Files
botw/src/Game/AI/Action/actionEventCancelSleepTargetActor.cpp
T

20 lines
573 B
C++

#include "Game/AI/Action/actionEventCancelSleepTargetActor.h"
namespace uking::action {
EventCancelSleepTargetActor::EventCancelSleepTargetActor(const InitArg& arg)
: ksys::act::ai::Action(arg) {}
EventCancelSleepTargetActor::~EventCancelSleepTargetActor() = default;
bool EventCancelSleepTargetActor::init_(sead::Heap* heap) {
return ksys::act::ai::Action::init_(heap);
}
void EventCancelSleepTargetActor::loadParams_() {
getDynamicParam(&mActorName_d, "ActorName");
getDynamicParam(&mInstanceName_d, "InstanceName");
}
} // namespace uking::action