They're linked before gameStageInfo.cpp's sinit with no other sinit
in between, so they belong to gameStageInfo, not gameScene, and become
StageInfo statics declared in gameStageInfo.h. Their GameScene owner
was a guess.
(AI assisted using Claude Opus 5.5)
Put each where link order does: aiCameraEvent in the camera AI run,
AirOctaDataMgr right before aiAirOctaFlyUp, CameraMgr between the
ActorSystem and Chemical runs.
(AI assisted using Claude Fable 5.1 and Claude Opus 5.5)