Commit Graph

881 Commits

Author SHA1 Message Date
Léo Lam 37bab93abc data: drop names that belong to other code
A matcher had put library, Super Mario Odyssey and Splatoon symbols on
functions whose bodies only looked similar, often on game code. Those
names were just wrong.

Rows with other evidence (vtable slots, enum tables, TU placement or
what the function actually does) now get the IDB's name, with a Maybe
suffix where part of it is still a guess; two of them now match.
The rest are blanked.

(AI assisted using Claude Fable 5.1 and Claude Opus 5.5)
2026-10-15 01:59:46 +02:00
Léo Lam dff75e03e8 ksys/util: bind tryCreateDualHeap to the function body
The 8-byte function only masks the bool argument and branches to the
body right after it, so the body is tryCreateDualHeap and the wrapper is
createDualHeap (name from the IDB). GameData calls the wrapper, so it
now calls createDualHeap.

(AI assisted using Claude Opus 5.5)
2026-10-15 22:56:22 +01:00
Léo Lam 0e2f35c161 data: fix rows bound to the wrong function
Some names sat on the wrong body, e.g. increaseFlag_* functions that
differ only by a string literal (which tools/check can't see) and
FixedSafeString operator= rows with the wrong size. These rows now take
the IDB's name, which comes from flag strings, vtable slots,
FixedSafeString sizes and Super Mario Odyssey, Labo and Splatoon 2
symbols; a few are blanked.

O/M/W statuses that belonged to another function are dropped, and some
rows that now have the right name are marked O.

(AI assisted using Claude Fable 5.1 and Claude Opus 5.5)
2026-10-15 01:59:46 +02:00
Léo Lam 13230639bd data: bind rows to functions the decomp already implements
These rows had no name, a placeholder or a misspelt class name (e.g.
forceSetCameraPos) even though the decomp already had the function, so
nothing counted or checked them. They now carry the source's name and
are marked O or M.

Also adds the missing row for sead's decodeSZSNxAsm64_.

(AI assisted using Claude Opus 5.5)
2026-10-15 22:56:22 +01:00
Léo Lam 65ea3f7cdd uking/scene: move the map getters to uking::StageInfo
They're linked before gameStageInfo.cpp's sinit with no other sinit
in between, so they belong to gameStageInfo, not gameScene, and become
StageInfo statics declared in gameStageInfo.h. Their GameScene owner
was a guess.

(AI assisted using Claude Opus 5.5)
2026-10-15 22:56:22 +01:00
Léo Lam 13861707e3 ksys/act: make calcHash a free function in actAwarenessMiscUtils
calcHash is linked between AwarenessInstance's sinit and the next one,
together with two AwarenessSourcePool helpers and the job queue
functions of Awareness::Unk1, so it's a shared helper rather than an
Awareness member, declared in the new file's own header.
actAwareness.cpp calls this 4-byte function out of line, so it's likely
not defined there. The file name sorts between actAwarenessInstance and
the sensor files, which is where it is linked.

(AI assisted using Claude Opus 5.5)
2026-10-15 22:56:21 +01:00
Léo Lam 05236e5a38 Name placeholder virtuals from their overrides
Each base class virtual is named after what its overrides do and how
callers use it, e.g. AttCheck::calcMtx (0x710108a614) is the virtual
that AttClient calls before testing its checks.

(AI assisted using Claude Fable 5.1 and Claude Opus 5.5)
2026-10-15 01:59:46 +02:00
Léo Lam ea13bac74a ksys: move AS setting, RootAi and three others to match link order
Each file moves to where its code is linked, and namespaces follow the
new paths. ASSettingMgr is an unofficial name.

| Old | New |
|---|---|
| act::ASSetting (ActorSystem/actASSetting) | res::ASSettingMgr (Resource/Actor/resResourceASSettingMgr) |
| Resource/resResourceASSetting, Resource/Actor/resResourceASResourceExtension | Resource/Actor/resResourceASSetting |
| ksys::DebugFinder (System/DebugFinder) | ksys::act::DebugFinder (ActorSystem/actDebugFinder) |
| ActorSystem/LOD/actLodState | ActorSystem/actLodState |
| ActorSystem/actAiRoot | ActorSystem/aiRootAi |
| Map/mapStagePreActorCache | System/StagePreActorCache (ksys) |

(AI assisted using Claude Fable 5.1 and Claude Opus 5.5)
2026-10-13 03:33:27 +02:00
Léo Lam 89322a8d0c ksys/phys: rearrange the folder layout to match link order
A folder's files are linked before its subfolders, and the rigid body
files are linked as one flat sequence. ListShape is the one file that
does not fit this order.

