEventBgmStartAndKeepAction.h
actionEventBgmStopAction.cpp
actionEventBgmStopAction.h
actionEventBind.cpp
actionEventBind.h
actionEventCancelGet.cpp
@@ -1433,8 +1415,6 @@ target_sources(uking PRIVATE
actionFreeze.h
actionFromCDungeonToMainField.cpp
actionFromCDungeonToMainField.h
actionFrontierSpotBgmTriggerAction.cpp
actionFrontierSpotBgmTriggerAction.h
actionGameDataAddFloat.cpp
actionGameDataAddFloat.h
actionGameDataAddInt.cpp
@@ -1611,10 +1591,6 @@ target_sources(uking PRIVATE
actionGrabRightWalk.h
actionGraveAttack.cpp
actionGraveAttack.h
actionGroupAllowEmitAction.cpp
actionGroupAllowEmitAction.h
actionGroupDisallowEmitAction.cpp
actionGroupDisallowEmitAction.h
actionGuardBackWalk.cpp
actionGuardBackWalk.h
actionGuardBreak.cpp
@@ -1851,8 +1827,6 @@ target_sources(uking PRIVATE
actionKeepStandingPosture.h
actionKick.cpp
actionKick.h
actionKillAllDemoSoundAction.cpp
actionKillAllDemoSoundAction.h
actionKillSelectActor.cpp
actionKillSelectActor.h
actionKillUIScreenAction.cpp
@@ -1939,10 +1913,6 @@ target_sources(uking PRIVATE
actionLinearFlyAttackBase.h
actionLinearFlyAttack.cpp
actionLinearFlyAttack.h
actionListenerFixPositionAction.cpp
actionListenerFixPositionAction.h
actionListenerSetModeAction.cpp
actionListenerSetModeAction.h
actionLoadSaveDataFromGameOver.cpp
actionLoadSaveDataFromGameOver.h
actionLookAtObjectBase.cpp
@@ -2049,8 +2019,6 @@ target_sources(uking PRIVATE
actionMultiVacuumRotScaleTimeByDistWithTgtBase.h
actionMultiVacuumRotScaleTimeByDistWithTgt.cpp
actionMultiVacuumRotScaleTimeByDistWithTgt.h
actionMusicianSpotBgmTriggerAction.cpp
actionMusicianSpotBgmTriggerAction.h
actionNavMeshAction.cpp
actionNavMeshAction.h
actionNavMeshBattleWalk.cpp
@@ -2349,8 +2317,6 @@ target_sources(uking PRIVATE
actionPlayerAreaInOutSendMessage.h
actionPlayerBeamMove.cpp
actionPlayerBeamMove.h
actionPlayerEmitEquipmentNoise.cpp
actionPlayerEmitEquipmentNoise.h
actionPlayerInAreaAutoEnemyForbidTag.cpp
actionPlayerInAreaAutoEnemyForbidTag.h
actionPlayerLookAtObjectNow.cpp
@@ -2549,22 +2515,6 @@ target_sources(uking PRIVATE
actionSandwormNavMove.h
actionSandwormTackleMove.cpp
actionSandwormTackleMove.h
actionSceneBgmCtrlAction.cpp
actionSceneBgmCtrlAction.h
actionSceneSoundCtrlAction.cpp
actionSceneSoundCtrlAction.h
actionSceneSoundKillDuckingAction.cpp
actionSceneSoundKillDuckingAction.h
actionSceneSoundNotifyTalkAction.cpp
actionSceneSoundNotifyTalkAction.h
actionSceneSoundSetEndProcAction.cpp
actionSceneSoundSetEndProcAction.h
actionSceneSoundSetStartProcAction.cpp
actionSceneSoundSetStartProcAction.h
actionSceneSoundStartDuckingAction.cpp
actionSceneSoundStartDuckingAction.h
actionSceneSoundStopDuckingAction.cpp
actionSceneSoundStopDuckingAction.h
actionScrapEquip.cpp
actionScrapEquip.h
actionSearch.cpp
@@ -2843,24 +2793,14 @@ target_sources(uking PRIVATE
actionSmallDamageDirectPreTargetBone.cpp
actionSmallDamageDirectPreTargetBone.h
actionSmallDamage.h
actionSoundOcclusionTagAction.cpp
actionSoundOcclusionTagAction.h
actionSoundOcclusionTagRemainsWater.cpp
actionSoundOcclusionTagRemainsWater.h
actionSoundProxyRootAction.cpp
actionSoundProxyRootAction.h
actionSoundReverbAreaTagAction.cpp
actionSoundReverbAreaTagAction.h
actionSoundShieldingAreaTagAction.cpp
actionSoundShieldingAreaTagAction.h
actionSoundTrigger.cpp
actionSoundTriggerFadeAction.cpp
actionSoundTriggerFadeAction.h
actionSoundTrigger.h
actionSpinFlyAttack.cpp
actionSpinFlyAttack.h
actionSpotBgmTriggerAction.cpp
actionSpotBgmTriggerAction.h
actionSpreadToEnemy.cpp
actionSpreadToEnemy.h
actionSSMagneStickAcceptorAccept.cpp
@@ -2895,8 +2835,6 @@ target_sources(uking PRIVATE
actionStepDoubleLargeAttack.h
actionStick.cpp
actionStick.h
actionStopAllDemoSoundAction.cpp
actionStopAllDemoSoundAction.h
actionStopASIgnite.cpp
actionStopASIgnite.h
actionStopASPlay.cpp
@@ -1,27 +0,0 @@
#include "Game/Actor/Action/actionBattleDungeonBGMAction.h"
namespace uking::action {
BattleDungeonBGMAction::BattleDungeonBGMAction(const InitArg& arg) : ksys::act::ai::Action(arg) {}
BattleDungeonBGMAction::~BattleDungeonBGMAction() = default;
bool BattleDungeonBGMAction::init_(sead::Heap* heap) {
return ksys::act::ai::Action::init_(heap);
}
void BattleDungeonBGMAction::enter_(ksys::act::ai::InlineParamPack* params) {
ksys::act::ai::Action::enter_(params);
}
void BattleDungeonBGMAction::leave_() {
ksys::act::ai::Action::leave_();
}
void BattleDungeonBGMAction::loadParams_() {}
void BattleDungeonBGMAction::calc_() {
ksys::act::ai::Action::calc_();
}
} // namespace uking::action
@@ -1,22 +0,0 @@
#pragma once
#include "KingSystem/ActorSystem/actAiAction.h"
namespace uking::action {
class BattleDungeonBGMAction : public ksys::act::ai::Action {
SEAD_RTTI_OVERRIDE(BattleDungeonBGMAction, ksys::act::ai::Action)
public:
explicit BattleDungeonBGMAction(const InitArg& arg);
~BattleDungeonBGMAction() override;
bool init_(sead::Heap* heap) override;
void enter_(ksys::act::ai::InlineParamPack* params) override;
void leave_() override;
void loadParams_() override;
protected:
void calc_() override;
};
} // namespace uking::action
@@ -1,15 +0,0 @@
#include "Game/Actor/Action/actionCustomDuckingEndAction.h"
namespace uking::action {
CustomDuckingEndAction::CustomDuckingEndAction(const InitArg& arg) : ksys::act::ai::Action(arg) {}
CustomDuckingEndAction::~CustomDuckingEndAction() = default;
bool CustomDuckingEndAction::init_(sead::Heap* heap) {
return ksys::act::ai::Action::init_(heap);
}
void CustomDuckingEndAction::loadParams_() {}
} // namespace uking::action
@@ -1,19 +0,0 @@
#pragma once
#include "KingSystem/ActorSystem/actAiAction.h"
namespace uking::action {
class CustomDuckingEndAction : public ksys::act::ai::Action {
SEAD_RTTI_OVERRIDE(CustomDuckingEndAction, ksys::act::ai::Action)
public:
explicit CustomDuckingEndAction(const InitArg& arg);
~CustomDuckingEndAction() override;
bool init_(sead::Heap* heap) override;
void loadParams_() override;
protected:
};
} // namespace uking::action
@@ -1,23 +0,0 @@
#include "Game/Actor/Action/actionCustomDuckingStartAction.h"
namespace uking::action {
CustomDuckingStartAction::CustomDuckingStartAction(const InitArg& arg)
: ksys::act::ai::Action(arg) {}
CustomDuckingStartAction::~CustomDuckingStartAction() = default;
bool CustomDuckingStartAction::init_(sead::Heap* heap) {
return ksys::act::ai::Action::init_(heap);
}
void CustomDuckingStartAction::loadParams_() {
getDynamicParam(&mVolume_d, "Volume");
getDynamicParam(&mFadeOutSec_d, "FadeOutSec");
getDynamicParam(&mFadeInSec_d, "FadeInSec");
getDynamicParam(&mStartDelaySec_d, "StartDelaySec");
getDynamicParam(&mTargetGroups_d, "TargetGroups");
getDynamicParam(&mExceptGroups_d, "ExceptGroups");
}
} // namespace uking::action
@@ -1,31 +0,0 @@
#pragma once
#include "KingSystem/ActorSystem/actAiAction.h"
namespace uking::action {
class CustomDuckingStartAction : public ksys::act::ai::Action {
SEAD_RTTI_OVERRIDE(CustomDuckingStartAction, ksys::act::ai::Action)
public:
explicit CustomDuckingStartAction(const InitArg& arg);
~CustomDuckingStartAction() override;
bool init_(sead::Heap* heap) override;
void loadParams_() override;
protected:
// dynamic_param at offset 0x20
float* mVolume_d{};
// dynamic_param at offset 0x28
float* mFadeOutSec_d{};
// dynamic_param at offset 0x30
float* mFadeInSec_d{};
// dynamic_param at offset 0x38
float* mStartDelaySec_d{};
// dynamic_param at offset 0x40
sead::SafeString mTargetGroups_d{};
// dynamic_param at offset 0x50
sead::SafeString mExceptGroups_d{};
};
} // namespace uking::action
@@ -1,28 +0,0 @@
#include "Game/Actor/Action/actionEnvSeEmitPointBirdPlayAction.h"
namespace uking::action {
EnvSeEmitPointBirdPlayAction::EnvSeEmitPointBirdPlayAction(const InitArg& arg)
: ksys::act::ai::Action(arg) {}
EnvSeEmitPointBirdPlayAction::~EnvSeEmitPointBirdPlayAction() = default;
bool EnvSeEmitPointBirdPlayAction::init_(sead::Heap* heap) {
return ksys::act::ai::Action::init_(heap);
}
void EnvSeEmitPointBirdPlayAction::enter_(ksys::act::ai::InlineParamPack* params) {
ksys::act::ai::Action::enter_(params);
}
void EnvSeEmitPointBirdPlayAction::leave_() {
ksys::act::ai::Action::leave_();
}
void EnvSeEmitPointBirdPlayAction::loadParams_() {}
void EnvSeEmitPointBirdPlayAction::calc_() {
ksys::act::ai::Action::calc_();
}
} // namespace uking::action
@@ -1,22 +0,0 @@
#pragma once
#include "KingSystem/ActorSystem/actAiAction.h"
namespace uking::action {
class EnvSeEmitPointBirdPlayAction : public ksys::act::ai::Action {
SEAD_RTTI_OVERRIDE(EnvSeEmitPointBirdPlayAction, ksys::act::ai::Action)
public:
explicit EnvSeEmitPointBirdPlayAction(const InitArg& arg);
~EnvSeEmitPointBirdPlayAction() override;
