Files
botw/src/Game/AI/Action/actionSmallDamageDirectPreTargetBone.h
T

26 lines
681 B
C++

#pragma once
#include "Game/AI/Action/actionSmallDamage.h"
#include "KingSystem/ActorSystem/actAiAction.h"
namespace uking::action {
class SmallDamageDirectPreTargetBone : public SmallDamage {
SEAD_RTTI_OVERRIDE(SmallDamageDirectPreTargetBone, SmallDamage)
public:
explicit SmallDamageDirectPreTargetBone(const InitArg& arg);
~SmallDamageDirectPreTargetBone() override;
void loadParams_() override;
protected:
// static_param at offset 0x90
const int* mPreTargetBone_s{};
// static_param at offset 0x98
sead::SafeString mASName_s{};
// static_param at offset 0xa8
const bool* mIsSetHitPosSelecter_s{};
};
} // namespace uking::action