| Old | New |
|---|---|
| RigidBody/Shape/<Kind>/phys<Kind>Shape.cpp | RigidBody/Shape/phys<Kind>Shape.cpp |
| RigidBody/Shape/<Kind>/phys<Kind>RigidBody.cpp | RigidBody/physRigidBody<Kind>.cpp |
| RigidBody/Shape/List/physListShapeRigidBody.cpp | RigidBody/physRigidBodyListShape.cpp |
| physHavokMemoryAllocator.cpp | System/physHavokMemoryAllocator.cpp |
| StaticCompound/physStaticCompound{,Mgr,RigidBodyGroup,Util}.cpp | System/ |
| StaticCompound/physStaticCompound{Info,Autogen}.cpp | System/physStaticCompoundInfo.cpp |

The original has the type infos' cleanup functions just before
StaticCompoundInfo's functions, so the merged file defines the
reflection data first, with plain static cleanup functions as in
Havok's generated reflection code. Template instantiations would be
emitted after the rest of the file.

(AI assisted using Claude Fable 5.1 and Claude Opus 5.5)
2026-10-13 02:55:29 +02:00
Léo Lam fa2b8b7d47 Move code to the TUs that match link order and rename files
Rename classes and files so that they sort where their code is linked,
and move code that is linked inside another TU into that TU's file.

| Old | New | TU start |
|---|---|---|
| ActorAreaInOutSendMessage | AreaInOutSendMessage | 0x710009fa64 |
| AreaTagAction | AreaActionBase | 0x7100e21e64 |
| sndResource.{h,cpp} | sndSound.{h,cpp} | |

| Code | From | To |
|---|---|---|
| SoundMgr | sndMgr.h | sndSound.h |
| PlayReport | PlayReportMgr.cpp | PlayReport.cpp |
| PlayReport::addPlayTimes, addPosition | PlayReportMgr.cpp | ProductReporter.cpp |

(AI assisted using Claude Fable 5.1 and Claude Opus 5.5)
2026-10-13 01:53:08 +02:00
Léo Lam 419f8f46bb ksys/act: split IDamageManager out of DamageManagerBase
DamageManagerBase's root base class (previously
DamageManagerBase_UnknownBase1) holds the damage callback list, and its
code is linked among the ActorSystem objects rather than with the
Game/Actor/Damage files. It appears to be an engine-side abstract base,
so let's move it to KingSystem/ActorSystem as ksys::act::IDamageManager
(unofficial name, following the ksys IManager/Manager pattern and
Actor::getDamageMgr), together with DamageCallback and Struct20Base, and
have Actor::getDamageMgr return it. DamageManagerBase now overrides its
getters and inherits addDamageCallback/removeDamageCallback from it.

The rest of the damage code stays in Game/Actor/Damage but is regrouped
to match link order: Struct20::combineMaybe moves into
actDamageManagerBase.cpp, Struct20::reset becomes inline and
dmgStruct20.cpp becomes actDamageMgr.cpp. The uking::dmg namespace is
merged into uking::act, so the files there take the act prefix too, and
dmgInfoManager becomes actDamageInfoMgr after the class it holds.

(AI assisted using Claude Fable 5.1 and Claude Opus 5.5)
2026-10-11 04:53:08 +02:00
Léo Lam 6e9afd0f7d ksys/act: rename the actor accessor to ActorLinkConstDataAccess
The 0x18-sized accessor appears to be named ActorLinkConstDataAccess
based on a source path string in the Wii U build. The 0x10-sized
base class (which we had given the name to) only holds a BaseProc and
its dtor/acquire functions live in a separate TU so let's rename it
BaseProcAccessor (unofficial name).

acquireActor is a header inline whose one copy landed in the BeamBase
object. Nothing in BeamBase calls it, so the BeamBase function that used
it was probably dead-stripped by the linker.

(AI assisted using Claude Opus 5.5)
2026-10-11 04:13:20 +02:00
Léo Lam 950e78e940 Action: rename 56 base classes to fit link order
Action TUs link in case-insensitive file-name order, so a guessed base
name that does not sort into the slot where the class's TU sits is wrong.
Each new name sorts between the neighbouring TUs below and is coined from
the class's params, derived classes and code.

