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https://github.com/zeldaret/botw
synced 2026-07-11 14:38:41 -04:00
19 lines
520 B
C++
19 lines
520 B
C++
#include "Game/AI/Action/actionSceneSoundKillDuckingAction.h"
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namespace uking::action {
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SceneSoundKillDuckingAction::SceneSoundKillDuckingAction(const InitArg& arg)
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: ksys::act::ai::Action(arg) {}
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SceneSoundKillDuckingAction::~SceneSoundKillDuckingAction() = default;
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bool SceneSoundKillDuckingAction::init_(sead::Heap* heap) {
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return ksys::act::ai::Action::init_(heap);
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}
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void SceneSoundKillDuckingAction::loadParams_() {
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getDynamicParam(&mDuckerType_d, "DuckerType");
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}
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} // namespace uking::action
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