Files
botw/src/Game/AI/Action/actionMotorcycleAppear.cpp
T
2020-12-28 01:26:51 +01:00

32 lines
822 B
C++

#include "Game/AI/Action/actionMotorcycleAppear.h"
namespace uking::action {
MotorcycleAppear::MotorcycleAppear(const InitArg& arg) : ksys::act::ai::Action(arg) {}
MotorcycleAppear::~MotorcycleAppear() = default;
bool MotorcycleAppear::init_(sead::Heap* heap) {
return ksys::act::ai::Action::init_(heap);
}
void MotorcycleAppear::enter_(ksys::act::ai::InlineParamPack* params) {
ksys::act::ai::Action::enter_(params);
}
void MotorcycleAppear::leave_() {
ksys::act::ai::Action::leave_();
}
void MotorcycleAppear::loadParams_() {
getStaticParam(&mHideFrames_s, "HideFrames");
getStaticParam(&mModelWarpEffectFrames_s, "ModelWarpEffectFrames");
getStaticParam(&mEndFrames_s, "EndFrames");
}
void MotorcycleAppear::calc_() {
ksys::act::ai::Action::calc_();
}
} // namespace uking::action