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https://github.com/zeldaret/botw
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65ea3f7cdd
They're linked before gameStageInfo.cpp's sinit with no other sinit in between, so they belong to gameStageInfo, not gameScene, and become StageInfo statics declared in gameStageInfo.h. Their GameScene owner was a guess. (AI assisted using Claude Opus 5.5)
8 lines
113 B
C++
8 lines
113 B
C++
#include "Game/Scene/gameScene.h"
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namespace uking {
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bool GameScene::sIsOpenWorldDemo{};
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} // namespace uking
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