Files
botw/src/Game/AI/Action/actionForceChangeAction.cpp
T

26 lines
600 B
C++

#include "Game/AI/Action/actionForceChangeAction.h"
namespace uking::action {
ForceChangeAction::ForceChangeAction(const InitArg& arg) : ksys::act::ai::Action(arg) {}
ForceChangeAction::~ForceChangeAction() = default;
void ForceChangeAction::enter_(ksys::act::ai::InlineParamPack* params) {
ksys::act::ai::Action::enter_(params);
}
void ForceChangeAction::leave_() {
ksys::act::ai::Action::leave_();
}
void ForceChangeAction::loadParams_() {
getStaticParam(&mTree_s, "Tree");
}
void ForceChangeAction::calc_() {
ksys::act::ai::Action::calc_();
}
} // namespace uking::action