bool init_(sead::Heap* heap) override;
void enter_(ksys::act::ai::InlineParamPack* params) override;
void leave_() override;
void loadParams_() override;
protected:
void calc_() override;
};
} // namespace uking::action
@@ -1,28 +0,0 @@
#include "Game/Actor/Action/actionEnvSeEmitPointInsectPlayAction.h"
namespace uking::action {
EnvSeEmitPointInsectPlayAction::EnvSeEmitPointInsectPlayAction(const InitArg& arg)
: ksys::act::ai::Action(arg) {}
EnvSeEmitPointInsectPlayAction::~EnvSeEmitPointInsectPlayAction() = default;
bool EnvSeEmitPointInsectPlayAction::init_(sead::Heap* heap) {
return ksys::act::ai::Action::init_(heap);
}
void EnvSeEmitPointInsectPlayAction::enter_(ksys::act::ai::InlineParamPack* params) {
ksys::act::ai::Action::enter_(params);
}
void EnvSeEmitPointInsectPlayAction::leave_() {
ksys::act::ai::Action::leave_();
}
void EnvSeEmitPointInsectPlayAction::loadParams_() {}
void EnvSeEmitPointInsectPlayAction::calc_() {
ksys::act::ai::Action::calc_();
}
} // namespace uking::action
@@ -1,22 +0,0 @@
#pragma once
#include "KingSystem/ActorSystem/actAiAction.h"
namespace uking::action {
class EnvSeEmitPointInsectPlayAction : public ksys::act::ai::Action {
SEAD_RTTI_OVERRIDE(EnvSeEmitPointInsectPlayAction, ksys::act::ai::Action)
public:
explicit EnvSeEmitPointInsectPlayAction(const InitArg& arg);
~EnvSeEmitPointInsectPlayAction() override;
bool init_(sead::Heap* heap) override;
void enter_(ksys::act::ai::InlineParamPack* params) override;
void leave_() override;
void loadParams_() override;
protected:
void calc_() override;
};
} // namespace uking::action
@@ -1,17 +0,0 @@
#include "Game/Actor/Action/actionEventBgmCtrlAction.h"
namespace uking::action {
EventBgmCtrlAction::EventBgmCtrlAction(const InitArg& arg) : ksys::act::ai::Action(arg) {}
EventBgmCtrlAction::~EventBgmCtrlAction() = default;
bool EventBgmCtrlAction::init_(sead::Heap* heap) {
return ksys::act::ai::Action::init_(heap);
}
void EventBgmCtrlAction::loadParams_() {
getDynamicParam(&mCtrlType_d, "CtrlType");
}
} // namespace uking::action
@@ -1,21 +0,0 @@
#pragma once
#include "KingSystem/ActorSystem/actAiAction.h"
namespace uking::action {
class EventBgmCtrlAction : public ksys::act::ai::Action {
SEAD_RTTI_OVERRIDE(EventBgmCtrlAction, ksys::act::ai::Action)
public:
explicit EventBgmCtrlAction(const InitArg& arg);
~EventBgmCtrlAction() override;
bool init_(sead::Heap* heap) override;
void loadParams_() override;
protected:
// dynamic_param at offset 0x20
sead::SafeString mCtrlType_d{};
};
} // namespace uking::action
@@ -1,17 +0,0 @@
#include "Game/Actor/Action/actionEventBgmStartAction.h"
namespace uking::action {
EventBgmStartAction::EventBgmStartAction(const InitArg& arg) : ksys::act::ai::Action(arg) {}
EventBgmStartAction::~EventBgmStartAction() = default;
bool EventBgmStartAction::init_(sead::Heap* heap) {
return ksys::act::ai::Action::init_(heap);
}
void EventBgmStartAction::loadParams_() {
getDynamicParam(&mBgmName_d, "BgmName");
}
} // namespace uking::action
@@ -1,21 +0,0 @@
#pragma once
#include "KingSystem/ActorSystem/actAiAction.h"
namespace uking::action {
class EventBgmStartAction : public ksys::act::ai::Action {
SEAD_RTTI_OVERRIDE(EventBgmStartAction, ksys::act::ai::Action)
public:
explicit EventBgmStartAction(const InitArg& arg);
~EventBgmStartAction() override;
bool init_(sead::Heap* heap) override;
void loadParams_() override;
protected:
// dynamic_param at offset 0x20
sead::SafeString mBgmName_d{};
};
} // namespace uking::action
@@ -1,30 +0,0 @@
#include "Game/Actor/Action/actionEventBgmStartAndKeepAction.h"
namespace uking::action {
EventBgmStartAndKeepAction::EventBgmStartAndKeepAction(const InitArg& arg)
: ksys::act::ai::Action(arg) {}
EventBgmStartAndKeepAction::~EventBgmStartAndKeepAction() = default;
bool EventBgmStartAndKeepAction::init_(sead::Heap* heap) {
return ksys::act::ai::Action::init_(heap);
}
void EventBgmStartAndKeepAction::enter_(ksys::act::ai::InlineParamPack* params) {
ksys::act::ai::Action::enter_(params);
}
void EventBgmStartAndKeepAction::leave_() {
ksys::act::ai::Action::leave_();
}
void EventBgmStartAndKeepAction::loadParams_() {
getDynamicParam(&mBgmName_d, "BgmName");
}
void EventBgmStartAndKeepAction::calc_() {
ksys::act::ai::Action::calc_();
}
} // namespace uking::action
@@ -1,25 +0,0 @@
#pragma once
#include "KingSystem/ActorSystem/actAiAction.h"
namespace uking::action {
class EventBgmStartAndKeepAction : public ksys::act::ai::Action {
SEAD_RTTI_OVERRIDE(EventBgmStartAndKeepAction, ksys::act::ai::Action)
public:
explicit EventBgmStartAndKeepAction(const InitArg& arg);
~EventBgmStartAndKeepAction() override;
bool init_(sead::Heap* heap) override;
void enter_(ksys::act::ai::InlineParamPack* params) override;
void leave_() override;
void loadParams_() override;
protected:
void calc_() override;
// dynamic_param at offset 0x20
sead::SafeString mBgmName_d{};
};
} // namespace uking::action
@@ -1,18 +0,0 @@
#include "Game/Actor/Action/actionEventBgmStopAction.h"
namespace uking::action {
EventBgmStopAction::EventBgmStopAction(const InitArg& arg) : ksys::act::ai::Action(arg) {}
EventBgmStopAction::~EventBgmStopAction() = default;
bool EventBgmStopAction::init_(sead::Heap* heap) {
return ksys::act::ai::Action::init_(heap);
}
void EventBgmStopAction::loadParams_() {
getDynamicParam(&mFadeSec_d, "FadeSec");
getDynamicParam(&mBgmName_d, "BgmName");
}
} // namespace uking::action
@@ -1,23 +0,0 @@
#pragma once
#include "KingSystem/ActorSystem/actAiAction.h"
namespace uking::action {
class EventBgmStopAction : public ksys::act::ai::Action {
SEAD_RTTI_OVERRIDE(EventBgmStopAction, ksys::act::ai::Action)
public:
explicit EventBgmStopAction(const InitArg& arg);
~EventBgmStopAction() override;
bool init_(sead::Heap* heap) override;
void loadParams_() override;
protected:
// dynamic_param at offset 0x20
float* mFadeSec_d{};
// dynamic_param at offset 0x28
sead::SafeString mBgmName_d{};
};
} // namespace uking::action
@@ -1,34 +0,0 @@
#include "Game/Actor/Action/actionFrontierSpotBgmTriggerAction.h"
namespace uking::action {
FrontierSpotBgmTriggerAction::FrontierSpotBgmTriggerAction(const InitArg& arg)
: ksys::act::ai::Action(arg) {}
FrontierSpotBgmTriggerAction::~FrontierSpotBgmTriggerAction() = default;
bool FrontierSpotBgmTriggerAction::init_(sead::Heap* heap) {
return ksys::act::ai::Action::init_(heap);
}
void FrontierSpotBgmTriggerAction::enter_(ksys::act::ai::InlineParamPack* params) {
ksys::act::ai::Action::enter_(params);
}
void FrontierSpotBgmTriggerAction::leave_() {
ksys::act::ai::Action::leave_();
}
void FrontierSpotBgmTriggerAction::loadParams_() {
getDynamicParam(&mSound_d, "Sound");
getMapUnitParam(&mSpotBgmLifeScaleMargin_m, "SpotBgmLifeScaleMargin");
getMapUnitParam(&mIsStopWithoutReductionY_m, "IsStopWithoutReductionY");
getMapUnitParam(&mSound_m, "Sound");
getMapUnitParam(&mShape_m, "Shape");
}
void FrontierSpotBgmTriggerAction::calc_() {
ksys::act::ai::Action::calc_();
}
} // namespace uking::action
@@ -1,33 +0,0 @@
#pragma once
#include "KingSystem/ActorSystem/actAiAction.h"
namespace uking::action {
class FrontierSpotBgmTriggerAction : public ksys::act::ai::Action {
SEAD_RTTI_OVERRIDE(FrontierSpotBgmTriggerAction, ksys::act::ai::Action)
public:
explicit FrontierSpotBgmTriggerAction(const InitArg& arg);
~FrontierSpotBgmTriggerAction() override;
bool init_(sead::Heap* heap) override;
void enter_(ksys::act::ai::InlineParamPack* params) override;
void leave_() override;
void loadParams_() override;
protected:
void calc_() override;
// dynamic_param at offset 0x20
sead::SafeString mSound_d{};
// map_unit_param at offset 0x30
const float* mSpotBgmLifeScaleMargin_m{};
// map_unit_param at offset 0x38
const bool* mIsStopWithoutReductionY_m{};
// map_unit_param at offset 0x40
sead::SafeString mSound_m{};
// map_unit_param at offset 0x50
sead::SafeString mShape_m{};
};
} // namespace uking::action
@@ -1,17 +0,0 @@
#include "Game/Actor/Action/actionGroupAllowEmitAction.h"
namespace uking::action {
GroupAllowEmitAction::GroupAllowEmitAction(const InitArg& arg) : ksys::act::ai::Action(arg) {}
GroupAllowEmitAction::~GroupAllowEmitAction() = default;
bool GroupAllowEmitAction::init_(sead::Heap* heap) {
return ksys::act::ai::Action::init_(heap);
}
void GroupAllowEmitAction::loadParams_() {
getDynamicParam(&mGroupName_d, "GroupName");
}
} // namespace uking::action
@@ -1,21 +0,0 @@
#pragma once
#include "KingSystem/ActorSystem/actAiAction.h"
namespace uking::action {
class GroupAllowEmitAction : public ksys::act::ai::Action {
SEAD_RTTI_OVERRIDE(GroupAllowEmitAction, ksys::act::ai::Action)
public:
explicit GroupAllowEmitAction(const InitArg& arg);
