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18 lines
465 B
C++
18 lines
465 B
C++
#include "Game/AI/Action/actionNPCStartTurnToPlayer.h"
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namespace uking::action {
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NPCStartTurnToPlayer::NPCStartTurnToPlayer(const InitArg& arg) : ksys::act::ai::Action(arg) {}
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NPCStartTurnToPlayer::~NPCStartTurnToPlayer() = default;
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bool NPCStartTurnToPlayer::init_(sead::Heap* heap) {
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return ksys::act::ai::Action::init_(heap);
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}
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void NPCStartTurnToPlayer::loadParams_() {
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getDynamicParam(&mTurnRange_d, "TurnRange");
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}
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} // namespace uking::action
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