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ksys/phys: rename physStaticCompoundUtil to physUtil
Most of these helpers have nothing to do with StaticCompound: they look up material masks and collision filter info from shapes and collidables. physUtil also fits the link order, between physUserTag and physWorld, and it's what the function groups already call this block. (AI assisted using Claude Opus 5.5)
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@@ -176,14 +176,14 @@ target_sources(uking PRIVATE
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System/physStaticCompoundMgr.h
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System/physStaticCompoundRigidBodyGroup.cpp
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System/physStaticCompoundRigidBodyGroup.h
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System/physStaticCompoundUtil.cpp
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System/physStaticCompoundUtil.h
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System/physSystem.cpp
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System/physSystem.h
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System/physSystemData.cpp
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System/physSystemData.h
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System/physUserTag.cpp
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System/physUserTag.h
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System/physUtil.cpp
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System/physUtil.h
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physConversions.h
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physDefines.cpp
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@@ -1,7 +1,7 @@
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#include "KingSystem/Physics/RigidBody/TeraMesh/physTeraMeshRigidBody.h"
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#include <Havok/Physics2012/Dynamics/Entity/hkpRigidBody.h>
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#include "KingSystem/Physics/RigidBody/physRigidBodyParam.h"
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#include "KingSystem/Physics/System/physStaticCompoundUtil.h"
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#include "KingSystem/Physics/System/physUtil.h"
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namespace ksys::phys {
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@@ -5,7 +5,7 @@
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#include <Havok/Physics2012/Utilities/Dynamics/ScaleSystem/hkpSystemScalingUtility.h>
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#include <math/seadMathCalcCommon.h>
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#include "KingSystem/Physics/RigidBody/physRigidBodyParam.h"
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#include "KingSystem/Physics/System/physStaticCompoundUtil.h"
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#include "KingSystem/Physics/System/physUtil.h"
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#include "KingSystem/Physics/physConversions.h"
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#include "KingSystem/Physics/physMaterialMask.h"
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@@ -17,8 +17,8 @@
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#include "KingSystem/Physics/System/physEntityContactListener.h"
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#include "KingSystem/Physics/System/physGroupFilter.h"
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#include "KingSystem/Physics/System/physPhantom.h"
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#include "KingSystem/Physics/System/physStaticCompoundUtil.h"
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#include "KingSystem/Physics/System/physSystem.h"
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#include "KingSystem/Physics/System/physUtil.h"
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#include "KingSystem/Physics/physConversions.h"
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#include "KingSystem/Physics/physLayerMaskBuilder.h"
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@@ -1 +0,0 @@
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#include "KingSystem/Physics/System/physStaticCompoundUtil.h"
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@@ -0,0 +1 @@
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#include "KingSystem/Physics/System/physUtil.h"
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