~GroupAllowEmitAction() override;
bool init_(sead::Heap* heap) override;
void loadParams_() override;
protected:
// dynamic_param at offset 0x20
sead::SafeString mGroupName_d{};
};
} // namespace uking::action
@@ -1,17 +0,0 @@
#include "Game/Actor/Action/actionGroupDisallowEmitAction.h"
namespace uking::action {
GroupDisallowEmitAction::GroupDisallowEmitAction(const InitArg& arg) : ksys::act::ai::Action(arg) {}
GroupDisallowEmitAction::~GroupDisallowEmitAction() = default;
bool GroupDisallowEmitAction::init_(sead::Heap* heap) {
return ksys::act::ai::Action::init_(heap);
}
void GroupDisallowEmitAction::loadParams_() {
getDynamicParam(&mGroupName_d, "GroupName");
}
} // namespace uking::action
@@ -1,21 +0,0 @@
#pragma once
#include "KingSystem/ActorSystem/actAiAction.h"
namespace uking::action {
class GroupDisallowEmitAction : public ksys::act::ai::Action {
SEAD_RTTI_OVERRIDE(GroupDisallowEmitAction, ksys::act::ai::Action)
public:
explicit GroupDisallowEmitAction(const InitArg& arg);
~GroupDisallowEmitAction() override;
bool init_(sead::Heap* heap) override;
void loadParams_() override;
protected:
// dynamic_param at offset 0x20
sead::SafeString mGroupName_d{};
};
} // namespace uking::action
@@ -1,15 +0,0 @@
#include "Game/Actor/Action/actionKillAllDemoSoundAction.h"
namespace uking::action {
KillAllDemoSoundAction::KillAllDemoSoundAction(const InitArg& arg) : ksys::act::ai::Action(arg) {}
KillAllDemoSoundAction::~KillAllDemoSoundAction() = default;
bool KillAllDemoSoundAction::init_(sead::Heap* heap) {
return ksys::act::ai::Action::init_(heap);
}
void KillAllDemoSoundAction::loadParams_() {}
} // namespace uking::action
@@ -1,19 +0,0 @@
#pragma once
#include "KingSystem/ActorSystem/actAiAction.h"
namespace uking::action {
class KillAllDemoSoundAction : public ksys::act::ai::Action {
SEAD_RTTI_OVERRIDE(KillAllDemoSoundAction, ksys::act::ai::Action)
public:
explicit KillAllDemoSoundAction(const InitArg& arg);
~KillAllDemoSoundAction() override;
bool init_(sead::Heap* heap) override;
void loadParams_() override;
protected:
};
} // namespace uking::action
@@ -1,18 +0,0 @@
#include "Game/Actor/Action/actionListenerFixPositionAction.h"
namespace uking::action {
ListenerFixPositionAction::ListenerFixPositionAction(const InitArg& arg)
: ksys::act::ai::Action(arg) {}
ListenerFixPositionAction::~ListenerFixPositionAction() = default;
bool ListenerFixPositionAction::init_(sead::Heap* heap) {
return ksys::act::ai::Action::init_(heap);
}
void ListenerFixPositionAction::loadParams_() {
getDynamicParam(&mFixType_d, "FixType");
}
} // namespace uking::action
@@ -1,21 +0,0 @@
#pragma once
#include "KingSystem/ActorSystem/actAiAction.h"
namespace uking::action {
class ListenerFixPositionAction : public ksys::act::ai::Action {
SEAD_RTTI_OVERRIDE(ListenerFixPositionAction, ksys::act::ai::Action)
public:
explicit ListenerFixPositionAction(const InitArg& arg);
~ListenerFixPositionAction() override;
bool init_(sead::Heap* heap) override;
void loadParams_() override;
protected:
// dynamic_param at offset 0x20
sead::SafeString mFixType_d{};
};
} // namespace uking::action
@@ -1,17 +0,0 @@
#include "Game/Actor/Action/actionListenerSetModeAction.h"
namespace uking::action {
ListenerSetModeAction::ListenerSetModeAction(const InitArg& arg) : ksys::act::ai::Action(arg) {}
ListenerSetModeAction::~ListenerSetModeAction() = default;
bool ListenerSetModeAction::init_(sead::Heap* heap) {
return ksys::act::ai::Action::init_(heap);
}
void ListenerSetModeAction::loadParams_() {
getDynamicParam(&mMode_d, "Mode");
}
} // namespace uking::action
@@ -1,21 +0,0 @@
#pragma once
#include "KingSystem/ActorSystem/actAiAction.h"
namespace uking::action {
class ListenerSetModeAction : public ksys::act::ai::Action {
SEAD_RTTI_OVERRIDE(ListenerSetModeAction, ksys::act::ai::Action)
public:
explicit ListenerSetModeAction(const InitArg& arg);
~ListenerSetModeAction() override;
bool init_(sead::Heap* heap) override;
void loadParams_() override;
protected:
// dynamic_param at offset 0x20
sead::SafeString mMode_d{};
};
} // namespace uking::action
@@ -1,30 +0,0 @@
#include "Game/Actor/Action/actionMusicianSpotBgmTriggerAction.h"
namespace uking::action {
MusicianSpotBgmTriggerAction::MusicianSpotBgmTriggerAction(const InitArg& arg)
: SpotBgmTriggerAction(arg) {}
MusicianSpotBgmTriggerAction::~MusicianSpotBgmTriggerAction() = default;
bool MusicianSpotBgmTriggerAction::init_(sead::Heap* heap) {
return SpotBgmTriggerAction::init_(heap);
}
void MusicianSpotBgmTriggerAction::enter_(ksys::act::ai::InlineParamPack* params) {
SpotBgmTriggerAction::enter_(params);
}
void MusicianSpotBgmTriggerAction::leave_() {
SpotBgmTriggerAction::leave_();
}
void MusicianSpotBgmTriggerAction::loadParams_() {
SpotBgmTriggerAction::loadParams_();
}
void MusicianSpotBgmTriggerAction::calc_() {
SpotBgmTriggerAction::calc_();
}
} // namespace uking::action
@@ -1,23 +0,0 @@
#pragma once
#include "Game/Actor/Action/actionSpotBgmTriggerAction.h"
#include "KingSystem/ActorSystem/actAiAction.h"
namespace uking::action {
class MusicianSpotBgmTriggerAction : public SpotBgmTriggerAction {
SEAD_RTTI_OVERRIDE(MusicianSpotBgmTriggerAction, SpotBgmTriggerAction)
public:
explicit MusicianSpotBgmTriggerAction(const InitArg& arg);
~MusicianSpotBgmTriggerAction() override;
bool init_(sead::Heap* heap) override;
void enter_(ksys::act::ai::InlineParamPack* params) override;
void leave_() override;
void loadParams_() override;
protected:
void calc_() override;
};
} // namespace uking::action
@@ -1,19 +0,0 @@
#include "Game/Actor/Action/actionPlayerEmitEquipmentNoise.h"
namespace uking::action {
PlayerEmitEquipmentNoise::PlayerEmitEquipmentNoise(const InitArg& arg)
: ksys::act::ai::Action(arg) {}
PlayerEmitEquipmentNoise::~PlayerEmitEquipmentNoise() = default;
bool PlayerEmitEquipmentNoise::init_(sead::Heap* heap) {
return ksys::act::ai::Action::init_(heap);
}
void PlayerEmitEquipmentNoise::loadParams_() {
getDynamicParam(&mSteppingFoot_d, "SteppingFoot");
getDynamicParam(&mSpeed_d, "Speed");
}
} // namespace uking::action
@@ -1,23 +0,0 @@
#pragma once
#include "KingSystem/ActorSystem/actAiAction.h"
namespace uking::action {
class PlayerEmitEquipmentNoise : public ksys::act::ai::Action {
SEAD_RTTI_OVERRIDE(PlayerEmitEquipmentNoise, ksys::act::ai::Action)
public:
explicit PlayerEmitEquipmentNoise(const InitArg& arg);
~PlayerEmitEquipmentNoise() override;
bool init_(sead::Heap* heap) override;
void loadParams_() override;
protected:
// dynamic_param at offset 0x20
sead::SafeString mSteppingFoot_d{};
// dynamic_param at offset 0x30
sead::SafeString mSpeed_d{};
};
} // namespace uking::action
@@ -1,17 +0,0 @@
#include "Game/Actor/Action/actionSceneBgmCtrlAction.h"
namespace uking::action {
SceneBgmCtrlAction::SceneBgmCtrlAction(const InitArg& arg) : ksys::act::ai::Action(arg) {}
SceneBgmCtrlAction::~SceneBgmCtrlAction() = default;
bool SceneBgmCtrlAction::init_(sead::Heap* heap) {
return ksys::act::ai::Action::init_(heap);
}
void SceneBgmCtrlAction::loadParams_() {
getDynamicParam(&mCtrlType_d, "CtrlType");
}
} // namespace uking::action
@@ -1,21 +0,0 @@
#pragma once
#include "KingSystem/ActorSystem/actAiAction.h"
namespace uking::action {
class SceneBgmCtrlAction : public ksys::act::ai::Action {
SEAD_RTTI_OVERRIDE(SceneBgmCtrlAction, ksys::act::ai::Action)
public:
explicit SceneBgmCtrlAction(const InitArg& arg);
~SceneBgmCtrlAction() override;
bool init_(sead::Heap* heap) override;
void loadParams_() override;
protected:
// dynamic_param at offset 0x20
sead::SafeString mCtrlType_d{};
};
} // namespace uking::action
@@ -1,18 +0,0 @@
#include "Game/Actor/Action/actionSceneSoundCtrlAction.h"
namespace uking::action {
SceneSoundCtrlAction::SceneSoundCtrlAction(const InitArg& arg) : ksys::act::ai::Action(arg) {}
SceneSoundCtrlAction::~SceneSoundCtrlAction() = default;
bool SceneSoundCtrlAction::init_(sead::Heap* heap) {
return ksys::act::ai::Action::init_(heap);
}
void SceneSoundCtrlAction::loadParams_() {
getDynamicParam(&mBgmCtrlType_d, "BgmCtrlType");
getDynamicParam(&mSeCtrlType_d, "SeCtrlType");
}
} // namespace uking::action
@@ -1,23 +0,0 @@
#pragma once
#include "KingSystem/ActorSystem/actAiAction.h"
namespace uking::action {
class SceneSoundCtrlAction : public ksys::act::ai::Action {
SEAD_RTTI_OVERRIDE(SceneSoundCtrlAction, ksys::act::ai::Action)
public:
explicit SceneSoundCtrlAction(const InitArg& arg);
~SceneSoundCtrlAction() override;
bool init_(sead::Heap* heap) override;
void loadParams_() override;
protected:
// dynamic_param at offset 0x20
sead::SafeString mBgmCtrlType_d{};
// dynamic_param at offset 0x30
