Files
botw/src/Game/AI/Action/actionEquipedWeaponChild.cpp
T

21 lines
497 B
C++

#include "Game/AI/Action/actionEquipedWeaponChild.h"
namespace uking::action {
EquipedWeaponChild::EquipedWeaponChild(const InitArg& arg) : BindAction(arg) {}
void EquipedWeaponChild::enter_(ksys::act::ai::InlineParamPack* params) {
BindAction::enter_(params);
}
void EquipedWeaponChild::leave_() {
BindAction::leave_();
}
void EquipedWeaponChild::loadParams_() {
BindAction::loadParams_();
getStaticParam(&mIsChangeScale_s, "IsChangeScale");
}
} // namespace uking::action