Files
botw/src/Game/AI/Action/actionRemainsFireYunBoFlagControl.cpp
T
2020-12-28 01:26:51 +01:00

31 lines
845 B
C++

#include "Game/AI/Action/actionRemainsFireYunBoFlagControl.h"
namespace uking::action {
RemainsFireYunBoFlagControl::RemainsFireYunBoFlagControl(const InitArg& arg)
: ksys::act::ai::Action(arg) {}
RemainsFireYunBoFlagControl::~RemainsFireYunBoFlagControl() = default;
bool RemainsFireYunBoFlagControl::init_(sead::Heap* heap) {
return ksys::act::ai::Action::init_(heap);
}
void RemainsFireYunBoFlagControl::enter_(ksys::act::ai::InlineParamPack* params) {
ksys::act::ai::Action::enter_(params);
}
void RemainsFireYunBoFlagControl::leave_() {
ksys::act::ai::Action::leave_();
}
void RemainsFireYunBoFlagControl::loadParams_() {
getMapUnitParam(&mRemainsFireYunBoFlagType_m, "RemainsFireYunBoFlagType");
}
void RemainsFireYunBoFlagControl::calc_() {
ksys::act::ai::Action::calc_();
}
} // namespace uking::action