sead::SafeString mSeCtrlType_d{};
};
} // namespace uking::action
@@ -1,18 +0,0 @@
#include "Game/Actor/Action/actionSceneSoundKillDuckingAction.h"
namespace uking::action {
SceneSoundKillDuckingAction::SceneSoundKillDuckingAction(const InitArg& arg)
: ksys::act::ai::Action(arg) {}
SceneSoundKillDuckingAction::~SceneSoundKillDuckingAction() = default;
bool SceneSoundKillDuckingAction::init_(sead::Heap* heap) {
return ksys::act::ai::Action::init_(heap);
}
void SceneSoundKillDuckingAction::loadParams_() {
getDynamicParam(&mDuckerType_d, "DuckerType");
}
} // namespace uking::action
@@ -1,21 +0,0 @@
#pragma once
#include "KingSystem/ActorSystem/actAiAction.h"
namespace uking::action {
class SceneSoundKillDuckingAction : public ksys::act::ai::Action {
SEAD_RTTI_OVERRIDE(SceneSoundKillDuckingAction, ksys::act::ai::Action)
public:
explicit SceneSoundKillDuckingAction(const InitArg& arg);
~SceneSoundKillDuckingAction() override;
bool init_(sead::Heap* heap) override;
void loadParams_() override;
protected:
// dynamic_param at offset 0x20
sead::SafeString mDuckerType_d{};
};
} // namespace uking::action
@@ -1,18 +0,0 @@
#include "Game/Actor/Action/actionSceneSoundNotifyTalkAction.h"
namespace uking::action {
SceneSoundNotifyTalkAction::SceneSoundNotifyTalkAction(const InitArg& arg)
: ksys::act::ai::Action(arg) {}
SceneSoundNotifyTalkAction::~SceneSoundNotifyTalkAction() = default;
bool SceneSoundNotifyTalkAction::init_(sead::Heap* heap) {
return ksys::act::ai::Action::init_(heap);
}
void SceneSoundNotifyTalkAction::loadParams_() {
getDynamicParam(&mCtrlType_d, "CtrlType");
}
} // namespace uking::action
@@ -1,21 +0,0 @@
#pragma once
#include "KingSystem/ActorSystem/actAiAction.h"
namespace uking::action {
class SceneSoundNotifyTalkAction : public ksys::act::ai::Action {
SEAD_RTTI_OVERRIDE(SceneSoundNotifyTalkAction, ksys::act::ai::Action)
public:
explicit SceneSoundNotifyTalkAction(const InitArg& arg);
~SceneSoundNotifyTalkAction() override;
bool init_(sead::Heap* heap) override;
void loadParams_() override;
protected:
// dynamic_param at offset 0x20
sead::SafeString mCtrlType_d{};
};
} // namespace uking::action
@@ -1,18 +0,0 @@
#include "Game/Actor/Action/actionSceneSoundSetEndProcAction.h"
namespace uking::action {
SceneSoundSetEndProcAction::SceneSoundSetEndProcAction(const InitArg& arg)
: ksys::act::ai::Action(arg) {}
SceneSoundSetEndProcAction::~SceneSoundSetEndProcAction() = default;
bool SceneSoundSetEndProcAction::init_(sead::Heap* heap) {
return ksys::act::ai::Action::init_(heap);
}
void SceneSoundSetEndProcAction::loadParams_() {
getDynamicParam(&mCtrlType_d, "CtrlType");
}
} // namespace uking::action
@@ -1,21 +0,0 @@
#pragma once
#include "KingSystem/ActorSystem/actAiAction.h"
namespace uking::action {
class SceneSoundSetEndProcAction : public ksys::act::ai::Action {
SEAD_RTTI_OVERRIDE(SceneSoundSetEndProcAction, ksys::act::ai::Action)
public:
explicit SceneSoundSetEndProcAction(const InitArg& arg);
~SceneSoundSetEndProcAction() override;
bool init_(sead::Heap* heap) override;
void loadParams_() override;
protected:
// dynamic_param at offset 0x20
sead::SafeString mCtrlType_d{};
};
} // namespace uking::action
@@ -1,19 +0,0 @@
#include "Game/Actor/Action/actionSceneSoundSetStartProcAction.h"
namespace uking::action {
SceneSoundSetStartProcAction::SceneSoundSetStartProcAction(const InitArg& arg)
: ksys::act::ai::Action(arg) {}
SceneSoundSetStartProcAction::~SceneSoundSetStartProcAction() = default;
bool SceneSoundSetStartProcAction::init_(sead::Heap* heap) {
return ksys::act::ai::Action::init_(heap);
}
void SceneSoundSetStartProcAction::loadParams_() {
getDynamicParam(&mBgmCtrlType_d, "BgmCtrlType");
getDynamicParam(&mSeCtrlType_d, "SeCtrlType");
}
} // namespace uking::action
@@ -1,23 +0,0 @@
#pragma once
#include "KingSystem/ActorSystem/actAiAction.h"
namespace uking::action {
class SceneSoundSetStartProcAction : public ksys::act::ai::Action {
SEAD_RTTI_OVERRIDE(SceneSoundSetStartProcAction, ksys::act::ai::Action)
public:
explicit SceneSoundSetStartProcAction(const InitArg& arg);
~SceneSoundSetStartProcAction() override;
bool init_(sead::Heap* heap) override;
void loadParams_() override;
protected:
// dynamic_param at offset 0x20
sead::SafeString mBgmCtrlType_d{};
// dynamic_param at offset 0x30
sead::SafeString mSeCtrlType_d{};
};
} // namespace uking::action
@@ -1,18 +0,0 @@
#include "Game/Actor/Action/actionSceneSoundStartDuckingAction.h"
namespace uking::action {
SceneSoundStartDuckingAction::SceneSoundStartDuckingAction(const InitArg& arg)
: ksys::act::ai::Action(arg) {}
SceneSoundStartDuckingAction::~SceneSoundStartDuckingAction() = default;
bool SceneSoundStartDuckingAction::init_(sead::Heap* heap) {
return ksys::act::ai::Action::init_(heap);
}
void SceneSoundStartDuckingAction::loadParams_() {
getDynamicParam(&mDuckerType_d, "DuckerType");
}
} // namespace uking::action
@@ -1,21 +0,0 @@
#pragma once
#include "KingSystem/ActorSystem/actAiAction.h"
namespace uking::action {
class SceneSoundStartDuckingAction : public ksys::act::ai::Action {
SEAD_RTTI_OVERRIDE(SceneSoundStartDuckingAction, ksys::act::ai::Action)
public:
explicit SceneSoundStartDuckingAction(const InitArg& arg);
~SceneSoundStartDuckingAction() override;
bool init_(sead::Heap* heap) override;
void loadParams_() override;
protected:
// dynamic_param at offset 0x20
sead::SafeString mDuckerType_d{};
};
} // namespace uking::action
@@ -1,18 +0,0 @@
#include "Game/Actor/Action/actionSceneSoundStopDuckingAction.h"
namespace uking::action {
SceneSoundStopDuckingAction::SceneSoundStopDuckingAction(const InitArg& arg)
: ksys::act::ai::Action(arg) {}
SceneSoundStopDuckingAction::~SceneSoundStopDuckingAction() = default;
bool SceneSoundStopDuckingAction::init_(sead::Heap* heap) {
return ksys::act::ai::Action::init_(heap);
}
void SceneSoundStopDuckingAction::loadParams_() {
getDynamicParam(&mDuckerType_d, "DuckerType");
}
} // namespace uking::action
@@ -1,21 +0,0 @@
#pragma once
#include "KingSystem/ActorSystem/actAiAction.h"
namespace uking::action {
class SceneSoundStopDuckingAction : public ksys::act::ai::Action {
SEAD_RTTI_OVERRIDE(SceneSoundStopDuckingAction, ksys::act::ai::Action)
public:
explicit SceneSoundStopDuckingAction(const InitArg& arg);
~SceneSoundStopDuckingAction() override;
bool init_(sead::Heap* heap) override;
void loadParams_() override;
protected:
// dynamic_param at offset 0x20
sead::SafeString mDuckerType_d{};
};
} // namespace uking::action
@@ -1,29 +0,0 @@
#include "Game/Actor/Action/actionSoundOcclusionTagAction.h"
namespace uking::action {
SoundOcclusionTagAction::SoundOcclusionTagAction(const InitArg& arg) : AreaTagAction(arg) {}
SoundOcclusionTagAction::~SoundOcclusionTagAction() = default;
bool SoundOcclusionTagAction::init_(sead::Heap* heap) {
return AreaTagAction::init_(heap);
}
void SoundOcclusionTagAction::enter_(ksys::act::ai::InlineParamPack* params) {
AreaTagAction::enter_(params);
}
void SoundOcclusionTagAction::leave_() {
AreaTagAction::leave_();
}
void SoundOcclusionTagAction::loadParams_() {
getStaticParam(&mOcclusionLevel_s, "OcclusionLevel");
}
void SoundOcclusionTagAction::calc_() {
AreaTagAction::calc_();
}
} // namespace uking::action
@@ -1,26 +0,0 @@
#pragma once
#include "Game/Actor/Area/Action/actionAreaTagAction.h"
#include "KingSystem/ActorSystem/actAiAction.h"
namespace uking::action {
class SoundOcclusionTagAction : public AreaTagAction {
SEAD_RTTI_OVERRIDE(SoundOcclusionTagAction, AreaTagAction)
public:
explicit SoundOcclusionTagAction(const InitArg& arg);
~SoundOcclusionTagAction() override;
bool init_(sead::Heap* heap) override;
void enter_(ksys::act::ai::InlineParamPack* params) override;
void leave_() override;
void loadParams_() override;
protected:
void calc_() override;
// static_param at offset 0x48
const float* mOcclusionLevel_s{};
};
} // namespace uking::action
@@ -1,27 +0,0 @@
#include "Game/Actor/Action/actionSoundProxyRootAction.h"
namespace uking::action {
SoundProxyRootAction::SoundProxyRootAction(const InitArg& arg) : ksys::act::ai::Action(arg) {}
SoundProxyRootAction::~SoundProxyRootAction() = default;
bool SoundProxyRootAction::init_(sead::Heap* heap) {
return ksys::act::ai::Action::init_(heap);
}
void SoundProxyRootAction::enter_(ksys::act::ai::InlineParamPack* params) {
ksys::act::ai::Action::enter_(params);
}
void SoundProxyRootAction::leave_() {
ksys::act::ai::Action::leave_();
}
void SoundProxyRootAction::loadParams_() {}
void SoundProxyRootAction::calc_() {
ksys::act::ai::Action::calc_();
}
} // namespace uking::action
@@ -1,22 +0,0 @@
#pragma once
#include "KingSystem/ActorSystem/actAiAction.h"
