Files
botw/src/Game/AI/Action/actionOpenMessageDialogTrig.cpp
T

21 lines
683 B
C++

#include "Game/AI/Action/actionOpenMessageDialogTrig.h"
namespace uking::action {
OpenMessageDialogTrig::OpenMessageDialogTrig(const InitArg& arg) : ksys::act::ai::Action(arg) {}
OpenMessageDialogTrig::~OpenMessageDialogTrig() = default;
bool OpenMessageDialogTrig::init_(sead::Heap* heap) {
return ksys::act::ai::Action::init_(heap);
}
void OpenMessageDialogTrig::loadParams_() {
getDynamicParam(&mCloseDialogOption_d, "CloseDialogOption");
getDynamicParam(&mIsBecomingSpeaker_d, "IsBecomingSpeaker");
getDynamicParam(&mIsOverWriteLabelActorName_d, "IsOverWriteLabelActorName");
getDynamicParam(&mMessageId_d, "MessageId");
}
} // namespace uking::action