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Most of these helpers have nothing to do with StaticCompound: they look up material masks and collision filter info from shapes and collidables. physUtil also fits the link order, between physUserTag and physWorld, and it's what the function groups already call this block. (AI assisted using Claude Opus 5.5)
2 lines
48 B
C++
2 lines
48 B
C++
#include "KingSystem/Physics/System/physUtil.h"
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