namespace uking::action {
class SoundProxyRootAction : public ksys::act::ai::Action {
SEAD_RTTI_OVERRIDE(SoundProxyRootAction, ksys::act::ai::Action)
public:
explicit SoundProxyRootAction(const InitArg& arg);
~SoundProxyRootAction() override;
bool init_(sead::Heap* heap) override;
void enter_(ksys::act::ai::InlineParamPack* params) override;
void leave_() override;
void loadParams_() override;
protected:
void calc_() override;
};
} // namespace uking::action
@@ -1,34 +0,0 @@
#include "Game/Actor/Action/actionSoundReverbAreaTagAction.h"
namespace uking::action {
SoundReverbAreaTagAction::SoundReverbAreaTagAction(const InitArg& arg) : AreaTagAction(arg) {}
SoundReverbAreaTagAction::~SoundReverbAreaTagAction() = default;
bool SoundReverbAreaTagAction::init_(sead::Heap* heap) {
return AreaTagAction::init_(heap);
}
void SoundReverbAreaTagAction::enter_(ksys::act::ai::InlineParamPack* params) {
AreaTagAction::enter_(params);
}
void SoundReverbAreaTagAction::leave_() {
AreaTagAction::leave_();
}
void SoundReverbAreaTagAction::loadParams_() {
getMapUnitParam(&mReverbSendAdd_m, "ReverbSendAdd");
getMapUnitParam(&mReverbTimeAdd_m, "ReverbTimeAdd");
getMapUnitParam(&mEarlyReflectionFeedbackAdd_m, "EarlyReflectionFeedbackAdd");
getMapUnitParam(&mRoomHfAdd_m, "RoomHfAdd");
getMapUnitParam(&mReverbAdd_m, "ReverbAdd");
getMapUnitParam(&mMerginDistance_m, "MerginDistance");
}
void SoundReverbAreaTagAction::calc_() {
AreaTagAction::calc_();
}
} // namespace uking::action
@@ -1,36 +0,0 @@
#pragma once
#include "Game/Actor/Area/Action/actionAreaTagAction.h"
#include "KingSystem/ActorSystem/actAiAction.h"
namespace uking::action {
class SoundReverbAreaTagAction : public AreaTagAction {
SEAD_RTTI_OVERRIDE(SoundReverbAreaTagAction, AreaTagAction)
public:
explicit SoundReverbAreaTagAction(const InitArg& arg);
~SoundReverbAreaTagAction() override;
bool init_(sead::Heap* heap) override;
void enter_(ksys::act::ai::InlineParamPack* params) override;
void leave_() override;
void loadParams_() override;
protected:
void calc_() override;
// map_unit_param at offset 0x70
const float* mReverbSendAdd_m{};
// map_unit_param at offset 0x78
const float* mReverbTimeAdd_m{};
// map_unit_param at offset 0x80
const float* mEarlyReflectionFeedbackAdd_m{};
// map_unit_param at offset 0x88
const float* mRoomHfAdd_m{};
// map_unit_param at offset 0x90
const float* mReverbAdd_m{};
// map_unit_param at offset 0x98
const float* mMerginDistance_m{};
};
} // namespace uking::action
@@ -1,30 +0,0 @@
#include "Game/Actor/Action/actionSoundShieldingAreaTagAction.h"
namespace uking::action {
SoundShieldingAreaTagAction::SoundShieldingAreaTagAction(const InitArg& arg) : AreaTagAction(arg) {}
SoundShieldingAreaTagAction::~SoundShieldingAreaTagAction() = default;
bool SoundShieldingAreaTagAction::init_(sead::Heap* heap) {
return AreaTagAction::init_(heap);
}
void SoundShieldingAreaTagAction::enter_(ksys::act::ai::InlineParamPack* params) {
AreaTagAction::enter_(params);
}
void SoundShieldingAreaTagAction::leave_() {
AreaTagAction::leave_();
}
void SoundShieldingAreaTagAction::loadParams_() {
getMapUnitParam(&mMerginDistance_m, "MerginDistance");
getMapUnitParam(&mIsShieldChemicalWind_m, "IsShieldChemicalWind");
}
void SoundShieldingAreaTagAction::calc_() {
AreaTagAction::calc_();
}
} // namespace uking::action
@@ -1,28 +0,0 @@
#pragma once
#include "Game/Actor/Area/Action/actionAreaTagAction.h"
#include "KingSystem/ActorSystem/actAiAction.h"
namespace uking::action {
class SoundShieldingAreaTagAction : public AreaTagAction {
SEAD_RTTI_OVERRIDE(SoundShieldingAreaTagAction, AreaTagAction)
public:
explicit SoundShieldingAreaTagAction(const InitArg& arg);
~SoundShieldingAreaTagAction() override;
bool init_(sead::Heap* heap) override;
void enter_(ksys::act::ai::InlineParamPack* params) override;
void leave_() override;
void loadParams_() override;
protected:
void calc_() override;
// map_unit_param at offset 0x38
const float* mMerginDistance_m{};
// map_unit_param at offset 0x40
const bool* mIsShieldChemicalWind_m{};
};
} // namespace uking::action
@@ -1,31 +0,0 @@
#include "Game/Actor/Action/actionSpotBgmTriggerAction.h"
namespace uking::action {
SpotBgmTriggerAction::SpotBgmTriggerAction(const InitArg& arg) : ksys::act::ai::Action(arg) {}
SpotBgmTriggerAction::~SpotBgmTriggerAction() = default;
bool SpotBgmTriggerAction::init_(sead::Heap* heap) {
return ksys::act::ai::Action::init_(heap);
}
void SpotBgmTriggerAction::enter_(ksys::act::ai::InlineParamPack* params) {
ksys::act::ai::Action::enter_(params);
}
void SpotBgmTriggerAction::leave_() {
ksys::act::ai::Action::leave_();
}
void SpotBgmTriggerAction::loadParams_() {
getDynamicParam(&mSound_d, "Sound");
getMapUnitParam(&mIsStopWithoutReductionY_m, "IsStopWithoutReductionY");
getMapUnitParam(&mSound_m, "Sound");
}
void SpotBgmTriggerAction::calc_() {
ksys::act::ai::Action::calc_();
}
} // namespace uking::action
@@ -1,29 +0,0 @@
#pragma once
#include "KingSystem/ActorSystem/actAiAction.h"
namespace uking::action {
class SpotBgmTriggerAction : public ksys::act::ai::Action {
SEAD_RTTI_OVERRIDE(SpotBgmTriggerAction, ksys::act::ai::Action)
public:
explicit SpotBgmTriggerAction(const InitArg& arg);
~SpotBgmTriggerAction() override;
bool init_(sead::Heap* heap) override;
void enter_(ksys::act::ai::InlineParamPack* params) override;
void leave_() override;
void loadParams_() override;
protected:
void calc_() override;
// dynamic_param at offset 0x20
sead::SafeString mSound_d{};
// map_unit_param at offset 0x30
const bool* mIsStopWithoutReductionY_m{};
// map_unit_param at offset 0x38
sead::SafeString mSound_m{};
};
} // namespace uking::action
@@ -1,27 +0,0 @@
#include "Game/Actor/Action/actionStopAllDemoSoundAction.h"
namespace uking::action {
StopAllDemoSoundAction::StopAllDemoSoundAction(const InitArg& arg) : ksys::act::ai::Action(arg) {}
StopAllDemoSoundAction::~StopAllDemoSoundAction() = default;
bool StopAllDemoSoundAction::init_(sead::Heap* heap) {
return ksys::act::ai::Action::init_(heap);
}
void StopAllDemoSoundAction::enter_(ksys::act::ai::InlineParamPack* params) {
ksys::act::ai::Action::enter_(params);
}
void StopAllDemoSoundAction::leave_() {
ksys::act::ai::Action::leave_();
}
void StopAllDemoSoundAction::loadParams_() {}
void StopAllDemoSoundAction::calc_() {
ksys::act::ai::Action::calc_();
}
} // namespace uking::action
@@ -1,22 +0,0 @@
#pragma once
#include "KingSystem/ActorSystem/actAiAction.h"
namespace uking::action {
class StopAllDemoSoundAction : public ksys::act::ai::Action {
SEAD_RTTI_OVERRIDE(StopAllDemoSoundAction, ksys::act::ai::Action)
public:
explicit StopAllDemoSoundAction(const InitArg& arg);
~StopAllDemoSoundAction() override;
bool init_(sead::Heap* heap) override;
void enter_(ksys::act::ai::InlineParamPack* params) override;
void leave_() override;
void loadParams_() override;
protected:
void calc_() override;
};
} // namespace uking::action
+62 -62
View File
@@ -122,7 +122,6 @@
#include "Game/Actor/Action/actionBattleCloseMove.h"
#include "Game/Actor/Action/actionBattleCloseSlippedWalk.h"
#include "Game/Actor/Action/actionBattleCloseWalk.h"
#include "Game/Actor/Action/actionBattleDungeonBGMAction.h"
#include "Game/Actor/Action/actionBattleHover.h"
#include "Game/Actor/Action/actionBattleLevelFlyMove.h"
#include "Game/Actor/Action/actionBattleWalk.h"
@@ -213,8 +212,6 @@
#include "Game/Actor/Action/actionCreateGanonChemicalPillar.h"
#include "Game/Actor/Action/actionCreateObjectsOfOwnedHorse.h"
#include "Game/Actor/Action/actionCurseRRematchCount.h"
#include "Game/Actor/Action/actionCustomDuckingEndAction.h"
#include "Game/Actor/Action/actionCustomDuckingStartAction.h"
#include "Game/Actor/Action/actionDRCAppNoUseTag.h"
#include "Game/Actor/Action/actionDamageField.h"
#include "Game/Actor/Action/actionDamageTurnByWeakPoint.h"
@@ -327,8 +324,6 @@
#include "Game/Actor/Action/actionEnemyRigidBodyFreeFallDie.h"
#include "Game/Actor/Action/actionEnemyRigidBodySpinDie.h"
#include "Game/Actor/Action/actionEnemyRushAttack.h"
#include "Game/Actor/Action/actionEnvSeEmitPointBirdPlayAction.h"
#include "Game/Actor/Action/actionEnvSeEmitPointInsectPlayAction.h"
#include "Game/Actor/Action/actionEquipDisplay.h"
#include "Game/Actor/Action/actionEquipDisplayCreate.h"
#include "Game/Actor/Action/actionEquipDisplayGet.h"
@@ -351,10 +346,6 @@
#include "Game/Actor/Action/actionEventAppearGolfCount.h"
#include "Game/Actor/Action/actionEventAppearRaceResult.h"
#include "Game/Actor/Action/actionEventAutoSaveAtGameClear.h"
#include "Game/Actor/Action/actionEventBgmCtrlAction.h"
#include "Game/Actor/Action/actionEventBgmStartAction.h"
