Files
botw/src/Game/AI/Action/actionHideShootArrow.cpp
T

30 lines
740 B
C++

#include "Game/AI/Action/actionHideShootArrow.h"
namespace uking::action {
HideShootArrow::HideShootArrow(const InitArg& arg) : ShootArrow(arg) {}
HideShootArrow::~HideShootArrow() = default;
void HideShootArrow::enter_(ksys::act::ai::InlineParamPack* params) {
ShootArrow::enter_(params);
}
void HideShootArrow::leave_() {
ShootArrow::leave_();
}
void HideShootArrow::loadParams_() {
ShootArrow::loadParams_();
getStaticParam(&mShootStartASName_s, "ShootStartASName");
getStaticParam(&mShootASName_s, "ShootASName");
getStaticParam(&mShootEndASName_s, "ShootEndASName");
getStaticParam(&mLoopTime_s, "LoopTime");
}
void HideShootArrow::calc_() {
ShootArrow::calc_();
}
} // namespace uking::action