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https://github.com/zeldaret/botw
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24 lines
600 B
C++
24 lines
600 B
C++
#pragma once
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#include "KingSystem/ActorSystem/actAiAction.h"
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namespace uking::action {
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class GameDataCopyFloat : public ksys::act::ai::Action {
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SEAD_RTTI_OVERRIDE(GameDataCopyFloat, ksys::act::ai::Action)
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public:
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explicit GameDataCopyFloat(const InitArg& arg);
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~GameDataCopyFloat() override;
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bool init_(sead::Heap* heap) override;
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void loadParams_() override;
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protected:
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// dynamic_param at offset 0x20
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sead::SafeString* mGameDataFloatSrcName_d{};
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// dynamic_param at offset 0x30
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sead::SafeString* mGameDataFloatDstName_d{};
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};
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} // namespace uking::action
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