Files
botw/src/Game/AI/Action/actionJumpTackle.cpp
T
2020-12-28 01:26:51 +01:00

35 lines
929 B
C++

#include "Game/AI/Action/actionJumpTackle.h"
namespace uking::action {
JumpTackle::JumpTackle(const InitArg& arg) : ksys::act::ai::Action(arg) {}
JumpTackle::~JumpTackle() = default;
bool JumpTackle::init_(sead::Heap* heap) {
return ksys::act::ai::Action::init_(heap);
}
void JumpTackle::enter_(ksys::act::ai::InlineParamPack* params) {
ksys::act::ai::Action::enter_(params);
}
void JumpTackle::leave_() {
ksys::act::ai::Action::leave_();
}
void JumpTackle::loadParams_() {
getStaticParam(&mMaxSpeed_s, "MaxSpeed");
getStaticParam(&mMinSpeed_s, "MinSpeed");
getStaticParam(&mJumpHeight_s, "JumpHeight");
getStaticParam(&mJumpHeightMaxOffset_s, "JumpHeightMaxOffset");
getStaticParam(&mIsFinishedAtPreLandFrame_s, "IsFinishedAtPreLandFrame");
getDynamicParam(&mTargetPos_d, "TargetPos");
}
void JumpTackle::calc_() {
ksys::act::ai::Action::calc_();
}
} // namespace uking::action