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26 lines
574 B
C++
26 lines
574 B
C++
#include "Game/AI/Action/actionPlayerUpdateEquip.h"
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namespace uking::action {
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PlayerUpdateEquip::PlayerUpdateEquip(const InitArg& arg) : PlayerAction(arg) {}
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PlayerUpdateEquip::~PlayerUpdateEquip() = default;
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bool PlayerUpdateEquip::init_(sead::Heap* heap) {
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return PlayerAction::init_(heap);
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}
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void PlayerUpdateEquip::enter_(ksys::act::ai::InlineParamPack* params) {
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PlayerAction::enter_(params);
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}
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void PlayerUpdateEquip::leave_() {
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PlayerAction::leave_();
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}
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void PlayerUpdateEquip::calc_() {
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PlayerAction::calc_();
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}
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} // namespace uking::action
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