Files
botw/src/Game/AI/Action/actionPlayerBeetleSubject.cpp
T

24 lines
534 B
C++

#include "Game/AI/Action/actionPlayerBeetleSubject.h"
namespace uking::action {
PlayerBeetleSubject::PlayerBeetleSubject(const InitArg& arg) : PlayerAction(arg) {}
void PlayerBeetleSubject::enter_(ksys::act::ai::InlineParamPack* params) {
PlayerAction::enter_(params);
}
void PlayerBeetleSubject::leave_() {
PlayerAction::leave_();
}
void PlayerBeetleSubject::loadParams_() {
getStaticParam(&mAimRange_s, "AimRange");
}
void PlayerBeetleSubject::calc_() {
PlayerAction::calc_();
}
} // namespace uking::action