Files
botw/src/Game/AI/Action/actionShock.cpp
T

33 lines
874 B
C++

#include "Game/AI/Action/actionShock.h"
namespace uking::action {
Shock::Shock(const InitArg& arg) : ksys::act::ai::Action(arg) {}
Shock::~Shock() = default;
void Shock::enter_(ksys::act::ai::InlineParamPack* params) {
ksys::act::ai::Action::enter_(params);
}
void Shock::leave_() {
ksys::act::ai::Action::leave_();
}
void Shock::loadParams_() {
getStaticParam(&mHitImpactForce_s, "HitImpactForce");
getStaticParam(&mVelReduce_s, "VelReduce");
getStaticParam(&mKnockBackTime_s, "KnockBackTime");
getStaticParam(&mWeaponIdx_s, "WeaponIdx");
getStaticParam(&mWeaponDropSpeedXZ_s, "WeaponDropSpeedXZ");
getStaticParam(&mWeaponDropSpeedY_s, "WeaponDropSpeedY");
getStaticParam(&mASName_s, "ASName");
getStaticParam(&mASSlot_s, "ASSlot");
}
void Shock::calc_() {
ksys::act::ai::Action::calc_();
}
} // namespace uking::action