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https://github.com/zeldaret/botw
synced 2026-07-11 22:40:14 -04:00
35 lines
929 B
C++
35 lines
929 B
C++
#include "Game/AI/Action/actionJumpTackle.h"
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namespace uking::action {
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JumpTackle::JumpTackle(const InitArg& arg) : ksys::act::ai::Action(arg) {}
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JumpTackle::~JumpTackle() = default;
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bool JumpTackle::init_(sead::Heap* heap) {
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return ksys::act::ai::Action::init_(heap);
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}
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void JumpTackle::enter_(ksys::act::ai::InlineParamPack* params) {
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ksys::act::ai::Action::enter_(params);
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}
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void JumpTackle::leave_() {
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ksys::act::ai::Action::leave_();
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}
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void JumpTackle::loadParams_() {
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getStaticParam(&mMaxSpeed_s, "MaxSpeed");
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getStaticParam(&mMinSpeed_s, "MinSpeed");
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getStaticParam(&mJumpHeight_s, "JumpHeight");
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getStaticParam(&mJumpHeightMaxOffset_s, "JumpHeightMaxOffset");
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getStaticParam(&mIsFinishedAtPreLandFrame_s, "IsFinishedAtPreLandFrame");
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getDynamicParam(&mTargetPos_d, "TargetPos");
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}
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void JumpTackle::calc_() {
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ksys::act::ai::Action::calc_();
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}
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} // namespace uking::action
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