Files
botw/src/Game/AI/Action/actionSceneSoundKillDuckingAction.cpp
T

19 lines
520 B
C++

#include "Game/AI/Action/actionSceneSoundKillDuckingAction.h"
namespace uking::action {
SceneSoundKillDuckingAction::SceneSoundKillDuckingAction(const InitArg& arg)
: ksys::act::ai::Action(arg) {}
SceneSoundKillDuckingAction::~SceneSoundKillDuckingAction() = default;
bool SceneSoundKillDuckingAction::init_(sead::Heap* heap) {
return ksys::act::ai::Action::init_(heap);
}
void SceneSoundKillDuckingAction::loadParams_() {
getDynamicParam(&mDuckerType_d, "DuckerType");
}
} // namespace uking::action