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18 lines
463 B
C++
18 lines
463 B
C++
#include "Game/AI/Action/actionPlayerSetVisibleWeapon.h"
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namespace uking::action {
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PlayerSetVisibleWeapon::PlayerSetVisibleWeapon(const InitArg& arg) : PlayerAction(arg) {}
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PlayerSetVisibleWeapon::~PlayerSetVisibleWeapon() = default;
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bool PlayerSetVisibleWeapon::init_(sead::Heap* heap) {
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return PlayerAction::init_(heap);
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}
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void PlayerSetVisibleWeapon::loadParams_() {
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getDynamicParam(&mSetVisible_d, "SetVisible");
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}
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} // namespace uking::action
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