| Old | New | Links between | TU start |
|---|---|---|---|
| GiantAttackWithAS | AttackWithAS | AttackPartBind – AvoidingCloseMoveActionBase | 0x71000adf4c |
| BattleCloseMoveActionBase | AvoidingCloseMoveActionBase | AttackWithAS – AvoidingCloseMoveBase | 0x71000ae354 |
| ForbidTag | BasicSignalForbidTag | BasicSignalEnemyNotice – BattleCloseDangerAvoidRun | 0x71000ba90c |
| NeckSpinBeam | BeamNeckSpin | BeamMove – NeckSpin | 0x71000c1eb8 |
| PlayerStoleOpenBase | BindPlayerNodeBase | BindParentAction – BindPlayerNodeEx | 0x71000c6300 |
| PlayerStoleOpenEx | BindPlayerNodeEx | BindPlayerNodeBase – BirdEscape | 0x71000c68a8 |
| KokkoCreateDropBase | CreateDropBase | CreateAndReplaceAssassin – CreateEpona | 0x71000e3500 |
| MoveToTargetCurveBase | CurveMoveToTargetBase | CreateObjectsOfOwnedHorse – DamagedTurn | 0x71000e4f8c |
| ApplyDamageForPlayer | DemoApplyDamageBase | DeletePorchItemIncludeEquip – DemoApplyDamageForPlayer | 0x71000e78fc |
| WarpPlayerBase | DestPlayerWarpBase | DemoVisibleOn – DestPointMoveBase | 0x71000ec7c8 |
| RailMoveBase | DestPointMoveBase | DestPlayerWarpBase – DgnObj_DLC_CogWheel_Rotate | 0x71000ecff8 |
| ChuchuDissappearEscapeBase | DisappearAndEscapeBase | DisableAutoSavePausing – DisappearDeathCounter | 0x71000f04b4 |
| AttackPowerExplode | EitherSideExplode | EatWithAS – ElectricAttack | 0x7100102b3c |
| EnemyFortressChatTurnBase | EnemyFortressChatLookBase | EnemyFortressChatCall – EnemyFortressChatSpeak | 0x7100107860 |
| HornUseBase | EquipHornUseBase | EquipedWithScale – Escape | 0x71001131f4 |
| EventHoverNullASPlayBase | EventNullASPlayBase | EventMiniGameTimerWrite – EventOpenGetDemo | 0x710011c8c8 |
| FireWoodBase | FireBurnBase | FallAttack – FireWood | 0x710012d258 |
| AreaFireObserveBase | FireObserveBase | AreaRecreateActorAction – OwnedHorseObserveAction (Area) | 0x7100e23d88 |
| FlyingCharacterDamageBase | FlyingActorDamageBase | FlowingDust – FlyingCharacterFreeFallBase | 0x7100130748 |
| ForkDynActorNoTargetSelfBase | ForkEndByConditionBase | ForkEmitShockWaveByContact – ForkEndByDistance | 0x71001503b0 |
| ForkSimpleGrabBase | ForkGrabBase | ForkGolemMaterialASPlay – ForkGravityScaleChange | 0x71001579b8 |
| ForkHoverKeepRotateTurnBase | ForkKeepRotateTurn | ForkJumpToTargetOnDownEnd – ForkKnockBackNoRot | 0x7100159c08 |
| ForkEmitChmField | ForkTrgEmitChmFieldBase | ForkTimerForceResetCondition – ForkTurnASHold | 0x7100167ea0 |
| ChuchuPreAttackBase | GelJumpBase | GelEnemySystemHideChase – GelJumpTackle | 0x71001806dc |
| GiantEnemyWalkWithVibration | GiantEnemyMoveWithVibration | GiantDownSwingAttack – GiantEnemyWalk | 0x71001892d4 |
| GiantNavMeshWalkWithVibration | GiantNavMeshMoveWithVibration | GiantHandClapToTarget – GiantNavMeshWalk | 0x7100189c64 |
| GuardianMoveTo | GuardianActionBase | GuardBreak – GuardianAimBeam | 0x71001926f4 |
| AnimalFollowBase | HorseFollowBase | HorseFollow – HorseFreeze | 0x71001a082c |
