Files
botw/src/Game/AI/Action/actionPlayerClimbRest.cpp
T

26 lines
560 B
C++

#include "Game/AI/Action/actionPlayerClimbRest.h"
namespace uking::action {
PlayerClimbRest::PlayerClimbRest(const InitArg& arg) : PlayerAction(arg) {}
PlayerClimbRest::~PlayerClimbRest() = default;
void PlayerClimbRest::enter_(ksys::act::ai::InlineParamPack* params) {
PlayerAction::enter_(params);
}
void PlayerClimbRest::leave_() {
PlayerAction::leave_();
}
void PlayerClimbRest::loadParams_() {
getStaticParam(&mEnergyClimb_s, "EnergyClimb");
}
void PlayerClimbRest::calc_() {
PlayerAction::calc_();
}
} // namespace uking::action