Files
botw/src/Game/AI/Action/actionPlayerSetVisibleWeapon.cpp
T

18 lines
463 B
C++

#include "Game/AI/Action/actionPlayerSetVisibleWeapon.h"
namespace uking::action {
PlayerSetVisibleWeapon::PlayerSetVisibleWeapon(const InitArg& arg) : PlayerAction(arg) {}
PlayerSetVisibleWeapon::~PlayerSetVisibleWeapon() = default;
bool PlayerSetVisibleWeapon::init_(sead::Heap* heap) {
return PlayerAction::init_(heap);
}
void PlayerSetVisibleWeapon::loadParams_() {
getDynamicParam(&mSetVisible_d, "SetVisible");
}
} // namespace uking::action