| HorseRide | HorseRideBase | HorseRideAttack – HorseRideCancelCommand | 0x71001ad7ac |
| HorseRideCommandBase | HorseRideOneTimeCommandBase | HorseRideOneTimeASPlay – HorseRideOneTimeViewASPlay | 0x71001aff3c |
| OctarockReloadWigBase | IgniteActorReloadBase | IceBroken – IgnitedThrown | 0x71001b5258 |
| TakeHitImpactForce | KnockBackHitImpactForce | Kick* – KokkoCreateDrop* | 0x71001c9268 |
| SiteBossSwordWhirlSlashChargeBase | LastBossSwordWhirlSlashChargeBase | LastBossStun – LastBossThunderAppear | 0x71001d8210 |
| Move2HomePosBase | MoveHomePosBase | MoveByAnimeDrivenToTarget – MoveKeyFramed | 0x71001ea488 |
| MultiVacuumRotScaleTimeByDistWithTgtBase | MultiVacuumBase | Msg2CameraResetNoConnect – MultiVacuumRotBase | 0x71001edb88 |
| MultiVacuumRotScaleTimeByDistWithTgt | MultiVacuumRotBase | MultiVacuumBase – MultiVacuumRotScaleTimeByDist | 0x71001eec0c |
| NavMeshAction | NavMeshMoveBase | NavMeshLiftWalk – NavMeshMoveWithAS | 0x71001f0518 |
| BackWalkEx | NormalBackWalk | NoDeleteCurrentActor – Notice | 0x71001f2f78 |
| GiantOneHandActionWithLegTurn | OneHandActionWithLegTurn | OnCorrect – OnEnterSwapActorBase | 0x7100211194 |
| ForkOnEnterSwapDropTableActorBase | OnEnterSwapActorBase | OneHandActionWithLegTurn – OnEnterSwapDropTable | 0x71002117ec |
| ForkOnEnterSwapDropTableActor | OnEnterSwapDropTable | OnEnterSwapActorBase – OnEnterSwapDropTableActor | 0x7100211d0c |
| RegistedActorDeadCheckBase | RegistedActorAllDeadCheckBase | ReflectThrown – RegistedActorBroadCastMessage | 0x7100229a34 |
| RegistedActorActionBase | RegistedActorSetActionBase | RegistedActorDeadCheck – ReloadArrow | 0x710022a3a8 |
| SendPlayerNoticeMessageBase | SendNoticeMessageBase | SendMessageBroadCast – SendPlayerNoticeMessage | 0x7100243cf0 |
| SendMessageToTargetActor | SendTargetActorMessageBase | SendSignalForSignalFlowAct – SendTargetActorRequestShareAwn | 0x710024487c |
| SideWalkBase | SideMoveBase | ShutterOpenWait – SideStep | 0x71002525a0 |
| SimpleGrabWithASBase | SimpleGrabBase | SilentKilled – SimpleGrabWithAS | 0x71002544d4 |
| KnockBackShock | SimpleKnockBackShock | SimpleGrabWithAS – SimpleLineBeam | 0x7100254ac8 |
| SlippedCircleWalkBase | SlippedCircleMoveBase | SlippedBackWalkBase – SlippedCircleWalk | 0x710026fe88 |
| SlippedWalkBase | SlippedMoveBase | SlippedCircleWalk – SlippedWalk | 0x7100270b68 |
| ActionWithPosAngReduce | StopBase | StopASPlay – StopCliffTongueAttack | 0x710027e328 |
| AttackBase | StoppingAttackBase | StopOnObj – StorePlayerPosAndRotate | 0x7100280554 |
| SwimEnemyAnmBackBlownOffBase | SwimEnemyBlownOffBase | SwimEnemyAnmBackBlownOffToPL – SwimGetUp | 0x71002890d0 |
| LookAtObjectBase | TurnAndLookToObjBase | TurnAndLookAtToObjectNow – TurnAndLookToObject | 0x710029e794 |
| GiantAttack | TurnGiantAttack | TurnBase – TurnIgnite | 0x71002a1738 |
| WillBallAction | WillBallBase | WillBallAvoidCenterDist – WillBallParabolaAttack | 0x71002bb4ec |

