Files
botw/src/Game/AI/Action/actionStopASIgnite.cpp
T

35 lines
994 B
C++

#include "Game/AI/Action/actionStopASIgnite.h"
namespace uking::action {
StopASIgnite::StopASIgnite(const InitArg& arg) : OnetimeStopASPlay(arg) {}
bool StopASIgnite::init_(sead::Heap* heap) {
return OnetimeStopASPlay::init_(heap);
}
void StopASIgnite::enter_(ksys::act::ai::InlineParamPack* params) {
OnetimeStopASPlay::enter_(params);
}
void StopASIgnite::leave_() {
OnetimeStopASPlay::leave_();
}
void StopASIgnite::loadParams_() {
OnetimeStopASPlay::loadParams_();
getStaticParam(&mIgniteSpeed_s, "IgniteSpeed");
getStaticParam(&mIgniteOffset_s, "IgniteOffset");
getStaticParam(&mIgniteVelocityDir_s, "IgniteVelocityDir");
getStaticParam(&mIgniteRotate_s, "IgniteRotate");
getStaticParam(&mIgniteRotSpeed_s, "IgniteRotSpeed");
getDynamicParam(&mIgniteHandle_d, "IgniteHandle");
getAITreeVariable(&mGeneratedActorLink_a, "GeneratedActorLink");
}
void StopASIgnite::calc_() {
OnetimeStopASPlay::calc_();
}
} // namespace uking::action