Files
botw/src/Game/AI/Action/actionBackStepToTarget.cpp
T

32 lines
876 B
C++

#include "Game/AI/Action/actionBackStepToTarget.h"
namespace uking::action {
BackStepToTarget::BackStepToTarget(const InitArg& arg) : ActionEx(arg) {}
BackStepToTarget::~BackStepToTarget() = default;
void BackStepToTarget::enter_(ksys::act::ai::InlineParamPack* params) {
ActionEx::enter_(params);
}
void BackStepToTarget::leave_() {
ActionEx::leave_();
}
void BackStepToTarget::loadParams_() {
getDynamicParam(&mTargetPos_d, "TargetPos");
getStaticParam(&mStopSpeedRatio_s, "StopSpeedRatio");
getStaticParam(&mStopRotSpeedRatio_s, "StopRotSpeedRatio");
getStaticParam(&mJumpGravity_s, "JumpGravity");
getStaticParam(&mJumpHeight_s, "JumpHeight");
getStaticParam(&mRotRatio_s, "RotRatio");
getStaticParam(&mCheckRotEvent_s, "CheckRotEvent");
}
void BackStepToTarget::calc_() {
ActionEx::calc_();
}
} // namespace uking::action