\* The nearest correctly placed neighbour; the TUs in between are still
misnamed.

(AI assisted using Claude Fable 5.1 and Claude Opus 5.5)
2026-10-08 03:04:40 +02:00
Léo Lam 9d6a597e91 Actor: ActorFactory is game, CurrentResNameMgr is ksys
ActorFactory's static initialiser fills its table with uking actor
ctors. CurrentResNameMgr (0x71010b770c) links in KingSystem/System right
before GameConfig.

(AI assisted using Claude Fable 5.1 and Claude Opus 5.5)
2026-10-06 03:19:39 +02:00
Léo Lam 98f0c80f1d The task and thread families are plain ksys::
They link in the same block as the plain-ksys:: Message family.
getItemValue and applyScreenFade sit in engine UI TUs, hence ksys::ui.

(AI assisted using Claude Fable 5.1 and Claude Opus 5.5)
2026-10-06 03:19:39 +02:00
Léo Lam 6442a24670 eft: move the effect actions to KingSystem/Effect
Link order: FootStepCalcOn (0x7100da1968) lies in the KingSystem/Effect
block.

(AI assisted using Claude Fable 5.1 and Claude Opus 5.5)
2026-10-06 03:19:39 +02:00
Léo Lam 8002f122c8 ActorSystem: Fork AIs, DemoRootAI and queries are ksys
They form one run in the ActorSystem block (DemoRootAI at 0x7100d61e68,
right after VillagerMgr).

(AI assisted using Claude Fable 5.1 and Claude Opus 5.5)
2026-10-06 03:19:39 +02:00
Léo Lam 44c75aa78a SystemPauseMgr and NXArgs are game code
Both link in the game archive, and NXArgs uses game classes such as
GameScene. The engine only calls SystemPauseMgr's virtuals, so it now
goes through ksys::ISystemPauseMgr and no longer includes Game/.

(AI assisted using Claude Fable 5.1 and Claude Opus 5.5)
2026-10-06 03:19:39 +02:00
Léo Lam c4c7c00e85 aoc: Manager is ksys, the DLC managers stay game-side
aoc::Manager is created during engine start-up and called by gdt, map
and StarterPackMgr; only game code uses HardModeManager and
ChampionBalladManager.

(AI assisted using Claude Fable 5.1 and Claude Opus 5.5)
2026-10-06 03:19:39 +02:00
Léo Lam 38905c8c07 AutoPlacement is game code: move it to Game/
It is created only from game code, no engine code calls it, and it
hardcodes game actor names.

(AI assisted using Claude Fable 5.1 and Claude Opus 5.5)
2026-10-06 03:19:38 +02:00
Léo Lam 4a6239bbbf ksys: small declaration fixes
setCamera's only caller passes the camera actor, a ksys::act::Actor;
ksys::act::Camera is only forward-declared.

(AI assisted using Claude Fable 5.1 and Claude Opus 5.5)
2026-10-06 03:19:38 +02:00
Léo Lam d8da4fc5f2 Actor: PlayerInfo/PlayerBase are game, GameConfig ksys
Every decomp user of PlayerInfo is game code, and PlayerBase sits right
above Player. GameConfig.h models the engine base that
links at GameConfig's slot in KingSystem/System.

(AI assisted using Claude Fable 5.1 and Claude Opus 5.5)
2026-10-06 03:19:38 +02:00
Léo Lam 34e57daf61 AI: merge the duplicate DummyAction into ksys
The action factory uses the single ksys ctor for both entries and
DummyDropTable's ctor calls it too; deriving from it makes
DummyDropTable's five functions match.

(AI assisted using Claude Fable 5.1 and Claude Opus 5.5)
2026-10-06 03:19:38 +02:00
Léo Lam a168b93bbc snd: move sound actions and AIs to KingSystem/Sound
They link with KingSystem/Sound (0x7100fe8b54-0x7101060ed4) as sorted
Action/AI passes of their own. The three area tag actions keep their
game base AreaTagAction, which links in the Game/Actor/Area block.

(AI assisted using Claude Fable 5.1 and Claude Opus 5.5)
2026-10-06 03:19:38 +02:00
Léo Lam 7bc225838a Name placeholder declarations after the IDB
Keeps source and CSV from drifting from the IDB. Names are read from the
bodies, e.g. ActionBase::applyParams is what all 13 non-stub overrides
of that slot do.

(AI assisted using Claude Fable 5.1 and Claude Opus 5.5)
2026-10-06 03:19:37 +02:00
Léo Lam 891c0a8494 Merge pull request #216 from leoetlino/stack/03a-ai-base-renames
AI: rename misordered base classes
2026-10-06 01:57:14 +01:00
Flatener 9595c31c7f world: implement Manager::isRaining (#214)
* world: implement Manager::isRaining

Implement the position-based rain check for Rain, HeavyRain, ThunderRain,
and BlueskyRain. Declare the climate weather lookup dependency and name
both functions in the function table.

The rain check matches the original function at 0x71010f33a4.

* world: keep rainfall queries const

Restore const on Manager::isRaining and make its climate weather helper
const. Both queries only read Manager state. Update their function-table
symbols; the rain check still matches the original.
2026-10-05 11:09:41 -07:00
Léo Lam b12306210c AI: rename misordered base classes
AI and Action TUs link in case-insensitive file-name order, so a guessed
base name that breaks it is wrong. Each new name sorts into the slot
where the class's TU sits (neighbouring TUs and an address in the TU
below) and comes from the class's params, child states and derived
classes.

