Files
botw/src/Game/AI/Action/actionPlayerSuperBlow.cpp
T

27 lines
660 B
C++

#include "Game/AI/Action/actionPlayerSuperBlow.h"
namespace uking::action {
PlayerSuperBlow::PlayerSuperBlow(const InitArg& arg) : PlayerAction(arg) {}
void PlayerSuperBlow::enter_(ksys::act::ai::InlineParamPack* params) {
PlayerAction::enter_(params);
}
void PlayerSuperBlow::leave_() {
PlayerAction::leave_();
}
void PlayerSuperBlow::loadParams_() {
getStaticParam(&mInitSpeed_s, "InitSpeed");
getStaticParam(&mJumpHeight_s, "JumpHeight");
getStaticParam(&mDecSpeed_s, "DecSpeed");
getStaticParam(&mNoRagdollTime_s, "NoRagdollTime");
}
void PlayerSuperBlow::calc_() {
PlayerAction::calc_();
}
} // namespace uking::action