#include "Game/Actor/Action/actionEventBgmStartAndKeepAction.h"
#include "Game/Actor/Action/actionEventBgmStopAction.h"
#include "Game/Actor/Action/actionEventBind.h"
#include "Game/Actor/Action/actionEventCancelGet.h"
#include "Game/Actor/Action/actionEventCancelSleepTargetActor.h"
@@ -652,7 +643,6 @@
#include "Game/Actor/Action/actionFreezedInIce.h"
#include "Game/Actor/Action/actionFreezedInIceWeapon.h"
#include "Game/Actor/Action/actionFromCDungeonToMainField.h"
#include "Game/Actor/Action/actionFrontierSpotBgmTriggerAction.h"
#include "Game/Actor/Action/actionGameDataAddFloat.h"
#include "Game/Actor/Action/actionGameDataAddInt.h"
#include "Game/Actor/Action/actionGameDataAddVec3.h"
@@ -731,8 +721,6 @@
#include "Game/Actor/Action/actionGrabRightTurn.h"
#include "Game/Actor/Action/actionGrabRightWalk.h"
#include "Game/Actor/Action/actionGraveAttack.h"
#include "Game/Actor/Action/actionGroupAllowEmitAction.h"
#include "Game/Actor/Action/actionGroupDisallowEmitAction.h"
#include "Game/Actor/Action/actionGuard.h"
#include "Game/Actor/Action/actionGuardBackWalk.h"
#include "Game/Actor/Action/actionGuardBreak.h"
@@ -842,7 +830,6 @@
#include "Game/Actor/Action/actionKeepPosInWater.h"
#include "Game/Actor/Action/actionKeepStandingPosture.h"
#include "Game/Actor/Action/actionKick.h"
#include "Game/Actor/Action/actionKillAllDemoSoundAction.h"
#include "Game/Actor/Action/actionKillSelectActor.h"
#include "Game/Actor/Action/actionKillUIScreenAction.h"
#include "Game/Actor/Action/actionKokkoCreateDrop.h"
@@ -881,8 +868,6 @@
#include "Game/Actor/Action/actionLiftTurn.h"
#include "Game/Actor/Action/actionLiftWalk.h"
#include "Game/Actor/Action/actionLinearFlyAttack.h"
#include "Game/Actor/Action/actionListenerFixPositionAction.h"
#include "Game/Actor/Action/actionListenerSetModeAction.h"
#include "Game/Actor/Action/actionLoadSaveDataFromGameOver.h"
#include "Game/Actor/Action/actionLookAtObject.h"
#include "Game/Actor/Action/actionLookAtObjectSeachAwareness.h"
@@ -929,7 +914,6 @@
#include "Game/Actor/Action/actionMsg2CameraResetInterpolate.h"
#include "Game/Actor/Action/actionMsg2CameraResetNoConnect.h"
#include "Game/Actor/Action/actionMultiVacuumRotScaleTimeByDist.h"
#include "Game/Actor/Action/actionMusicianSpotBgmTriggerAction.h"
#include "Game/Actor/Action/actionNPCAnchorWait.h"
#include "Game/Actor/Action/actionNPCArmorProcessing.h"
#include "Game/Actor/Action/actionNPCBuyHorse.h"
@@ -1073,7 +1057,6 @@
#include "Game/Actor/Action/actionPlayerActionClimb.h"
#include "Game/Actor/Action/actionPlayerAreaInOutSendMessage.h"
#include "Game/Actor/Action/actionPlayerBeamMove.h"
#include "Game/Actor/Action/actionPlayerEmitEquipmentNoise.h"
#include "Game/Actor/Action/actionPlayerInAreaAutoEnemyForbidTag.h"
#include "Game/Actor/Action/actionPlayerLookAtObjectNow.h"
#include "Game/Actor/Action/actionPlayerSlippingDown.h"
@@ -1165,14 +1148,6 @@
#include "Game/Actor/Action/actionSandwormMove.h"
#include "Game/Actor/Action/actionSandwormNavMove.h"
#include "Game/Actor/Action/actionSandwormTackleMove.h"
#include "Game/Actor/Action/actionSceneBgmCtrlAction.h"
#include "Game/Actor/Action/actionSceneSoundCtrlAction.h"
#include "Game/Actor/Action/actionSceneSoundKillDuckingAction.h"
#include "Game/Actor/Action/actionSceneSoundNotifyTalkAction.h"
#include "Game/Actor/Action/actionSceneSoundSetEndProcAction.h"
#include "Game/Actor/Action/actionSceneSoundSetStartProcAction.h"
#include "Game/Actor/Action/actionSceneSoundStartDuckingAction.h"
#include "Game/Actor/Action/actionSceneSoundStopDuckingAction.h"
#include "Game/Actor/Action/actionScrapEquip.h"
#include "Game/Actor/Action/actionSearch.h"
#include "Game/Actor/Action/actionSellPictureBookUIDemo.h"
@@ -1297,15 +1272,10 @@
#include "Game/Actor/Action/actionSmallDamageBackward.h"
#include "Game/Actor/Action/actionSmallDamageDirectPreTargetBack.h"
#include "Game/Actor/Action/actionSmallDamageDirectPreTargetBone.h"
#include "Game/Actor/Action/actionSoundOcclusionTagAction.h"
#include "Game/Actor/Action/actionSoundOcclusionTagRemainsWater.h"
#include "Game/Actor/Action/actionSoundProxyRootAction.h"
#include "Game/Actor/Action/actionSoundReverbAreaTagAction.h"
#include "Game/Actor/Action/actionSoundShieldingAreaTagAction.h"
#include "Game/Actor/Action/actionSoundTrigger.h"
#include "Game/Actor/Action/actionSoundTriggerFadeAction.h"
#include "Game/Actor/Action/actionSpinFlyAttack.h"
#include "Game/Actor/Action/actionSpotBgmTriggerAction.h"
#include "Game/Actor/Action/actionSpreadToEnemy.h"
#include "Game/Actor/Action/actionStalEnemyBlownOff.h"
#include "Game/Actor/Action/actionStalEnemyDie.h"
@@ -1323,7 +1293,6 @@
#include "Game/Actor/Action/actionStick.h"
#include "Game/Actor/Action/actionStopASIgnite.h"
#include "Game/Actor/Action/actionStopASPlay.h"
#include "Game/Actor/Action/actionStopAllDemoSoundAction.h"
#include "Game/Actor/Action/actionStopChargeChemicalWeaponPower.h"
#include "Game/Actor/Action/actionStopCliffTongueAttack.h"
#include "Game/Actor/Action/actionStopEventMiniGameTime.h"
@@ -1764,6 +1733,37 @@
#include "Game/Actor/System/Action/actionSystemSetWindAction.h"
#include "KingSystem/ActorSystem/actAiAction.h"
#include "KingSystem/ActorSystem/actionDummyAction.h"
#include "KingSystem/Sound/Actor/Action/actionBattleDungeonBGMAction.h"
#include "KingSystem/Sound/Actor/Action/actionCustomDuckingEndAction.h"
#include "KingSystem/Sound/Actor/Action/actionCustomDuckingStartAction.h"
#include "KingSystem/Sound/Actor/Action/actionEnvSeEmitPointBirdPlayAction.h"
#include "KingSystem/Sound/Actor/Action/actionEnvSeEmitPointInsectPlayAction.h"
#include "KingSystem/Sound/Actor/Action/actionEventBgmCtrlAction.h"
#include "KingSystem/Sound/Actor/Action/actionEventBgmStartAction.h"
#include "KingSystem/Sound/Actor/Action/actionEventBgmStartAndKeepAction.h"
#include "KingSystem/Sound/Actor/Action/actionEventBgmStopAction.h"
#include "KingSystem/Sound/Actor/Action/actionFrontierSpotBgmTriggerAction.h"
#include "KingSystem/Sound/Actor/Action/actionGroupAllowEmitAction.h"
#include "KingSystem/Sound/Actor/Action/actionGroupDisallowEmitAction.h"
#include "KingSystem/Sound/Actor/Action/actionKillAllDemoSoundAction.h"
#include "KingSystem/Sound/Actor/Action/actionListenerFixPositionAction.h"
#include "KingSystem/Sound/Actor/Action/actionListenerSetModeAction.h"
#include "KingSystem/Sound/Actor/Action/actionMusicianSpotBgmTriggerAction.h"
#include "KingSystem/Sound/Actor/Action/actionPlayerEmitEquipmentNoise.h"
#include "KingSystem/Sound/Actor/Action/actionSceneBgmCtrlAction.h"
#include "KingSystem/Sound/Actor/Action/actionSceneSoundCtrlAction.h"
#include "KingSystem/Sound/Actor/Action/actionSceneSoundKillDuckingAction.h"
#include "KingSystem/Sound/Actor/Action/actionSceneSoundNotifyTalkAction.h"
#include "KingSystem/Sound/Actor/Action/actionSceneSoundSetEndProcAction.h"
#include "KingSystem/Sound/Actor/Action/actionSceneSoundSetStartProcAction.h"
#include "KingSystem/Sound/Actor/Action/actionSceneSoundStartDuckingAction.h"
#include "KingSystem/Sound/Actor/Action/actionSceneSoundStopDuckingAction.h"
#include "KingSystem/Sound/Actor/Action/actionSoundOcclusionTagAction.h"
#include "KingSystem/Sound/Actor/Action/actionSoundProxyRootAction.h"
#include "KingSystem/Sound/Actor/Action/actionSoundReverbAreaTagAction.h"
#include "KingSystem/Sound/Actor/Action/actionSoundShieldingAreaTagAction.h"
#include "KingSystem/Sound/Actor/Action/actionSpotBgmTriggerAction.h"
#include "KingSystem/Sound/Actor/Action/actionStopAllDemoSoundAction.h"
namespace uking {
@@ -1806,10 +1806,10 @@ static Factory sActionFactories[] = {
{0x0496ceb8, Factory::make<action::OffMiss>},
{0x04aa5460, Factory::make<action::Catch>},
{0x04f447ef, Factory::make<action::DieAnm>},
{0x0587f020, Factory::make<action::EnvSeEmitPointInsectPlayAction>},
{0x0587f020, Factory::make<ksys::snd::EnvSeEmitPointInsectPlayAction>},
{0x05b6f645, Factory::make<action::ChuchuPreAttack>},
{0x05beac93, Factory::make<action::SendTargetActorRequestShareAwn>},
{0x05dfa8bf, Factory::make<action::ListenerFixPositionAction>},
{0x05dfa8bf, Factory::make<ksys::snd::ListenerFixPositionAction>},
{0x05fe1ad8, Factory::make<action::WaitCloseItemDownloadDemo>},
{0x06205589, Factory::make<action::PlayerCutReverse>},
{0x0625861d, Factory::make<action::SetBloodyMoonEnv>},
@@ -1837,7 +1837,7 @@ static Factory sActionFactories[] = {
{0x09bfaea7, Factory::make<action::ChuchuCommonDownTimer>},
{0x09f76511, Factory::make<action::NavMeshSlippedWalk>},
{0x0a020615, Factory::make<action::SetGetFlag>},
{0x0a353da3, Factory::make<action::KillAllDemoSoundAction>},