ai::

| Old | New | Links between | In TU |
|---|---|---|---|
| AddViewTargetPosBase | AddViewTarget | AddSwarmMove – AddViewTargetPos | 0x71002f9c68 |
| AncientNecklaceBallBase | PlayASSwitch | PipeDrawing – PlayerSetTarget | 0x71004f6a78 |
| AnimalRoamBase | AnimalRndMove | AnimalRangeKeepMoveWithLOS – AnimalRoam | 0x710030a6c0 |
| AppearNearTarget | AppearFromTarget | AnimalTimelineAI – AppearFromTargetFrontAfterChase | 0x710030d868 |
| AssassinFieldShooterBattleBase | AssassinShooterBattle | AssassinRoot – AssassinShooterJuniorAzitoRoot | 0x7100321dc4 |
| AssassinMagicTgtSelect | TargetHeightAreaSelect | TargetExistSelect – TargetHomeDir | 0x71005bef5c |
| AssassinNormal | GuardHomePosNormal | GuardFrequencySelect – GuardianAI | 0x710040cd68 |
| BeamExplodeBase | SimpleBeamExplode | SimpleASBridge – SimpleEnemyNormal | 0x710056c5fc |
| ChildFavoriteSelectorBase | ChildSelector | ChildHaveSelect – ChmCheck | 0x710034aad0 |
| DragonRootBase | ControlRailRoot | ConditionMoveActionSelect – CookPotRoot | 0x7100356664 |
| EnemyChemTargetActionBase | EnemyTargetAction | EnemySyncAttack – EnemyTargetGearSelect | 0x71003bf75c |
| FlyingEnemyKeepMove | FlyingEnemyDistanceKeepMove | FlyingEnemyDiagonallyKeepMove – FlyingEnemyFindPlayer | 0x71003d1694 |
| GoronCannonBase | BigCannon | BezierRailMove – BirdDead | 0x710032cd80 |
| GuardNearTarget | InvincibleNearTargetBase | InvincibleNearTarget – InvisibleKorokRailMove | 0x710044c6b8 |
| GuardianBeamAttackBase | GuardianCommonBeamAttack | GuardianCloseBattle – GuardianDown | 0x7100411da0 |
| HorseCheckLineOfSightSelectorBase | CheckLineOfSightSelector | ChaseSound – ChemicalEnemyFindPlayer | 0x7100346868 |
| LargeEnemyFindPlayer | GiantEnemyFindPlayer | GiantEarthReleaseAttack – GiantEscapeFromDamageWater | 0x71003f69c8 |
| MimicCliffStopEnemyNormalBase | CliffStopEnemyNormal | CliffDistanceSelectThreeAction – CloseSmallAttackBase | 0x71003522f4 |
| MiniBeamAttack | GuideBeamAttackEnemyBattle | GuardianWait – GyroActivateTerminal | 0x710042cae8 |
| MotorcycleRootBase | HorseRiddenStatusSelector | HorseRiddenByNPC – HorseRideChargeAttack | 0x710043ea88 |
| NPCTravelBase | NPCScheduleMove | NPCRunaway – NPCSearch | 0x71004df66c |
| NonPlayerHorseRide | RideHorseNonPlayer | RideHorseAI – WildHorseDefWanderAI (Horse) | 0x7100e60178 |
| OctarockEscape | OctarockHideEscapeBase | OctarockHideEscape – OctarockOptionRoot | 0x71004ec368 |
| OctarockRootBase | VacuumEnemyRoot | VacuumedBombDamageSelect – VehicleSelector | 0x71005e3348 |
| OneMemoryMagicBattleBase | MagicBattle | LynelWarp – MagneGearRoot | 0x710049d0d8 |
| PriestBossMode | PriestBoss | PreyStun – PriestBossActorCloneRoot | 0x7100505b7c |
| RailMove | BezierRailMove | BeeSwarmRoot – BigCannon | 0x710032bbf0 |
| RangeSelect | NewRangeSelect | NewMannequinRoot – NormalHumanEquipableShield | 0x71004bc0e8 |
| RegistedActorNumTwoSelectBase | RegistedActor | ReflectableThrown – RegistedActorNumTwoSelect | 0x710053dfcc |
| RemainElectricCannonRootBase | LargeCannonRoot | LargeCannonAttackRoot – LastAttackerSelect | 0x71004741e4 |
| SandwormNormalBase | AwnSeal | AwarenessScale – BackAttackEnemyBattle | 0x71003258b4 |
| SeqTwoLineReachableTargetActionBase | SeqTwoLineReachableTarget | SeqTwoAction – SeqTwoLineReachableTargetAction | 0x7100567460 |
| SimpleWildlifeRoot | CapturedActorRoot | CapturedActorReactionChemical – CarryBox | 0x7100342690 |
| SiteBossChemicalProjectile | GanonFlameBall | GanonFarAttackRootOnWall – GanonGrudgeNormal | 0x71003e996c |
| SiteBossRecognizeRootBase | LastBossRecognizeRoot | LastBossRailWarpRoot – LastBossRoot | 0x7100478930 |
| SpecialEnemySleep | SleepNormal | SleepBedRoot – SleepSelect | 0x710059a8c0 |
| TargetAttackAttitudeTgtSelectBase | TargetAttackAttitudeTgt | TargetAngerSelect – TargetAttackAttitudeTgtSelect | 0x71005bb3ac |
| TargetPosAI | TargetActorPos | TargetActorGrabAdapter – TargetAngerSelect | 0x71005bab4c |
| TargetPosDynParamRot | TargetPosDynParamRotFromMyPos | TargetPosDynParamRotFromCtrPos – TargetPosLostCheck | 0x71005c4f8c |
| TargetPosOffset | OffsetTargetPos | OctarockWaterWait – OnCliffEnemyBattle | 0x71004f16d8 |
| TimedGuardNearTarget | InvincibleNearTarget | InvincibleHiddenOctarock – InvincibleNearTargetBase | 0x710044c1a4 |
| UnarmedEnemySearch | NavMove | NavMeshTurnAwayFromHitPos – NavMoveNearTarget | 0x71004b5ec0 |
| UnarmedEnemySearchWeapon | EnemySearch | EnemyRoot – EnemySearchHorse | 0x71003b6460 |
| WholeDungeonRotateTag | DungeonRotateTagApp | DungeonRotateTag4WindApp – DungeonRotateTagCont | 0x7100379554 |

