Files
botw/src/Game/AI/Action/actionEventMiniGameTimerWrite.h
T
2021-01-01 18:08:26 +01:00

26 lines
716 B
C++

#pragma once
#include "KingSystem/ActorSystem/actAiAction.h"
namespace uking::action {
class EventMiniGameTimerWrite : public ksys::act::ai::Action {
SEAD_RTTI_OVERRIDE(EventMiniGameTimerWrite, ksys::act::ai::Action)
public:
explicit EventMiniGameTimerWrite(const InitArg& arg);
~EventMiniGameTimerWrite() override;
bool init_(sead::Heap* heap) override;
void loadParams_() override;
protected:
// dynamic_param at offset 0x20
sead::SafeString mGameDataIntNameMintues_d{};
// dynamic_param at offset 0x30
sead::SafeString mGameDataIntNameSeconds_d{};
// dynamic_param at offset 0x40
sead::SafeString mGameDataIntNameMiliseconds_d{};
};
} // namespace uking::action