{0x0a353da3, Factory::make<ksys::snd::KillAllDemoSoundAction>},
{0x0a83f093, Factory::make<action::RotatedWait>},
{0x0aa8490d, Factory::make<action::DemoEnemyReset>},
{0x0ac01bdd, Factory::make<action::AppearNumTargets>},
@@ -1903,8 +1903,8 @@ static Factory sActionFactories[] = {
{0x140f2d8b, Factory::make<action::ImmediateStopOwnedHorse>},
{0x143eb340, Factory::make<action::EmitEffectLoopAction>},
{0x14441f7e, Factory::make<action::UseNavMeshConnectAction>},
{0x144c0919, Factory::make<action::EventBgmStopAction>},
{0x145bcbee, Factory::make<action::FrontierSpotBgmTriggerAction>},
{0x144c0919, Factory::make<ksys::snd::EventBgmStopAction>},
{0x145bcbee, Factory::make<ksys::snd::FrontierSpotBgmTriggerAction>},
{0x1496a748, Factory::make<action::AnmUpDownMove>},
{0x14aa3d51, Factory::make<action::PlayerWaterDivingJump>},
{0x14c3a774, Factory::make<action::Vanish>},
@@ -1951,7 +1951,7 @@ static Factory sActionFactories[] = {
{0x1b5651e2, Factory::make<action::BeamMove>},
{0x1b631a15, Factory::make<action::PlayerStepGuardJust>},
{0x1b8c920d, Factory::make<action::WarpToActor>},
{0x1ba29897, Factory::make<action::SceneSoundKillDuckingAction>},
{0x1ba29897, Factory::make<ksys::snd::SceneSoundKillDuckingAction>},
{0x1bac07a0, Factory::make<action::MoonMove>},
{0x1bdde345, Factory::make<action::PlayerSwimDash>},
{0x1c0e4aaf, Factory::make<action::EnemyFortressChatTurn>},
@@ -1990,7 +1990,7 @@ static Factory sActionFactories[] = {
{0x2217f0d6, Factory::make<action::GiantPunchAttack>},
{0x22260af6, Factory::make<action::FlyingCharacterDie>},
{0x2244b5b8, Factory::make<action::Escape>},
{0x2274dabb, Factory::make<action::PlayerEmitEquipmentNoise>},
{0x2274dabb, Factory::make<ksys::snd::PlayerEmitEquipmentNoise>},
{0x22a4aaa8, Factory::make<action::AppearDeathCounter>},
{0x22aef28f, Factory::make<action::DemoTurnToActor>},
{0x22af3f8e, Factory::make<action::DefeatedHugeEnemyCount>},
@@ -2127,7 +2127,7 @@ static Factory sActionFactories[] = {
{0x35fc4c7a, Factory::make<action::EventUnregisterFromGetCounter>},
{0x36213813, Factory::make<action::ForkAnimReset>},
{0x36402174, Factory::make<action::SetTreasureBoxOpenAndClose>},
{0x366e28f1, Factory::make<action::SceneSoundSetEndProcAction>},
{0x366e28f1, Factory::make<ksys::snd::SceneSoundSetEndProcAction>},
{0x367b5904, Factory::make<action::ForkASTrgRemainsHowl>},
{0x36a7844a, Factory::make<action::SwimEnemyAnmBackBlownOffToPL>},
{0x36bde4ac, Factory::make<action::ForkTimer>},
@@ -2271,13 +2271,13 @@ static Factory sActionFactories[] = {
{0x4aa074c9, Factory::make<action::WeaponDrawn>},
{0x4b1e9262, Factory::make<action::DownloadShiekSensorMoveIcon>},
{0x4b2a2b49, Factory::make<action::SetLinkTagBasic>},
{0x4b8a3c1f, Factory::make<action::EventBgmStartAction>},
{0x4b8a3c1f, Factory::make<ksys::snd::EventBgmStartAction>},
{0x4bac0b33, Factory::make<action::SideStepWait>},
{0x4bd47e4f, Factory::make<action::EventSetDiffuseAttenuate>},
{0x4bd9747c, Factory::make<action::ForkSeparateThreeASPart>},
{0x4ca3103c, Factory::make<action::PlayerParashawlGlide>},
{0x4cba267b, Factory::make<action::PlayerCutJump>},
{0x4cbf12c7, Factory::make<action::SceneBgmCtrlAction>},
{0x4cbf12c7, Factory::make<ksys::snd::SceneBgmCtrlAction>},
{0x4ce37592, Factory::make<action::BackSwim>},
{0x4ce7aebf, Factory::make<action::CreateObjectsOfOwnedHorse>},
{0x4cf1568b, Factory::make<action::NPCPurchase>},
@@ -2349,7 +2349,7 @@ static Factory sActionFactories[] = {
{0x55d396ba, Factory::make<action::OpenItemCategory>},
{0x55d66225, Factory::make<action::PlayerGrabReady>},
{0x55f97c09, Factory::make<action::HorseRideCancelCommand>},
{0x56165495, Factory::make<action::SceneSoundStartDuckingAction>},
{0x56165495, Factory::make<ksys::snd::SceneSoundStartDuckingAction>},
{0x5655dcaa, Factory::make<action::ObservationPointAction>},
{0x5682c769, Factory::make<action::ForkLynelDrawWeaponASPlay>},
{0x56e905e3, Factory::make<action::PlayerDestinationTurnRefActor>},
@@ -2365,7 +2365,7 @@ static Factory sActionFactories[] = {
{0x57bb8e4a, Factory::make<action::CameraEventTalkManualCtrlRet>},
{0x57bda5d7, Factory::make<action::ChuchuDissappearEscape>},
{0x5851f277, Factory::make<action::BackFlip>},
{0x58b4f58b, Factory::make<action::SceneSoundStopDuckingAction>},
{0x58b4f58b, Factory::make<ksys::snd::SceneSoundStopDuckingAction>},
{0x5910c586, Factory::make<action::ForkDrawWeapon>},
{0x5936d239, Factory::make<action::DemoTriggerToggleVisible>},
{0x595bfb19, Factory::make<action::BattleCloseWalk>},
@@ -2448,7 +2448,7 @@ static Factory sActionFactories[] = {
{0x65f50488, Factory::make<action::EventSetGameDataIntAction>},
{0x661d08f3, Factory::make<action::NPCWait>},
{0x6665fdef, Factory::make<action::GanonThrowFireBall>},
{0x667efbac, Factory::make<action::EventBgmStartAndKeepAction>},
{0x667efbac, Factory::make<ksys::snd::EventBgmStartAndKeepAction>},
{0x66af42e4, Factory::make<action::ForkTimerForceResetCondition>},
{0x66ba65df, Factory::make<action::AssassinBossIronBallAppear>},
{0x66ba85e6, Factory::make<action::SandwichDetectionAreaTag>},
@@ -2544,11 +2544,11 @@ static Factory sActionFactories[] = {
{0x7380112a, Factory::make<action::MimicFreeze>},
{0x73df6d4c, Factory::make<ksys::act::ai::DummyAction>},
{0x73e6fb3b, Factory::make<action::DummyAction>},
{0x73fec15b, Factory::make<action::SpotBgmTriggerAction>},
{0x73fec15b, Factory::make<ksys::snd::SpotBgmTriggerAction>},
{0x740366f6, Factory::make<action::LynelNavMeshMove>},
{0x74137cda, Factory::make<action::TerrainHideCenter>},
{0x741491d4, Factory::make<action::DragonPlayASForDemo>},
{0x74225ab1, Factory::make<action::EventBgmCtrlAction>},
{0x74225ab1, Factory::make<ksys::snd::EventBgmCtrlAction>},
{0x7473cc6c, Factory::make<action::HoverPredictVacuumShoot>},
{0x74c03a75, Factory::make<action::RemainElectricCannonBeamFire>},
{0x74e7f82e, Factory::make<action::OwnedHorseObserveAction>},
@@ -2561,7 +2561,7 @@ static Factory sActionFactories[] = {
{0x7619bafa, Factory::make<action::SellPictureBookUIDemo>},
{0x762224d0, Factory::make<action::ChemicalElectricWaterBall>},
{0x76377096, Factory::make<action::GanonBoneControl>},
{0x7667f616, Factory::make<action::ListenerSetModeAction>},
{0x7667f616, Factory::make<ksys::snd::ListenerSetModeAction>},
{0x7697ced0, Factory::make<action::LiftTurn>},
{0x76a33ed1, Factory::make<action::HorseSwimToTargetActor>},
{0x76c0d33a, Factory::make<action::ForkJumpToTargetOnDownEnd>},
@@ -2587,7 +2587,7 @@ static Factory sActionFactories[] = {
{0x79239cd6, Factory::make<action::BeeDamaged>},
{0x794048ff, Factory::make<action::CameraWaterRemainsHowling>},
{0x79a1404a, Factory::make<action::WaitForStaminaUpDemoEnd>},
{0x7a353b54, Factory::make<action::SoundProxyRootAction>},
{0x7a353b54, Factory::make<ksys::snd::SoundProxyRootAction>},
{0x7a3bf550, Factory::make<action::ForkGravityScaleChange>},
{0x7ab032eb, Factory::make<action::GrabRightWalk>},
{0x7ad55f51, Factory::make<action::LastBossChemicalPillarAttack>},
@@ -2694,7 +2694,7 @@ static Factory sActionFactories[] = {
{0x86423cc1, Factory::make<action::ForkAlwaysRotDownGr>},
{0x871e0bba, Factory::make<action::TerrainCalcCenter>},
{0x8733c282, Factory::make<action::ForkWaitGroundHit>},
{0x876b01f1, Factory::make<action::SceneSoundCtrlAction>},
{0x876b01f1, Factory::make<ksys::snd::SceneSoundCtrlAction>},
{0x877d9db7, Factory::make<action::Msg2CameraResetInterpolate>},
{0x87901d5a, Factory::make<action::FirstRunelGrudgeDemo>},
{0x87a2854c, Factory::make<action::OpenEnduranceFloorNumber>},
@@ -2793,7 +2793,7 @@ static Factory sActionFactories[] = {
{0x948cb143, Factory::make<action::RemoveSensor>},
{0x94db3eea, Factory::make<action::GolemDieFromRagdoll>},
{0x94f4c834, Factory::make<action::ForkSlipAndStop>},
{0x9522b34c, Factory::make<action::GroupDisallowEmitAction>},
{0x9522b34c, Factory::make<ksys::snd::GroupDisallowEmitAction>},
{0x958bc9d2, Factory::make<action::CollaboShootingStarAreaTag>},
{0x95d8e6ab, Factory::make<action::CalcVecLengthToGameData>},
{0x9619d5e4, Factory::make<action::SendPlayerNoticeMessage>},
@@ -2832,7 +2832,7 @@ static Factory sActionFactories[] = {
{0x9a4989e7, Factory::make<action::PlayerRailMove>},
{0x9a58d886, Factory::make<action::ForceMasterSwordFakeMode>},
{0x9a655873, Factory::make<action::CameraEventLookDirect>},
{0x9a82d73a, Factory::make<action::EnvSeEmitPointBirdPlayAction>},
{0x9a82d73a, Factory::make<ksys::snd::EnvSeEmitPointBirdPlayAction>},
{0x9a89689a, Factory::make<action::TeleportForceApperPosition>},
{0x9a8b279b, Factory::make<action::EnemyAreaInOutSendMessage>},
{0x9abdf2f3, Factory::make<action::InWaterSelForkASPlay>},
@@ -2849,7 +2849,7 @@ static Factory sActionFactories[] = {