action::

| Old | New | Links between | In TU |
|---|---|---|---|
| AirOctaFloatBase | AirOctaMoveBase | AirOctaMgr – AirOctaNoticeTurn | 0x71000880f8 |
| AtkTackleMove | TackleAttack | SystemWarp – TackleMove | 0x71002910a4 |
| BasicSignalEnemy | BasicSignalEnemyNotice | BasicSignalEnemyForceNotice – BattleCloseDangerAvoidRun* | 0x71000ba65c |
| BattleCloseAction | AvoidingCloseMoveBase | AvoidingCloseMoveActionWithAcc – AwarenessShareOnePartsASPlay | 0x71000aed44 |
| BattleCloseActionWithAcc | AvoidingCloseMoveActionWithAcc | AttackPartBind – AvoidingCloseMoveBase* | 0x71000ae8ec |
| BattleCloseSlippedWalkBase | BattleCloseSlippedMoveBase | BattleCloseMoveAction – BattleCloseSlippedWalk | 0x71000becc8 |
| CameraLockOnBase | CameraTrackBase | CameraTail – CameraWakeboard (Camera) | 0x71007850e4 |
| ChargeAndShoot | ArrowChargeAndShoot | AreaRoot – ArrowShootHoming | 0x71000a17a4 |
| ChemicalAttack | EmitAttackBase | ElectricParalysis – EmitElectricWaterBall | 0x7100104f54 |
| ChemicalAttackBall | ChemicalAttack | CheckHorseCustomizeEdit – ChemicalElectricWaterBall | 0x71000db0e8 |
| FlyingCharacterReaction | FlyingCharacterFreeFallBase | FlyingCharacterFreeFall – FlyingCharacterFreeFallDie | 0x7100132590 |
| FollowChallenge | AppearFollowChallenge | AnimeDrivenTurn – AppearNumHeroSeal | 0x710004d0b4 |
| ForkASTrgEmitShockWave | ForkEmitShockWave | ForkEmitExpandFieldWithCreate – ForkEmitShockWaveByContact | 0x710014f188 |
| GolemThrowPartsToTargetBase | GolemThrowPartsBase | GolemRepairParts – GolemThrowPartsToTarget | 0x710018d678 |
| HorseRideMoveCommand | HorseRideSetGearCommand | HorseRideSearch – HorseRideShoot | 0x71001b0828 |
| OctarockBalloonBase | BalloonRopeBase | BalloonBase – BasicSignalBossAwakeSleep | 0x71000b8b9c |
| PlayerGlide | PlayerParashawlGlideBase | PlayerParashawlGlide – PlayerPickUp (Player) | 0x710080352c |
| PriestBossWarpOrVanish | PriestBossCloneFastWarp | PreJumpAttack – PriestBossClonesSpawn | 0x7100221304 |
| RotateTurnToTarget | ASPlayRotateTurnToTarget | AscendingCurrentFixedSize – ASPlaySimpleAnmDriven | 0x71000a7bec |
| SetGetFlagBase | SetFlag | SetExtraLifeOfPlayer – SetFrameASPlay | 0x7100247990 |
| SimpleMessageDialogCtrl | ForkBasicMessageDialogCtrl | ForkAttackWithWeaponOrWithout – ForkBattleNodeForAttackGround | 0x71001471cc |
| SiteBossBlowOff | LastBossBlowOff | LargeDamage – LastBossChemicalPillarAttack | 0x71001cf0ec |
| SiteBossLswordAtk | SiteBossLswordAttack | SiteBossLswordAtkWithChemical – SiteBossLswordFireBall | 0x710025c470 |
| WaitOnObjBase | StopOnObj | StopJump – StorePlayerPosAndRotate* | 0x710027f974 |
| WaterUpDownMoveBase | WaterDepthMoveBase | WarpToStaticAnchor – WaterEmitter | 0x71002b33cc |

