Files
botw/src/Game/AI/Action/actionTakeHitImpactForce.cpp
T

30 lines
1.0 KiB
C++

#include "Game/AI/Action/actionTakeHitImpactForce.h"
namespace uking::action {
TakeHitImpactForce::TakeHitImpactForce(const InitArg& arg) : ActionEx(arg) {}
TakeHitImpactForce::~TakeHitImpactForce() = default;
void TakeHitImpactForce::enter_(ksys::act::ai::InlineParamPack* params) {
ActionEx::enter_(params);
}
void TakeHitImpactForce::loadParams_() {
getStaticParam(&mHitImpactForceSmallSwordS_s, "HitImpactForceSmallSwordS");
getStaticParam(&mHitImpactForceSmallSwordL_s, "HitImpactForceSmallSwordL");
getStaticParam(&mHitImpactForceLargeSwordS_s, "HitImpactForceLargeSwordS");
getStaticParam(&mHitImpactForceLargeSwordL_s, "HitImpactForceLargeSwordL");
getStaticParam(&mHitImpactForceSpearS_s, "HitImpactForceSpearS");
getStaticParam(&mHitImpactForceSpearL_s, "HitImpactForceSpearL");
getStaticParam(&mVelReduce_s, "VelReduce");
getStaticParam(&mHighSpeedY_s, "HighSpeedY");
getStaticParam(&mVelReduceY_s, "VelReduceY");
}
void TakeHitImpactForce::calc_() {
ActionEx::calc_();
}
} // namespace uking::action