{0x9c5b2629, Factory::make<action::MoveByAnimeDrivenCheckNavMesh>},
{0x9c9f153f, Factory::make<action::DemoGetWeapon>},
{0x9cc86685, Factory::make<action::FixedMagneStick>},
{0x9cd7ef66, Factory::make<action::BattleDungeonBGMAction>},
{0x9cd7ef66, Factory::make<ksys::snd::BattleDungeonBGMAction>},
{0x9cef3132, Factory::make<action::CollaboShootingStarBrightTower>},
{0x9cf43e50, Factory::make<action::SunMove>},
{0x9cf4f88c, Factory::make<action::MamonoShopStand>},
@@ -2920,7 +2920,7 @@ static Factory sActionFactories[] = {
{0xa575d17d, Factory::make<action::OnetimeChangeableASPlay>},
{0xa582c186, Factory::make<action::EventOpenGetDemo>},
{0xa593ceca, Factory::make<action::SimpleLineBeam>},
{0xa596abfa, Factory::make<action::StopAllDemoSoundAction>},
{0xa596abfa, Factory::make<ksys::snd::StopAllDemoSoundAction>},
{0xa5abfd97, Factory::make<action::LargeAttack>},
{0xa5bc9062, Factory::make<action::SiteBossShootArrowRain>},
{0xa5d3cb30, Factory::make<action::SetInstEventFlag>},
@@ -2955,7 +2955,7 @@ static Factory sActionFactories[] = {
{0xa88570d2, Factory::make<action::SmallDamageDirectPreTargetBone>},
{0xa8bfb550, Factory::make<action::PlayASForDemo>},
{0xa8c6eafc, Factory::make<action::CapturedActElectricParalyisis>},
{0xa8c8d000, Factory::make<action::SoundOcclusionTagAction>},
{0xa8c8d000, Factory::make<ksys::snd::SoundOcclusionTagAction>},
{0xa8ec790d, Factory::make<action::ForkBattleNodeForAttackGround>},
{0xa8f367e0, Factory::make<action::NoticeTurn>},
{0xa90d9348, Factory::make<action::OnetimeStopASPlay>},
@@ -3007,7 +3007,7 @@ static Factory sActionFactories[] = {
{0xb07febbb, Factory::make<action::GrabAttack>},
{0xb0ada993, Factory::make<action::ForkFourFootActorLustGrass>},
{0xb0bf6bd0, Factory::make<action::StopASIgnite>},
{0xb0c6419a, Factory::make<action::SceneSoundSetStartProcAction>},
{0xb0c6419a, Factory::make<ksys::snd::SceneSoundSetStartProcAction>},
{0xb0ce7ce0, Factory::make<action::GanonThrowMultiTornado>},
{0xb0f8b5ac, Factory::make<action::ForkASTrgEmitChmFieldPos>},
{0xb101ef3f, Factory::make<action::FollowDungeonRotateASPlay>},
@@ -3056,7 +3056,7 @@ static Factory sActionFactories[] = {
{0xb6b75cbc, Factory::make<action::ForkLodTimer>},
{0xb6bc0561, Factory::make<action::EventAddGameDataIntAction>},
{0xb6dbc430, Factory::make<action::BackToRailFromLava>},
{0xb6fb6394, Factory::make<action::GroupAllowEmitAction>},
{0xb6fb6394, Factory::make<ksys::snd::GroupAllowEmitAction>},
{0xb7514257, Factory::make<action::PlayerSleep>},
{0xb7556fdd, Factory::make<action::SwimMove>},
{0xb770bbba, Factory::make<action::ForkNoCountActionReservedTimer>},
@@ -3095,7 +3095,7 @@ static Factory sActionFactories[] = {
{0xbc17628d, Factory::make<action::ExplodeReserved>},
{0xbc3bd3c5, Factory::make<action::MultiVacuumRotScaleTimeByDist>},
{0xbc540f22, Factory::make<action::GiantDownSwingAttack>},
{0xbc7dba7e, Factory::make<action::MusicianSpotBgmTriggerAction>},
{0xbc7dba7e, Factory::make<ksys::snd::MusicianSpotBgmTriggerAction>},
{0xbca66b70, Factory::make<action::AtOnWait>},
{0xbce5fcd0, Factory::make<action::SetDispStaminaGauge>},
{0xbceeb5ee, Factory::make<action::FlyingCharacterBlownOff>},
@@ -3243,7 +3243,7 @@ static Factory sActionFactories[] = {
{0xd1905231, Factory::make<action::WaitMessageDialogEnd>},
{0xd1c07b1e, Factory::make<action::HorseRideShoot>},
{0xd218239d, Factory::make<action::GiantArmorEquip>},
{0xd219de59, Factory::make<action::CustomDuckingStartAction>},
{0xd219de59, Factory::make<ksys::snd::CustomDuckingStartAction>},
{0xd2229c44, Factory::make<action::HoldArrowWalk>},
{0xd244efe7, Factory::make<action::RodMagicPhysBall>},
{0xd25249dc, Factory::make<action::SiteBossSpearChangeWaterLevel>},
@@ -3262,7 +3262,7 @@ static Factory sActionFactories[] = {
{0xd4bb707c, Factory::make<action::WaitForASTriggerEvent>},
{0xd507150f, Factory::make<action::AnmBlownOffBackward>},
{0xd524bb07, Factory::make<action::EventPlayMovieAction>},
{0xd560b356, Factory::make<action::SceneSoundNotifyTalkAction>},
{0xd560b356, Factory::make<ksys::snd::SceneSoundNotifyTalkAction>},
{0xd584dab3, Factory::make<action::GuardianMiniGuardWait>},
{0xd589a506, Factory::make<action::WolfLinkEvent>},
{0xd595067c, Factory::make<action::DemoGetItem>},
@@ -3328,7 +3328,7 @@ static Factory sActionFactories[] = {
{0xdefdb460, Factory::make<action::NPCCloseHorseCustom>},
{0xdf2881b9, Factory::make<action::AreaBottomTag>},
{0xdf29f478, Factory::make<action::EnvSetLensFlare>},
{0xdf2b7595, Factory::make<action::SoundShieldingAreaTagAction>},
{0xdf2b7595, Factory::make<ksys::snd::SoundShieldingAreaTagAction>},
{0xdf30f896, Factory::make<action::WarpPlayer>},
{0xdf5d37c1, Factory::make<action::PlayerDestinationTurn>},
{0xdf74c346, Factory::make<action::DownloadShiekSensor>},
@@ -3452,12 +3452,12 @@ static Factory sActionFactories[] = {
{0xf260bb87, Factory::make<action::RodMagicPhysBallDivision>},
{0xf26859f8, Factory::make<action::FadeInOutWithOptions>},
{0xf275dd24, Factory::make<action::DemoChangeEntityNoHit>},
{0xf29cb14e, Factory::make<action::CustomDuckingEndAction>},
{0xf29cb14e, Factory::make<ksys::snd::CustomDuckingEndAction>},
{0xf2c71fbc, Factory::make<action::AnimalFreeze>},
{0xf31a1f15, Factory::make<action::LynelRodeo>},
{0xf33ea367, Factory::make<action::IncreasePlayerMaxHeart>},
{0xf33ff597, Factory::make<action::PlayerWakeBoardGoal>},
{0xf359c28d, Factory::make<action::SoundReverbAreaTagAction>},
{0xf359c28d, Factory::make<ksys::snd::SoundReverbAreaTagAction>},
{0xf35a170b, Factory::make<action::SetWorldRotOffsetFromTransBone>},
{0xf376500a, Factory::make<action::ArrowShootMoveWithStickOffset>},
{0xf3a384c0, Factory::make<action::LargeDamage>},
+6 -6
View File
@@ -297,7 +297,6 @@
#include "Game/Actor/AI/aiEnemyWarnNoticeSelect.h"
#include "Game/Actor/AI/aiEnemyWatchKeepingWait.h"
#include "Game/Actor/AI/aiEnterFromResetSelect.h"
#include "Game/Actor/AI/aiEnvSeEmitPointRootAI.h"
#include "Game/Actor/AI/aiEquipConditionSelect.h"
#include "Game/Actor/AI/aiEquipHaveSelector.h"
#include "Game/Actor/AI/aiEquipShieldEnemySearchWeapon.h"
@@ -885,7 +884,6 @@
#include "Game/Actor/AI/aiShutterFence.h"
#include "Game/Actor/AI/aiSignalFlowchartRootAI.h"
#include "Game/Actor/AI/aiSignalSendingMagneStickAcceptor.h"
#include "Game/Actor/AI/aiSignaledSpotBgmTrigger.h"
#include "Game/Actor/AI/aiSimpleASBridge.h"
#include "Game/Actor/AI/aiSimpleEnemyNormal.h"
#include "Game/Actor/AI/aiSimpleEscapeFromTarget.h"
@@ -934,7 +932,6 @@
#include "Game/Actor/AI/aiSnowOctarockBattle.h"
#include "Game/Actor/AI/aiSoundTriggerTag.h"
#include "Game/Actor/AI/aiSpearWeaponSelect.h"
#include "Game/Actor/AI/aiSpotBgmTrigger.h"
#include "Game/Actor/AI/aiStalEnemyBlownOff.h"
#include "Game/Actor/AI/aiStalEnemyChasePart.h"
#include "Game/Actor/AI/aiStalEnemyDoShootPartSelect.h"
@@ -1177,6 +1174,9 @@
#include "Game/Actor/Player/AI/aiPlayerWaterFall.h"
#include "Game/Actor/Player/AI/aiPlayerZoraRide.h"
#include "KingSystem/ActorSystem/actAiAi.h"
#include "KingSystem/Sound/Actor/AI/aiEnvSeEmitPointRootAI.h"
#include "KingSystem/Sound/Actor/AI/aiSignaledSpotBgmTrigger.h"
#include "KingSystem/Sound/Actor/AI/aiSpotBgmTrigger.h"
namespace uking {
@@ -1395,7 +1395,7 @@ static Factory sAiFactories[] = {
{0x2b6b3cc4, Factory::make<ai::DragonReturn>},
{0x2bb4c29b, Factory::make<ai::RodRoot>},
{0x2bd26ed8, Factory::make<ai::FriendCallAction>},
{0x2bdc5bd3, Factory::make<ai::SignaledSpotBgmTrigger>},
{0x2bdc5bd3, Factory::make<ksys::snd::SignaledSpotBgmTrigger>},
{0x2bf9275a, Factory::make<ai::SandfallWithSound>},
{0x2c179c6a, Factory::make<ai::AppearFromTargetFrontAfterChase>},
{0x2c303b83, Factory::make<ai::LifeChangeDemoCaller>},
@@ -1781,7 +1781,7 @@ static Factory sAiFactories[] = {
{0x83954035, Factory::make<ai::CollaborationShootingStarRoot>},
{0x840ecf9b, Factory::make<ai::GolemNoticeWorry>},
{0x8420d2cd, Factory::make<ai::DefWanderAI>},
{0x85015e28, Factory::make<ai::SpotBgmTrigger>},
{0x85015e28, Factory::make<ksys::snd::SpotBgmTrigger>},
{0x851d52c6, Factory::make<ai::DungeonMoveTag>},
{0x852fec32, Factory::make<ai::SiteBossReflectArrowRoot>},
{0x85a5c9c2, Factory::make<ai::EnemyTreeWeaponSearchOrBattle>},
@@ -2242,7 +2242,7 @@ static Factory sAiFactories[] = {
{0xe63a2601, Factory::make<ai::RemainElectricCannonBeamAttack>},
{0xe6467eac, Factory::make<ai::ChangeWindTagRoot>},
{0xe64b7b7b, Factory::make<ai::ForkActionAndJoin>},
{0xe689f298, Factory::make<ai::EnvSeEmitPointRootAI>},
{0xe689f298, Factory::make<ksys::snd::EnvSeEmitPointRootAI>},
{0xe698a93b, Factory::make<ai::DashAndAttack>},
{0xe757fa36, Factory::make<ai::SiteBossLswordRoot>},
{0xe75ced01, Factory::make<ai::AirOctaFlyUp>},