Neighbours marked * are the nearest correctly placed TU; a TU that is
itself still misnamed sits in between.

(AI assisted using Claude Fable 5.1 and Claude Opus 5.5)
2026-10-04 23:40:26 +02:00
Léo Lam 8b562cb791 gdt: rename IncreaseLogger to DeferredFlagWriter
It logs nothing: it queues flag increments per core and
GameDataMgr::calc0 applies them once per frame. The IDB already uses
this name.

(AI assisted using Claude Opus 5.5)
2026-10-04 06:50:36 +02:00
Léo Lam b0404a3630 data: fix O rows tools/check cannot tell apart
Each pair differs only in the vtable it installs or slot it fills, which
tools/check ignores. E.g. 0x7100b15bf4 installs FileDeviceReadStream's
vtable, and the ASAssetResource/ASAssetExResource D0 rows were swapped.

(AI assisted using Claude Opus 5.5)
2026-09-29 03:50:01 +02:00
Léo Lam a5fb0a1632 aoc: fix the HardMode flag name
The flag is "AoC_HardMode_Enabled", as 0x71008e3dbc returns; tools/check
ignores string literals, so the misspelling still matched.

(AI assisted using Claude Opus 5.5)
2026-09-29 03:50:00 +02:00
Pistonight 4eb51c96aa lib: update xlink2 2026-09-20 13:56:17 -07:00
Pistonight 21d20529a8 update libs 2026-09-20 13:03:47 -07:00
Michael Zhao 7c65472576 Merge pull request #185 from RobbyV2/phys-system-heap-accessors
Match phys::System heap accessors
2026-07-30 17:06:14 -07:00
Michael Zhao 4f1f92f132 Merge pull request #184 from RobbyV2/phys-system-contact-listeners
Match phys::System contact listener and group handler forwarders
2026-07-30 17:04:47 -07:00
Nitr4m12 31a894a4ff data: fix function sizes 2026-07-30 10:37:52 -04:00
RobbyV2 1e080b32eb phys: match System contact listener and group handler functions 2026-07-30 09:09:55 -04:00
RobbyV2 c6c8beaf58 phys: match System heap accessors 2026-07-30 09:07:17 -04:00
Michael Zhao cd3e7a9fbd Merge pull request #182 from RobbyV2/actor-get-character-controller
Match Actor::getCharacterController
2026-07-29 20:52:36 -07:00
Michael Zhao 4caa1241f3 Merge pull request #179 from Nitr4m12/symbols
data: add aal symbols
2026-07-29 20:49:22 -07:00
RobbyV2 ab0fe61df9 Match Actor::getCharacterController 2026-07-28 21:08:32 -04:00
Nitr4m12 7edfb11683 data: add aal symbols 2026-07-27 22:12:23 -04:00
mairokaizo c99e6cfe94 ksys::phys::System: implement isPaused and collision/handler helpers 2026-07-24 09:43:16 -03:00
Nitr4m12 5094381e62 lib: Add xlink2 decomp as submodule 2026-07-11 23:40:06 -04:00
root 003de4ab9f various: fix mismatches in some action stubs and ResourceMgrTask 2026-06-23 03:05:43 -06:00
Narr the Reg 9ee5f0e4c4 data: Fill symbols 2026-06-01 10:04:08 -06:00
Pistonight 3183601b59 fix new viking and update mismatches 2026-05-31 14:20:38 -07:00
Pistonight 2974a95d82 chore: update libs 2026-05-15 11:40:16 -07:00
Michael Zhao 5af715fc24 Merge pull request #163 from n8pjl/aiEnemyDefaultReaction__isChangeable
add function in aiEnemyDefaultReaction
2026-04-16 20:10:43 -07:00
Peter Lafreniere a50a58a759 add function in aiEnemyDefaultReaction 2026-04-16 12:02:45 -04:00