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https://github.com/zeldaret/botw
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21 lines
683 B
C++
21 lines
683 B
C++
#include "Game/AI/Action/actionOpenMessageDialogTrig.h"
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namespace uking::action {
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OpenMessageDialogTrig::OpenMessageDialogTrig(const InitArg& arg) : ksys::act::ai::Action(arg) {}
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OpenMessageDialogTrig::~OpenMessageDialogTrig() = default;
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bool OpenMessageDialogTrig::init_(sead::Heap* heap) {
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return ksys::act::ai::Action::init_(heap);
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}
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void OpenMessageDialogTrig::loadParams_() {
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getDynamicParam(&mCloseDialogOption_d, "CloseDialogOption");
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getDynamicParam(&mIsBecomingSpeaker_d, "IsBecomingSpeaker");
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getDynamicParam(&mIsOverWriteLabelActorName_d, "IsOverWriteLabelActorName");
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getDynamicParam(&mMessageId_d, "MessageId");
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}
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} // namespace uking::action
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