Files
botw/src/Game/AI/Action/actionActorInfoToGameDataFloat.cpp
T

21 lines
623 B
C++

#include "Game/AI/Action/actionActorInfoToGameDataFloat.h"
namespace uking::action {
ActorInfoToGameDataFloat::ActorInfoToGameDataFloat(const InitArg& arg)
: ksys::act::ai::Action(arg) {}
ActorInfoToGameDataFloat::~ActorInfoToGameDataFloat() = default;
bool ActorInfoToGameDataFloat::init_(sead::Heap* heap) {
return ksys::act::ai::Action::init_(heap);
}
void ActorInfoToGameDataFloat::loadParams_() {
getDynamicParam(&mActorName_d, "ActorName");
getDynamicParam(&mGameDataFloatToName_d, "GameDataFloatToName");
getDynamicParam(&mParameterName_d, "ParameterName");
}
} // namespace uking::action