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https://github.com/zeldaret/botw
synced 2026-07-12 06:48:15 -04:00
31 lines
696 B
C++
31 lines
696 B
C++
#include "Game/AI/Action/actionRotatedWait.h"
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namespace uking::action {
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RotatedWait::RotatedWait(const InitArg& arg) : ksys::act::ai::Action(arg) {}
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RotatedWait::~RotatedWait() = default;
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bool RotatedWait::init_(sead::Heap* heap) {
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return ksys::act::ai::Action::init_(heap);
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}
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void RotatedWait::enter_(ksys::act::ai::InlineParamPack* params) {
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ksys::act::ai::Action::enter_(params);
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}
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void RotatedWait::leave_() {
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ksys::act::ai::Action::leave_();
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}
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void RotatedWait::loadParams_() {
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getMapUnitParam(&mRotAxis_m, "RotAxis");
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getMapUnitParam(&mTiltAngle_m, "TiltAngle");
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}
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void RotatedWait::calc_() {
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ksys::act::ai::Action::calc_();
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}
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} // namespace uking::action
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