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https://github.com/zeldaret/botw
synced 2026-07-11 22:40:14 -04:00
30 lines
740 B
C++
30 lines
740 B
C++
#include "Game/AI/Action/actionHideShootArrow.h"
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namespace uking::action {
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HideShootArrow::HideShootArrow(const InitArg& arg) : ShootArrow(arg) {}
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HideShootArrow::~HideShootArrow() = default;
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void HideShootArrow::enter_(ksys::act::ai::InlineParamPack* params) {
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ShootArrow::enter_(params);
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}
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void HideShootArrow::leave_() {
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ShootArrow::leave_();
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}
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void HideShootArrow::loadParams_() {
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ShootArrow::loadParams_();
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getStaticParam(&mShootStartASName_s, "ShootStartASName");
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getStaticParam(&mShootASName_s, "ShootASName");
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getStaticParam(&mShootEndASName_s, "ShootEndASName");
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getStaticParam(&mLoopTime_s, "LoopTime");
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}
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void HideShootArrow::calc_() {
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ShootArrow::calc_();
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}
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} // namespace uking::action
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