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https://github.com/zeldaret/botw
synced 2026-07-08 13:46:25 -04:00
33 lines
688 B
C++
33 lines
688 B
C++
#include "Game/AI/Action/actionBlownOff.h"
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namespace uking::action {
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BlownOff::BlownOff(const InitArg& arg) : Ragdoll(arg) {}
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BlownOff::~BlownOff() = default;
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bool BlownOff::init_(sead::Heap* heap) {
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return Ragdoll::init_(heap);
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}
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void BlownOff::enter_(ksys::act::ai::InlineParamPack* params) {
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Ragdoll::enter_(params);
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}
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void BlownOff::leave_() {
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Ragdoll::leave_();
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}
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void BlownOff::loadParams_() {
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getStaticParam(&mAddTime_s, "AddTime");
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getStaticParam(&mLifeReflexRatio_s, "LifeReflexRatio");
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getStaticParam(&mImpulseRatio_s, "ImpulseRatio");
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Ragdoll::loadParams_();
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}
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void BlownOff::calc_() {
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Ragdoll::calc_();
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}
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} // namespace uking::action
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