mirror of
https://github.com/zeldaret/botw
synced 2026-07-11 14:38:41 -04:00
26 lines
681 B
C++
26 lines
681 B
C++
#pragma once
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#include "Game/AI/Action/actionSmallDamage.h"
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#include "KingSystem/ActorSystem/actAiAction.h"
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namespace uking::action {
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class SmallDamageDirectPreTargetBone : public SmallDamage {
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SEAD_RTTI_OVERRIDE(SmallDamageDirectPreTargetBone, SmallDamage)
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public:
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explicit SmallDamageDirectPreTargetBone(const InitArg& arg);
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~SmallDamageDirectPreTargetBone() override;
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void loadParams_() override;
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protected:
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// static_param at offset 0x90
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const int* mPreTargetBone_s{};
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// static_param at offset 0x98
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sead::SafeString mASName_s{};
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// static_param at offset 0xa8
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const bool* mIsSetHitPosSelecter_s{};
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};
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} // namespace uking::action
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