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https://github.com/zeldaret/botw
synced 2026-07-11 22:40:14 -04:00
33 lines
874 B
C++
33 lines
874 B
C++
#include "Game/AI/Action/actionShock.h"
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namespace uking::action {
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Shock::Shock(const InitArg& arg) : ksys::act::ai::Action(arg) {}
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Shock::~Shock() = default;
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void Shock::enter_(ksys::act::ai::InlineParamPack* params) {
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ksys::act::ai::Action::enter_(params);
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}
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void Shock::leave_() {
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ksys::act::ai::Action::leave_();
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}
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void Shock::loadParams_() {
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getStaticParam(&mHitImpactForce_s, "HitImpactForce");
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getStaticParam(&mVelReduce_s, "VelReduce");
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getStaticParam(&mKnockBackTime_s, "KnockBackTime");
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getStaticParam(&mWeaponIdx_s, "WeaponIdx");
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getStaticParam(&mWeaponDropSpeedXZ_s, "WeaponDropSpeedXZ");
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getStaticParam(&mWeaponDropSpeedY_s, "WeaponDropSpeedY");
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getStaticParam(&mASName_s, "ASName");
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getStaticParam(&mASSlot_s, "ASSlot");
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}
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void Shock::calc_() {
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ksys::act::ai::Action::calc_();
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}
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} // namespace uking::action
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